[Keymap] Add snowskeleton preonic layout (#19357)
Co-authored-by: Drashna Jaelre <drashna@live.com>master
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/* Copyright 2015-2021 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PREONIC_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND) // uncomment to silence startup sounds
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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#define MIDI_BASIC
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#define ENCODERS_PAD_A { B12 }
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#define ENCODERS_PAD_B { B13 }
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#define ENCODER_RESOLUTION 4
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/* Copyright 2015-2021 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "muse.h"
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enum preonic_layers {
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_QWERTY_MACOS,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum preonic_keycodes {
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QWERTY_MACOS = SAFE_RANGE,
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LOWER,
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RAISE,
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BACKLIT
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty Mac
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* ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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* │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ Bksp │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ ` │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ \ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Tab │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Shft │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ Shft │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Play │ Ctrl │ Alt │ Gui │Lower │ Space │Raise │ Left │ Down │ Up │ Right│
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* └──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
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*/
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[_QWERTY_MACOS] = LAYOUT_preonic_grid(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_BSPC,
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KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_MPLY, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* RAISE
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* ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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* │ │ F11 │ F12 │ F13 │ F14 │ F15 │ F16 │ F17 │ F18 │ F19 │ F20 │ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ Del │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Del │ │ │ │ │ │ Left │ Down │ Up │ Right│ │ \ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Shft │ │ │ │ │ │ │ │ │ │ │Enter │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │
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* └──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
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*/
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[_RAISE] = LAYOUT_preonic_grid(
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_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELETE,
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KC_DEL, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS,
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_ENTER,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* LOWER
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* ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ ~ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ Del │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Del │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ - │ │ [ │ ] │ \ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │Enter │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ + │ = │ { │ } │ Shft │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │
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* └──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
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*/
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[_LOWER] = LAYOUT_preonic_grid(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELETE,
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_UNDS, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_ENTER, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PLUS, KC_EQL, KC_LCBR, KC_RCBR, KC_RSFT,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* ADJUST
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* ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ │BOOT │DBTOGG│AUTOGG│ │ │ │ │ Ins │ │ │ Del │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Caps │ │ │ │ │AGTOGG│ │ │ │ │ │ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ │ │ Del │ │ │ │ │ │ │ │ │ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │
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* └──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
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*/
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[_ADJUST] = LAYOUT_preonic_grid(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, QK_BOOT, DB_TOGG, AU_TOGG, _______, _______, _______, _______, KC_INS, _______, _______, KC_DELETE,
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KC_CAPS, _______, _______, _______, _______, AG_TOGG, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_DEL, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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#ifdef RGBLIGHT_ENABLE
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rgblight_step();
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#endif
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#ifdef __AVR__
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writePinLow(E6);
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#endif
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} else {
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unregister_code(KC_RSFT);
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#ifdef __AVR__
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writePinHigh(E6);
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#endif
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}
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return false;
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break;
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}
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return true;
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};
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
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[_QWERTY_MACOS] = { ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_LOWER] = { ENCODER_CCW_CW(_______, _______) },
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[_RAISE] = { ENCODER_CCW_CW(KC_BRMU, KC_BRMD) },
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[_ADJUST] = { ENCODER_CCW_CW(_______, _______) },
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};
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#endif
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@ -0,0 +1,20 @@
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# Snowskeleton Preonic Layout (with Rotery Encoder)
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This layout aims to optimize several corner cases where the default layout falls short.
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This is a opinionated layout, designed for efficient coding in English.
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As such, several internationalizations have been removed,
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and you may wish to add them back in when adjusting to your language.
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Special notes:
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the Enter key is only accessable through alternate layers,
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but there it is available on both sides of the board (depending on the layer).
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Numbers and their coorisponding symbols (1 and !, 2 and @, etc) can be typed several ways.
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Each is available on its own layer,
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while still following Shift key convention.
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Vim-like arrow keys on Raise layer.
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Instead of having a separate layout for Windows,
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I only support swapping the Gui and Alt keys.
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This provides 99% of the functionality without requiring the maintainence of two separate layouts.
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@ -0,0 +1,3 @@
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SRC += muse.c
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ENCODER_ENABLE = yes
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ENCODER_MAP_ENABLE = yes
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