[Keymap] Tzarc's Luddite keymap (#6416)
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36d3902504
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@ -1,7 +1,5 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -15,18 +13,18 @@ enum custom_keycodes {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_60_ansi(
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[_BASE] = LAYOUT_60_ansi(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , KC_RGUI , MO(_FN1) , KC_RCTL
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KC_LCTL, KC_LGUI, KC_LALT , KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
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),
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),
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[_FN1] = LAYOUT_60_ansi(
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[_FN1] = LAYOUT_60_ansi(
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KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, \
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KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC,
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RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_GRV, _______, _______, _______, _______, _______, _______, _______
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KC_GRV, _______, _______, _______, _______, _______, _______, _______
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)
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)
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};
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};
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@ -0,0 +1,6 @@
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#undef RGBLED_NUM
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#define RGBLED_NUM 16
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#define QMK_ESC_OUTPUT F4
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#define QMK_ESC_INPUT D3
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#define QMK_LED B0
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@ -0,0 +1,30 @@
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _FN1 1
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_60_ansi(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT , KC_SPC, KC_RALT, KC_APP, MO(_FN1), KC_RCTL
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),
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[_FN1] = LAYOUT_60_ansi(
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KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
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RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_GRV, _______, _______, _______, _______, KC_RGUI, _______, _______
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)
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};
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@ -0,0 +1 @@
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BOOTLOADER = qmk-dfu
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@ -3,7 +3,7 @@
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#include "quantum.h"
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#include "quantum.h"
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#define LAYOUT_60_ansi( \
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#define LAYOUT_60_ansi( \
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K00, K01, K02, K03, K04, K05, K06, K07, K10, K11, K12, K13, K14, K15, \
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K00, K01, K02, K03, K04, K05, K06, K07, K10, K11, K12, K13, K14, K15, \
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K16, K17, K20, K21, K22, K23, K24, K25, K26, K27, K30, K31, K32, K33, \
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K16, K17, K20, K21, K22, K23, K24, K25, K26, K27, K30, K31, K32, K33, \
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K34, K35, K36, K37, K40, K41, K42, K43, K44, K45, K46, K47, K50, \
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K34, K35, K36, K37, K40, K41, K42, K43, K44, K45, K46, K47, K50, \
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K51, K52, K53, K54, K55, K56, K57, K60, K61, K62, K63, K64, \
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K51, K52, K53, K54, K55, K56, K57, K60, K61, K62, K63, K64, \
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@ -18,4 +18,3 @@
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{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
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{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
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{ K70, K71, K72, K73, K74 }, \
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{ K70, K71, K72, K73, K74 }, \
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}
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}
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