65% and 68 key community layouts (#3872)
* rename 68_ansi layout to 65_ansi layout * more renames and readme change * add company names * add community layouts for 68_ansi * add 68_ansi support for mf68 type boards * update readmemaster
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7b8e5d4555
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fa1e674bbb
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@ -3,7 +3,7 @@
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#include "quantum.h"
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#include "quantum.h"
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#define LAYOUT( \
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#define LAYOUT_68_ansi( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K10, K11, K12, K13, K14, K15, K16, \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K10, K11, K12, K13, K14, K15, K16, \
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K17, K18, K20, K21, K22, K23, K24, K25, K26, K27, K28, K30, K31, K32, K33, K34, \
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K17, K18, K20, K21, K22, K23, K24, K25, K26, K27, K28, K30, K31, K32, K33, K34, \
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K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
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K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
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@ -26,7 +26,7 @@
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K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
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K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
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K50, K51, K52, K53, K54, K55, K56, K57, K58, K60, K61, K62, K63, \
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K50, K51, K52, K53, K54, K55, K56, K57, K58, K60, K61, K62, K63, \
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K64, K65, K66, K67, K68, K70, K71, K72, K73, K74 \
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K64, K65, K66, K67, K68, K70, K71, K72, K73, K74 \
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) LAYOUT( \
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) LAYOUT_68_ansi( \
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KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, \
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KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, \
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KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, \
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KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, \
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KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, \
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KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, \
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@ -64,3 +64,5 @@ MIDI_ENABLE ?= no # MIDI controls
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UNICODE_ENABLE ?= no # Unicode
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UNICODE_ENABLE ?= no # Unicode
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BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
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BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE ?= no # Audio output on port C6
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AUDIO_ENABLE ?= no # Audio output on port C6
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LAYOUTS = 68_ansi
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@ -3,7 +3,7 @@
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#include "quantum.h"
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#include "quantum.h"
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#define LAYOUT( \
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#define LAYOUT_68_ansi( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K10, K11, K12, K13, K14, K15, K16, \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K10, K11, K12, K13, K14, K15, K16, \
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K17, K18, K20, K21, K22, K23, K24, K25, K26, K27, K28, K30, K31, K32, K33, K34, \
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K17, K18, K20, K21, K22, K23, K24, K25, K26, K27, K28, K30, K31, K32, K33, K34, \
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K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
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K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
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@ -26,7 +26,7 @@
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K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
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K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
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K50, K51, K52, K53, K54, K55, K56, K57, K58, K60, K61, K62, K63, \
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K50, K51, K52, K53, K54, K55, K56, K57, K58, K60, K61, K62, K63, \
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K64, K65, K66, K67, K68, K70, K71, K72, K73, K74 \
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K64, K65, K66, K67, K68, K70, K71, K72, K73, K74 \
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) LAYOUT( \
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) LAYOUT_68_ansi( \
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KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, \
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KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, \
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KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, \
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KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, \
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KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, \
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KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, \
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@ -0,0 +1,5 @@
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[{a:7},"","","","","","","","","","","","","",{w:2},"",{x:0.25},"",""],
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[{w:1.5},"","","","","","","","","","","","","",{w:1.5},"",{x:0.25},"",""],
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[{w:1.75},"","","","","","","","","","","","",{w:2.25},""],
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[{w:2.25},"","","","","","","","","","","",{w:2.75},"",{x:0.25},""],
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[{w:1.25},"",{w:1.25},"",{w:1.25},"",{w:6.25},"",{w:1.25},"",{w:1.25},"",{w:1.25},"",{x:0.5},"","",""]
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@ -0,0 +1,18 @@
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#include QMK_KEYBOARD_H
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#include "mechmerlin.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BL] = LAYOUT_68_ansi(\
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN,
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KC_CTCP, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FL), KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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[_FL] = LAYOUT_68_ansi(\
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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@ -0,0 +1 @@
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USER_NAME := mechmerlin
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@ -0,0 +1,5 @@
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# 68_ansi
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LAYOUT_68_ansi
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This is the 68 key ANSI layout made popular by boards such as the Magicforce 68 and Varmilo VA68M.
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@ -0,0 +1,11 @@
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* layer 0: qwerty */
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[0] = LAYOUT_65_ansi(\
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT)
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};
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@ -0,0 +1,5 @@
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["","","","","","","","","","","","","",{w:2},"",""],
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[{w:1.5},"","","","","","","","","","","","","",{w:1.5},"",""],
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[{w:1.75},"","","","","","","","","","","","",{w:2.25},"",""],
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[{w:2.25},"","","","","","","","","","","",{w:1.75},"","",""],
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[{w:1.25},"",{w:1.25},"",{w:1.25},"",{w:6.25},"","","","","","",""]
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@ -0,0 +1,5 @@
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# 65_ansi
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LAYOUT_65_ansi
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This is the 65% ANSI layout made popular by boards such as the [Input Club Whitefox](https://github.com/qmk/qmk_firmware/tree/master/keyboards/whitefox) and [RAMA M65-A](https://github.com/qmk/qmk_firmware/tree/master/keyboards/jc65).
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@ -3,9 +3,9 @@
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* layer 0: qwerty */
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/* layer 0: qwerty */
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[0] = LAYOUT_68_ansi(\
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[0] = LAYOUT_68_ansi(\
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT)
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT)
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};
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};
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["","","","","","","","","","","","","",{w:2},"",""],
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[{a:7},"","","","","","","","","","","","","",{w:2},"",{x:0.25},"",""],
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[{w:1.5},"","","","","","","","","","","","","",{w:1.5},"",""],
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[{w:1.5},"","","","","","","","","","","","","",{w:1.5},"",{x:0.25},"",""],
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[{w:1.75},"","","","","","","","","","","","",{w:2.25},"",""],
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[{w:1.75},"","","","","","","","","","","","",{w:2.25},""],
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[{w:2.25},"","","","","","","","","","","",{w:1.75},"","",""],
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[{w:2.25},"","","","","","","","","","","",{w:2.75},"",{x:0.25},""],
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[{w:1.25},"",{w:1.25},"",{w:1.25},"",{w:6.25},"","","","","","",""]
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[{w:1.25},"",{w:1.25},"",{w:1.25},"",{w:6.25},"",{w:1.25},"",{w:1.25},"",{w:1.25},"",{x:0.5},"","",""]
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@ -1,3 +1,5 @@
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# 68_ansi
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# 68_ansi
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LAYOUT_68_ansi
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LAYOUT_68_ansi
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This is the 68 key ANSI layout made popular by boards such as the Magicforce 68 and Varmilo VA68M.
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