Add ddeklerk split_3x6_3 layout (#10470)
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/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers {
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_BASE,
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_GAME,
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_FN1,
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_FN2,
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_FN3,
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_ADJUST
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};
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#define BASE DF(_BASE)
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#define GAME DF(_GAME)
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#define FN1 LT(_FN1, KC_BSPC)
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#define FN2 LT(_FN2, KC_ENT)
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#define FN3SPC LT(_FN3, KC_SPC)
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#define CTRLESC MT(MOD_LCTL, KC_ESC)
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#define CTRLMIN MT(MOD_RCTL, KC_MINS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_split_3x6_3(
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, XXXXXXX,
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CTRLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, CTRLMIN,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LGUI, FN1, FN3SPC, FN3SPC, FN2, KC_RALT
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),
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[_GAME] = LAYOUT_split_3x6_3(
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KC_3, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_BSPC,
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KC_2, CTRLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_UP, KC_ENT,
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KC_1, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LEFT, KC_DOWN, KC_RGHT,
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KC_LALT, _______, KC_SPC, _______, _______, _______
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),
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[_FN1] = LAYOUT_split_3x6_3(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PIPE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_FN2] = LAYOUT_split_3x6_3(
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KC_GRV, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LCBR, KC_RCBR, KC_QUES, KC_PLUS, _______,
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LBRC, KC_RBRC, KC_SLSH, KC_EQL, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_FN3] = LAYOUT_split_3x6_3(
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_______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______,
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_______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
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_______, KC_APP, _______, _______, _______, _______, KC_PGDN, KC_DEL, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_split_3x6_3(
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XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAME, BASE, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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)
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _FN1, _FN2, _ADJUST);
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};
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