Fix keymap of hhkb for new actions
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25d8de6e7b
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fbea2a3aae
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@ -25,18 +25,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "action_macro.h"
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#include "action_macro.h"
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/* Key event container for recording */
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typedef struct {
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keyevent_t event;
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#ifndef NO_ACTION_TAPPING
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/* tapping count and state */
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/* tapping count and state */
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struct {
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typedef struct {
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bool interrupted :1;
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bool interrupted :1;
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bool reserved2 :1;
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bool reserved2 :1;
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bool reserved1 :1;
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bool reserved1 :1;
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bool reserved0 :1;
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bool reserved0 :1;
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uint8_t count :4;
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uint8_t count :4;
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} tap;
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} tap_t;
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/* Key event container for recording */
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typedef struct {
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keyevent_t event;
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#ifndef NO_ACTION_TAPPING
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tap_t tap;
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#endif
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#endif
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} keyrecord_t;
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} keyrecord_t;
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@ -186,17 +186,14 @@ enum macro_id {
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* Fn action definition
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* Fn action definition
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*/
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*/
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static const uint16_t PROGMEM fn_actions[] = {
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_DEFAULT_LAYER, // Default layer(not used)
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[0] = ACTION_DEFAULT_LAYER_SET(0), // Default layer(not used)
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// [1] = ACTION_KEYMAP(1), // HHKB layer
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[1] = ACTION_LAYER_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps)
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[1] = ACTION_KEYMAP_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps)
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[2] = ACTION_LAYER_TAP_KEY(2, KC_SLASH), // Cursor layer with Slash*
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[2] = ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // Cursor layer with Slash*
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[3] = ACTION_LAYER_TAP_KEY(3, KC_SCLN), // Mousekey layer with Semicolon*
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[3] = ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // Mousekey layer with Semicolon*
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[4] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT), // RControl with tap Enter*
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[4] = ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // RControl with tap Enter*
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[5] = ACTION_MODS_ONESHOT(MOD_LSFT), // Oneshot Shift*
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[5] = ACTION_LMOD_ONESHOT(KC_LSFT), // Oneshot Shift*
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[6] = ACTION_LAYER_TAP_KEY(5, KC_SPC), // Mousekey layer with Space
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// [6] = ACTION_KEYMAP_TAP_KEY(4, KC_SPC), // Half-qwerty layer with Space
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[7] = ACTION_LAYER_TOGGLE(3), // Mousekey layer(toggle)
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[6] = ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // Mousekey layer with Space
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// [7] = ACTION_KEYMAP(3), // Mousekey layer
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[7] = ACTION_KEYMAP_TOGGLE(3), // Mousekey layer(toggle)
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// [8] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // LControl with tap Backspace
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// [8] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // LControl with tap Backspace
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// [9] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // LControl with tap Esc
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// [9] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // LControl with tap Esc
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