tv44: Add core layout based on the Core 47

daktil_manuform
Kaleb Elwert 2017-06-18 22:39:03 -07:00
parent 621ae42a6c
commit f71c990215
3 changed files with 55 additions and 0 deletions

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ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#include "tv44.h"
#include "action_layer.h"
#include "eeconfig.h"
#define _QW 0
#define _L1 1
#define _L2 2
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = KEYMAP( /* Qwerty */
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_L2),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(_L1), KC_RALT, KC_RCTL
),
[_L1] = KEYMAP( /* LAYER 1 */
KC_GRV, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_PAUS,
KC_TAB, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, _______,
_______, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_L2] = KEYMAP( /* LAYER 2 */
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_UNDS, KC_PLUS,
_______, _______, _______, _______, _______, KC_COMM, KC_SLSH, KC_RBRC, KC_LBRC, KC_BSLS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
};
const uint16_t PROGMEM fn_actions[] = {
};

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# A minivan keymap based off the Vertex Core
## Main differences
* There are only 3 keys on the bottom right, so menu was dropped
* There are only 3 keys on the bottom left, so Pn was dropped because there is
no programmable layer.
* There are only 12 keys in the first row, so the delete key (along with scroll
lock) has been dropped.
* The F1-F12 keys have been shifted by 1 so they all fit in the first row of
layer 2.
* Moved the grave/tilde to layer 1 (because in layer 2 it's now taken up by F1).
* Keys relating to speed have been removed
* The `L_Win + L_Alt + R_spacebar = R_Shift, R_Alt, Menu and R_Ctrl as arrow
keys` as mentioned in the manual does not work.
* The layer 2 plus shift should have support for symbols in the first row (where
the F1-F12 keys are) but this has not been implemented, so you need to use the
second row (where the numbers are).