Fix waiting_keys and periodical update for delaying layer.

daktil_manuform
tmk 2013-01-15 00:06:52 +09:00
parent 32633a42c7
commit f609712da3
4 changed files with 90 additions and 151 deletions

View File

@ -9,103 +9,20 @@
#include "debug.h"
#include "action.h"
#define Kdebug(s) do { if (debug_keyboard) debug(s); } while(0)
#define Kdebug_P(s) do { if (debug_keyboard) debug_P(s); } while(0)
#define Kdebug_hex(s) do { if (debug_keyboard) debug_hex(s); } while(0)
/*
*
* Event/State|IDLE PRESSING DELAYING[f] WAITING[f,k]
* -----------+------------------------------------------------------------------
* Fn Down |(L+) -*1 WAITING(Sk) IDLE(Rf,Ps)*7
* Up |(L-) IDLE(L-)*8 IDLE(L-)*8 IDLE(L-)*8
* Fnk Down |DELAYING(Sf)* (Rf) WAITING(Sk) IDLE(Rf,Ps,Rf)
* Up |(L-) IDLE(L-/Uf)*8 IDLE(Rf,Uf/L-)*3 IDLE(Rf,Ps,Uf/L-)*3
* Key Down |PRESSING(Rk) (Rk) WAITING(Sk) IDLE(Rf,Ps,Rk)
* Up |(Uk) IDLE(Uk)*4 (Uk) IDLE(L+,Ps,Pk)/(Uk)*a
* |
* Delay |- - IDLE(L+) IDLE(L+,Ps)
* Magic Key |COMMAND*5
*
* *1: ignore Fn if other key is down.
* *2: register Fnk if any key is pressing
* *3: register/unregister delayed Fnk and move to IDLE if code == delayed Fnk, else *8
* *4: if no keys registered to host
* *5: unregister all keys
* *6: only if no keys down
* *7: ignore Fn because Fnk key and stored key are down.
* *8: move to IDLE if layer switch(off) occurs, else stay at current state
* *9: repeat key if pressing Fnk twice quickly(move to PRESSING)
* *a: layer switch and process waiting key and code if code == wainting key, else unregister key
*
* States:
* IDLE: No key is down except modifiers
* DELAYING: delay layer switch after pressing Fn with alt keycode
* WAITING: key is pressed during DELAYING
*
* Events:
* Fn: Fn key without alternative keycode
* Fnk: Fn key with alternative keycode
* -: ignore
* Delay: layer switch delay term is elapsed
*
* Actions:
* Rk: register key
* Uk: unregister key
* Rf: register Fn(alt keycode)
* Uf: unregister Fn(alt keycode)
* Rs: register stored key
* Us: unregister stored key
* Sk: Store key(waiting Key)
* Sf: Store Fn(delayed Fn)
* Ps: Process stored key
* Ps: Process key
* Is: Interpret stored keys in current layer
* L+: Switch to new layer(*unregister* all keys but modifiers)
* L-: Switch back to last layer(*unregister* all keys but modifiers)
* Ld: Switch back to default layer(*unregister* all keys but modifiers)
*/
typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
#define NEXT(state) do { \
Kdebug("NEXT: "); Kdebug_P(state_str(kbdstate)); \
kbdstate = state; \
Kdebug(" -> "); Kdebug_P(state_str(kbdstate)); Kdebug("\n"); \
} while (0)
static kbdstate_t kbdstate = IDLE;
static uint8_t fn_state_bits = 0;
static const char *state_str(kbdstate_t state)
{
if (state == IDLE) return PSTR("IDLE");
if (state == DELAYING) return PSTR("DELAYING");
if (state == WAITING) return PSTR("WAITING");
if (state == PRESSING) return PSTR("PRESSING");
return PSTR("UNKNOWN");
}
static bool anykey_sent_to_host(void)
{
return (host_has_anykey() || host_mouse_in_use() ||
host_last_sysytem_report() || host_last_consumer_report());
}
static void process(keyevent_t event, action_t action);
static void register_code(uint8_t code);
static void unregister_code(uint8_t code);
static void register_mods(uint8_t mods);
static void unregister_mods(uint8_t mods);
static void clear_keyboard(void);
static void clear_keyboard_but_mods(void);
static bool sending_anykey(void);
static void layer_switch(uint8_t new_layer);
/* tap */
#define TAP_TIME 200
#define LAYER_DELAY 200
static keyevent_t last_event = {};
static uint16_t last_event_time = 0;
static uint8_t tap_count = 0;
@ -115,31 +32,54 @@ uint8_t default_layer = 0;
uint8_t current_layer = 0;
keyrecord_t delaying_layer = {};
keyrecord_t waiting_key = {};
// TODO: ring buffer: waiting_keys[]
/*
#define WAITING_KEYS_BUFFER 3
static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {};
