Merge pull request #1400 from belak/belak-ergodox-theme

ergodox: initial addition of belak theme
daktil_manuform
Jack Humbert 2017-06-16 17:01:54 -04:00 committed by GitHub
commit ff2b01da49
5 changed files with 522 additions and 0 deletions

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MIT License
Copyright (c) 2016 Kaleb Elwert
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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TAP_DANCE_ENABLE=yes
UNICODE_ENABLE=yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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# Belak's Ergodox Layout
This has been based off of [emacs\_osx\_dk](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/emacs_osx_dk)
from the main qmk repo. However, I've taken some of the ideas for the thumbs
from [dvorak\_emacs](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/dvorak_emacs)
and tweaked it a bit based on the keycaps I have.
This keyboard is intended for use in emacs (one of the main reasons for easy
access to modifiers) but it could be useful in other instances as well.
The main repo is used as a testbed, so sometimes the layout may be in a strange
state. The qmk version should be relatively stable.
## Instructions
This is currently being used on a regular ergodox, but it should work fine on
the infinity as well. Though, you may have to modify the commands to build and
flash the firmware to match the separate halves as defined in the infinity
documentation.
If you are using this keymap in the qmk repo, you should be able to just run
`make ergodox-belak-teensy`. If you're using this externally (I sometimes make
changes before syncing them to qmk), use the following instructions:
1. Clone the main qmk repo
2. Clone this to `$QMK/keyboards/ergodox/keymaps/belak-external`
3. Run `make ergodox-belak-external-teensy` from the root of the qmk repo.
## Changelog
Fifth Revision
* Change layer keys to tap-dance keys which cycle through additional layers
* Add a few emoji keys (in preparation for an emoji layer)
Fourth Revision
* Remove media layer
* Add a layer which swaps control and gui on the thumb keys.
* Add some basic code to save settings to the eeprom
* Save the state of the keys swapped in the thumb in the eeprom
Third Revision
* Add numpad layer and remove numpad from symbols layer
* Disable media layer
* Add arrow keys on ijkl to the symbols layer
* Replace ALT on held enter and held delete with GUI (for better OSX
compatibility, as there's already an ALT key relatively close)
* Replace keys above enter and delete with temporary layer switch buttons not
matching the other layer switch for that hand.
* Reindent and space out most of the layer definitions
Second Revision
* Clean up definitions to make differences between layers easier to see
* Remove old LCD code
* Add new LCD code based on fredizzimo's branch
First Revision
* Reverse grave and escape
Initial Version
* Copy from emacs\_osx\_dk
* "Fix" right alt
* Change thumb keys to match default layout (backspace, delete, enter, space)
* Add modifiers to thumb keys (ctrl to backspace and space, alt to delete and
enter)
* Replace the RAlt below the brackets with LGui and RGui
* Remove LCtrl and RCtrl from the keys above shift
* Add browser forward, and move browser back
* "Fix" the order of volume keys
## Repository
The original code for this is kept at https://github.com/belak/ergodox-layout and
is synced to qmk every few main revisions.

