BÉPO over CSA: unicode support
- implement easy way to define and send unicode characters on Windows - define 3 characters not available in CSA: - en dash: – - em dash: — - ellipsis: …daktil_thumb_popravljen
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7840e69bfa
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fbf1333d87
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@ -19,6 +19,13 @@ enum layers {
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#define IS_CA_MULT_ENABLED() (default_layer_state & (1 << LR_CSA))
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enum macros {
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// Characters that do not exist in CSA and must be implemented based on unicode support
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// Note: these are intentionally declared first to be used as indexes in spec_chars below
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UC_NDSH, // –
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UC_MDSH, // —
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UC_ELPS, // …
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END_UC, // indicates the last unicode character macro
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// other macros
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M_TGCM, // toggle CA-mult
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M_CMSFT, // toggle shift on CA-mult
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// macros for characters that need to be un-shifted in LR_CA_MULT_SHIFT
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@ -43,6 +50,15 @@ enum macros {
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M_FNLR,
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};
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const uint16_t unicode_chars[] = {
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[UC_NDSH] = L'–',
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[UC_MDSH] = L'—',
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[UC_ELPS] = L'…',
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};
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/* shortcut for unicod character macros */
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#define MUC(name) M(UC_##name)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Basic layer
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*
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@ -164,13 +180,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* "////" indicates that the key is disabled (unsupported bépo character)
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ////// | //// | < | > | [ | ] | | | | ^ | //// | //// | //// | //// | ////// |
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* | – | — | < | > | [ | ] | | | | ^ | //// | //// | //// | //// | ////// |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | |dead '| & | œ |dead `| | | | //// | //// | //// | //// | //// | ////// |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | ////// | æ | ù |dead "| € | //// |------| |------| //// | //// | //// | //// | //// | ////// |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | \ | { | } | //// | ~ | | | | //// | //// | //// | //// | //// | |
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* | | \ | { | } | … | ~ | | | | //// | //// | //// | //// | //// | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | //// | | //// | |
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* `----------------------------------' `-----------------------------------'
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@ -184,10 +200,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[LR_CSA_AGR] = KEYMAP(
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// left hand
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KC_NO, KC_NO, CM_LESS, CM_GRTR, CM_LBRC, CM_RBRC, KC_TRNS,
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MUC(NDSH),MUC(MDSH),CM_LESS, CM_GRTR, CM_LBRC, CM_RBRC, KC_TRNS,
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KC_TRNS, CM_PIPE, CM_DACT, KC_AMPR, CM_OE, CM_DGRV, KC_TRNS,
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KC_NO, CM_AE, CM_UGRV, CM_DTRM, CM_EURO, KC_NO,
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KC_TRNS, CM_BSLS, CM_LCBR, CM_RCBR, KC_NO, CM_TILD, KC_TRNS,
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KC_TRNS, CM_BSLS, CM_LCBR, CM_RCBR, MUC(ELPS),CM_TILD, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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@ -305,10 +321,43 @@ void release_shift(void) {
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unregister_code(KC_LSHIFT);
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}
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uint16_t hextokeycode(int hex) {
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if (hex == 0x0) {
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return KC_P0;
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} else if (hex < 0xA) {
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return KC_P1 + (hex - 0x1);
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} else {
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return KC_A + (hex - 0xA);
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}
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}
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void send_unicode(uint16_t unicode)
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{
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// For more info on how this works per OS, see here: https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input
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// Implemented for Windows:
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// Pressing ALT followed by + followed by the unicode code point in hex.
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// Requires registry key HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad set to String 1
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register_code(KC_LALT);
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register_code(KC_PPLS);
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unregister_code(KC_PPLS);
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for (int i = 12; i >= 0; i -= 4) {
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register_code(hextokeycode((unicode >> i) & 0xF));
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unregister_code(hextokeycode((unicode >> i) & 0xF));
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}
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unregister_code(KC_LALT);
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0 ... END_UC:
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if (record->event.pressed) {
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send_unicode(unicode_chars[id]);
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}
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break;
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case M_TGCM:
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if (record->event.pressed) {
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default_layer_xor(1 << LR_CSA);
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