Fix use of default_layer

daktil_thumb_popravljen
tmk 2012-10-12 11:00:52 +09:00
parent 1677b021d7
commit f7a445e537
1 changed files with 20 additions and 12 deletions

View File

@ -46,8 +46,13 @@ typedef enum keykind {
typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
uint8_t current_layer = 0;
#ifdef KEYMAP_DEFAULT_LAYER
uint8_t default_layer = KEYMAP_DEFAULT_LAYER;
uint8_t current_layer = KEYMAP_DEFAULT_LAYER;
#else
uint8_t default_layer = 0;
uint8_t current_layer = 0;
#endif
/* keyboard internal states */
static kbdstate_t kbdstate = IDLE;
@ -120,12 +125,13 @@ static void layer_switch_on(uint8_t code)
{
if (!IS_FN(code)) return;
fn_state_bits |= FN_BIT(code);
if (current_layer != keymap_fn_layer(FN_INDEX(code))) {
clear_keyboard_but_mods();
uint8_t new_layer = (fn_state_bits ? keymap_fn_layer(biton(fn_state_bits)) : default_layer);
if (current_layer != new_layer) {
debug("Layer Switch(on): "); debug_hex(current_layer);
current_layer = keymap_fn_layer(FN_INDEX(code));
debug(" -> "); debug_hex(current_layer); debug("\n");
debug(" -> "); debug_hex(new_layer); debug("\n");
clear_keyboard_but_mods();
current_layer = new_layer;
}
}
@ -133,12 +139,13 @@ static bool layer_switch_off(uint8_t code)
{
if (!IS_FN(code)) return false;
fn_state_bits &= ~FN_BIT(code);
if (current_layer != keymap_fn_layer(biton(fn_state_bits))) {
clear_keyboard_but_mods();
uint8_t new_layer = (fn_state_bits ? keymap_fn_layer(biton(fn_state_bits)) : default_layer);
if (current_layer != new_layer) {
debug("Layer Switch(off): "); debug_hex(current_layer);
current_layer = keymap_fn_layer(biton(fn_state_bits));
debug(" -> "); debug_hex(current_layer); debug("\n");
debug(" -> "); debug_hex(new_layer); debug("\n");
clear_keyboard_but_mods();
current_layer = new_layer;
return true;
}
return false;
@ -606,8 +613,9 @@ void keyboard_task(void)
is_matrix_on |= matrix_get_row(r);
}
if (!is_matrix_on) {
debug("FAIL SAFE: clear all keys.\n");
debug("FAIL SAFE: clear all keys(default layer).\n");
clear_keyboard();
current_layer = default_layer;
}
}