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#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "eeconfig.h"
#define LAYER_ON(pos) ((layer_state) & (1<<(pos)))
#define _______ KC_TRNS
#define EECONFIG_BELAK_MAGIC (uint16_t)0xBE42
// NOTE: This is just a number that's a bit beyond the end of what's already
// defined. As there is no other define we can base this on, it may need to be
// changed in the future. The initial value here is used as a placeholder with a
// magic word, similar to the normal eeconfig. Note that all the storage being
// used needs to fit inside the 32 bytes of the Ergodox Infinity.
#define EECONFIG_BELAK (uint16_t *)16
// The correct way to do this would be how the normal eeconfig handles it and
// use a bitfield. However, the eeprom has a ton of space which isn't being
// used so I don't really care and have a separate byte for every setting.
#define EECONFIG_BELAK_SWAP_GUI_CTRL (uint8_t *)18
static uint8_t swap_gui_ctrl = 0;
static uint8_t td_led_override = 0;
enum belak_keycodes {
// Function codes
BEL_F0 = SAFE_RANGE,
BEL_F1,
E_SHRUG,
E_TFLIP,
E_TSET,
};
inline void tap(uint16_t keycode) {
register_code(keycode);
unregister_code(keycode);
};
// TODO: Add LED support to the tap dance by using the advanced macro
#define LTOGGLE TD(TD_LAYER_TOGGLE)
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define NUMP 2 // numpad
#define SWPH 3 // swap gui/ctrl on the hands
enum belak_td {
TD_LAYER_TOGGLE = 0,
};
void belak_td_each(qk_tap_dance_state_t *state, void *user_data);
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data);
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data);
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN_ADVANCED(belak_td_each, belak_td_finished, belak_td_reset),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | L1 | | L2 | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | \ | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| LGui | | RGui |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Layers| LCtrl| Left | Right| LAlt | | RAlt | Up | Down | RCtrl|Layers|
* `----------------------------------' `----------------------------------'
* ,-------------. ,--------------.
* | ~L2 | Ins | | Grv | ~L1 |
* ,-------|------|------| |------+-------+-------.
* | Back | | Home | | PgUp | | |
* | Space | Del |------| |------| Enter | Space |
* | | | End | | PgDn | | |
* `---------------------' `----------------------'
*/
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, TG(SYMB),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
CTL_T(KC_BSLS), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI,
LTOGGLE, KC_LCTRL, KC_LEFT,KC_RGHT,KC_LALT,
MO(NUMP),KC_INS,
KC_HOME,
CTL_T(KC_BSPC),GUI_T(KC_DEL),KC_END,
// right hand
TG(NUMP), KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_RGUI, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
KC_RALT,KC_UP, KC_DOWN,KC_RCTRL, LTOGGLE,
KC_GRV, MO(SYMB),
KC_PGUP,
KC_PGDN, GUI_T(KC_ENT), CTL_T(KC_SPC)
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | | Up | | | F12 |
* |--------+------+------+------+------+------| TFLIP| | TSET |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | Left | Down | Rght | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | SHRUG| | | & | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LClear| | | | | | | | | |LClear|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | TOGL | | | | TOGL |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, E_TFLIP,
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, E_TSET,
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, E_SHRUG,
BEL_F1, _______, _______, _______, _______,
BEL_F0, _______,
_______,
_______, _______, _______,
// right hand
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_UP, _______, KC_UP, _______, _______, KC_F12,
KC_DOWN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
_______, KC_AMPR, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BEL_F1,
_______, BEL_F0,
_______,
_______, _______, _______
),
/* Keymap 2: Numpad Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | 7 | 8 | 9 | * | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LClear| | | | | | 0 | 0 | . | = |LClear|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | TOGL | | | | TOGL |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[NUMP] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
BEL_F1, _______, _______, _______, _______,
BEL_F0, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_7, KC_8, KC_9, KC_ASTR, _______,
_______, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, _______, KC_1, KC_2, KC_3, KC_BSLS, _______,
KC_0, KC_0, KC_DOT, KC_EQL, BEL_F1,
_______, BEL_F0,
_______,
_______, _______, _______
),
/* Keymap 3: Swap control and gui on the thumb */
[SWPH] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
GUI_T(KC_BSPC), CTL_T(KC_DEL), _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, CTL_T(KC_ENT), GUI_T(KC_SPC)
),
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
// If our magic word wasn't set properly, we need to zero out the settings.
if (eeprom_read_word(EECONFIG_BELAK) != EECONFIG_BELAK_MAGIC) {
eeprom_update_word(EECONFIG_BELAK, EECONFIG_BELAK_MAGIC);
eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, 0);
}
if (eeprom_read_byte(EECONFIG_BELAK_SWAP_GUI_CTRL)) {
layer_on(SWPH);
swap_gui_ctrl = 1;
}
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (td_led_override) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// Layer 1 and 2 are both overlay layers, so they could both be on. This
// means we can't use the lazy check of checking for the first significant
// bit.
if (LAYER_ON(SYMB)) {
ergodox_right_led_1_on();
}
if (LAYER_ON(NUMP)) {
ergodox_right_led_2_on();
}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BEL_F0:
if(record->event.pressed){
swap_gui_ctrl = !swap_gui_ctrl;
eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, swap_gui_ctrl);
if (swap_gui_ctrl) {
layer_on(SWPH);
} else {
layer_off(SWPH);
}
return false;
}
break;
case BEL_F1:
if(record->event.pressed){
layer_off(SYMB);
layer_off(NUMP);
return false;
}
break;
case E_SHRUG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
process_unicode((0x00AF|QK_UNICODE), record); // Hand
tap(KC_BSLS); // Arm
register_code(KC_RSFT);
tap(KC_UNDS); // Arm
tap(KC_LPRN); // Head
unregister_code(KC_RSFT);
process_unicode((0x30C4|QK_UNICODE), record); // Face
register_code(KC_RSFT);
tap(KC_RPRN); // Head
tap(KC_UNDS); // Arm
unregister_code(KC_RSFT);
tap(KC_SLSH); // Arm
process_unicode((0x00AF|QK_UNICODE), record); // Hand
}
return false;
break;
case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
process_unicode((0x00B0|QK_UNICODE), record); // Eye
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
process_unicode((0x00B0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
tap(KC_SPC);
process_unicode((0x0361|QK_UNICODE), record); // Flippy
tap(KC_SPC);
process_unicode((0x253B|QK_UNICODE), record); // Table
process_unicode((0x2501|QK_UNICODE), record); // Table
process_unicode((0x253B|QK_UNICODE), record); // Table
}
return false;
break;
case E_TSET: // ┬──┬ ( ゜-゜ノ)
if (record->event.pressed) {
process_unicode((0x252C|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x252C|QK_UNICODE), record); // Table
tap(KC_SPC);
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
tap(KC_SPC);
process_unicode((0x309C|QK_UNICODE), record); // Eye
tap(KC_MINS);
process_unicode((0x309C|QK_UNICODE), record); // Eye
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}
void belak_td_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
td_led_override = 1;
break;
case 2:
td_led_override = 2;
break;
default:
reset_tap_dance(state);
}
}
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
layer_on(SYMB);
break;
case 2:
layer_on(NUMP);
break;
}
td_led_override = 0;
}
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data) {
td_led_override = 0;
}

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/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif
#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif
#include "simple_visualizer.h"
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
uint8_t saturation = 60;
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
saturation = 255;
}
if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
state->layer_text = "Media";
}
else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
state->layer_text = "Symbols";
}
else {
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
state->layer_text = "Base";
}
}