static uint8_t waiting_keys_head = 0;
static uint8_t waiting_keys_tail = 0;
static void waiting_key_queue(keyevent_t event)
static bool waiting_keys_enqueue(keyevent_t event, action_t action)
{
debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
debug_hex16(action.code); debug("\n");
if (waiting_keys_head < WAITING_KEYS_BUFFER) {
waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
.action = action,
.mods = host_get_mods() };
} else {
return true;
}
}
static void waiting_key_dequeue(keyevent_t event)
static void waiting_keys_clear(void)
{
waiting_keys_head = 0;
}
*/
static bool waiting_keys_has(keypos_t key)
{
for (uint8_t i = 0; i < waiting_keys_head; i++) {
if KEYEQ(key, waiting_keys[i].event.key) return true;
}
return false;
}
static void waiting_keys_process_in_current_layer(void)
{
// TODO: in case of including layer key in waiting keys
uint8_t tmp_mods = host_get_mods();
for (uint8_t i = 0; i < waiting_keys_head; i++) {
/* revive status of mods */
host_set_mods(waiting_keys[i].mods);
process(waiting_keys[i].event, keymap_get_action(current_layer,
waiting_keys[i].event.key.row,
waiting_keys[i].event.key.col));
debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
}
host_set_mods(tmp_mods);
waiting_keys_clear();
}
static void process(keyevent_t event, action_t action)
{
//action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
debug("action: "); debug_hex16(action.code); debug("\n");
debug("kind.id: "); debug_hex(action.kind.id); debug("\n");
debug("kind.param: "); debug_hex16(action.kind.param); debug("\n");
debug("key.code: "); debug_hex(action.key.code); debug("\n");
debug("key.mods: "); debug_hex(action.key.mods); debug("\n");
switch (action.kind.id) {
/* Key and Mods */
@ -244,12 +184,12 @@ static void process(keyevent_t event, action_t action)
break;
default:
// with tap key
debug("tap: "); debug_hex(tap_count); debug("\n");
if (event.pressed) {
if (tap_count == 0) {
if (host_has_anykey()) {
register_code(action.layer.code);
} else {
debug("Delay switching layer("); debug_hex8(action.layer.opt); debug(")\n");
delaying_layer = (keyrecord_t){
.event = event,
.action = action,
@ -257,12 +197,13 @@ static void process(keyevent_t event, action_t action)
};
}
} else if (tap_count > 0) {
debug("tap: "); debug_hex(tap_count); debug("\n");
register_code(action.layer.code);
}
} else {
// tap key
if (KEYEQ(event.key, delaying_layer.event.key) &&
timer_elapsed(delaying_layer.event.time) < TAP_TIME) {
timer_elapsed(delaying_layer.event.time) <= TAP_TIME) {
uint8_t tmp_mods = host_get_mods();
host_set_mods(delaying_layer.mods);
register_code(delaying_layer.action.layer.code);
@ -321,7 +262,6 @@ static void process(keyevent_t event, action_t action)
break;
default:
// with tap key
debug("tap: "); debug_hex(tap_count); debug("\n");
if (event.pressed) {
if (tap_count == 0) {
if (host_has_anykey()) {
@ -334,6 +274,7 @@ static void process(keyevent_t event, action_t action)
};
}
} else if (tap_count > 0) {
debug("tap: "); debug_hex(tap_count); debug("\n");
register_code(action.layer.code);
}
} else {
@ -409,18 +350,16 @@ static void process(keyevent_t event, action_t action)
void action_exec(keyevent_t event)
{
/* count tap when key is up */
if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event_time) < TAP_TIME) {
if (!event.pressed) tap_count++;
} else {
tap_count = 0;
}
/*
debug("key["); debug_hex8(event.key.row); debug(":"); debug_hex8(event.key.col);
if (event.pressed) debug("]down\n"); else debug("]up\n");
*/
/* When delaying layer switch */
if (delaying_layer.action.code) {
/* Layer switch when delay time elapses or waiting key is released */
if ((timer_elapsed(delaying_layer.event.time) > LAYER_DELAY) ||
(!event.pressed && KEYEQ(event.key, waiting_key.event.key))) {
/* Layer switch when tap time elapses or waiting key is released */
if ((timer_elapsed(delaying_layer.event.time) > TAP_TIME) ||
(!event.pressed && waiting_keys_has(event.key))) {
/* layer switch */
switch (delaying_layer.action.kind.id) {
case ACT_LAYER_PRESSED:
@ -433,15 +372,7 @@ void action_exec(keyevent_t event)
delaying_layer = (keyrecord_t){};
/* Process waiting keys in new layer */
if (waiting_key.event.time) {
uint8_t tmp_mods = host_get_mods();
host_set_mods(waiting_key.mods);
process(waiting_key.event, keymap_get_action(current_layer,
waiting_key.event.key.row,
waiting_key.event.key.col));
host_set_mods(tmp_mods);
waiting_key = (keyrecord_t){};
}
waiting_keys_process_in_current_layer();
}
/* when delaying layer key is released within delay term */
else if (!event.pressed && KEYEQ(event.key, delaying_layer.event.key)) {
@ -450,28 +381,32 @@ void action_exec(keyevent_t event)
host_set_mods(delaying_layer.mods);
register_code(delaying_layer.action.layer.code);
delaying_layer = (keyrecord_t){};
host_set_mods(tmp_mods);
/* process waiting keys */
if (waiting_key.event.time) {
host_set_mods(waiting_key.mods);
process(waiting_key.event, waiting_key.action);
waiting_key = (keyrecord_t){};
}
host_set_mods(tmp_mods);
waiting_keys_process_in_current_layer();
}
}
// not real event. event just to update delaying layer.
if (IS_NOEVENT(event)) {
return;
}
/* count tap when key is up */
if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event.time) <= TAP_TIME) {
if (!event.pressed) tap_count++;
} else {
tap_count = 0;
}
action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
// TODO: all key events(pressed, released) should be recorded?
/* postpone key-down events while delaying layer */
if (delaying_layer.action.code) {
if (event.pressed) {
// TODO: waiting_keys[]
waiting_key = (keyrecord_t){
.event = event,
.action = action,
.mods = host_get_mods()
};
waiting_keys_enqueue(event, action);
} else {
process(event, action);
}
@ -481,7 +416,6 @@ void action_exec(keyevent_t event)
/* last event */
last_event = event;
last_event_time = timer_read();
}
@ -515,20 +449,6 @@ static void unregister_code(uint8_t code)
}
}
static void register_mods(uint8_t mods)
{
if (!mods) return;
host_add_mods(mods);
host_send_keyboard_report();
}
static void unregister_mods(uint8_t mods)
{
if (!mods) return;
host_del_mods(mods);
host_send_keyboard_report();
}
static void clear_keyboard(void)
{
host_clear_mods();
@ -549,11 +469,17 @@ static void clear_keyboard_but_mods(void)
#endif
}
static bool sending_anykey(void)
{
return (host_has_anykey() || host_mouse_in_use() ||
host_last_sysytem_report() || host_last_consumer_report());
}
static void layer_switch(uint8_t new_layer)
{
if (current_layer != new_layer) {
Kdebug("Layer Switch: "); Kdebug_hex(current_layer);
Kdebug(" -> "); Kdebug_hex(new_layer); Kdebug("\n");
debug("Layer Switch: "); debug_hex(current_layer);
debug(" -> "); debug_hex(new_layer); debug("\n");
current_layer = new_layer;
clear_keyboard_but_mods(); // To avoid stuck keys

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@ -78,7 +78,14 @@ void keyboard_task(void)
}
}
}
MATRIX_LOOP_END:
// call to update delaying layer when no real event
action_exec((keyevent_t) {
.key = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
.pressed = false,
.time = 0,
});
MATRIX_LOOP_END:
#ifdef MOUSEKEY_ENABLE
// mousekey repeat & acceleration

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@ -37,7 +37,14 @@ typedef struct {
uint16_t time;
} keyevent_t;
#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
#define IS_NOEVENT(event) (event.time == 0)
#define NOEVENT (keyevent_t) { \
.key = (keypos_t){ .row = 255, .col = 255 }, \
.pressed = false, \
.time = 0, \
}
extern uint8_t current_layer;
extern uint8_t default_layer;

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@ -224,6 +224,5 @@ action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
action.code = ACTION_NO;
break;
}
debug("action: "); debug_hex16(action.code); debug("\n");
return action;
}