[Keyboard] Add deskpad (#15602)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
master
Md. Mashur Shalehin Sakib 2022-04-18 15:13:44 +06:00 committed by GitHub
parent 0d67eec5e2
commit f52f3f1077
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/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4D53
#define PRODUCT_ID 0x4450 //hD
#define DEVICE_VER 0x0001
#define MANUFACTURER Hydrogen
#define PRODUCT Deskpad
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D7, C6 }
#define MATRIX_COL_PINS { D0, D4, D1}
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3
/* Defining encoder pads */
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D3 }
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Defining tapping term */
#define TAPPING_TERM 250

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/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "deskpad.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
const layer_state_t curr_layer = get_highest_layer(layer_state);
if(curr_layer == 0) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
else if(curr_layer == 1) {
if (clockwise) {
tap_code(KC_WH_D);
} else {
tap_code(KC_WH_U);
}
}
else if(curr_layer == 2) {
if (clockwise) {
tap_code16(C(KC_WH_U));
} else {
tap_code16(C(KC_WH_D));
}
}
else {
if (clockwise) {
tap_code(KC_BRIU);
} else {
tap_code(KC_BRID);
}
}
return false;
}
#endif

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/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT_all( \
K00, K01, K02, K10, K11, K12\
) { \
{ K00, K01, K02 },\
{ K10, K11, K12 } \
}

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{
"keyboard_name": "Deskpad",
"url": "",
"maintainer": "Hydrogen BD",
"layouts": {
"LAYOUT_all": {
"layout": [{"label":"k1", "x":0, "y":0},
{"label":"k2", "x":1, "y":0},
{"label":"k3", "x":2, "y":0},
{"label":"k4", "x":3, "y":0},
{"label":"k5", "x":4, "y":0},
{"label":"k6", "x":6, "y":0}]
}
}
}

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/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
typedef enum {
TD_NONE,
TD_UNKNOWN,
TD_SINGLE_TAP,
TD_SINGLE_HOLD,
TD_DOUBLE_TAP,
TD_DOUBLE_HOLD,
TD_DOUBLE_SINGLE_TAP, // Send two single taps
} td_state_t;
typedef struct {
bool is_press_action;
td_state_t state;
} td_tap_t;
enum custom_keycodes {
TD_CUT_REDO,
TD_PLAY_PAUSE_MUTE,
TD_MNXT_RIGHT,
TD_MPRV_LEFT,
TD_SEARCH_REFRESH,
QUAD_LAYER_SWITCH,
QUAD_CVXA,
YOUTUBE = SAFE_RANGE,
FACEBOOK,
DISCORD,
VALORANT,
VSCODE,
};
td_state_t cur_dance(qk_tap_dance_state_t *state);
/* Quad layer switching */
void layer_finished(qk_tap_dance_state_t *state, void *user_data);
void layer_reset(qk_tap_dance_state_t *state, void *user_data);
/* Copy, paste, select all, cut */
void cvxa_finished(qk_tap_dance_state_t *state, void *user_data);
void cvxa_reset(qk_tap_dance_state_t *state, void *user_data);
static td_tap_t layerTap_state = {
.is_press_action = true,
.state = TD_NONE
};
static td_tap_t cvxa_state = {
.is_press_action = true,
.state = TD_NONE
};
// Determine the current tap dance state
td_state_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
// Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
else return TD_SINGLE_HOLD;
} else if (state->count == 2) {
if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
else if (state->pressed) return TD_DOUBLE_HOLD;
else return TD_DOUBLE_TAP;
} else return TD_UNKNOWN;
}
void layer_finished(qk_tap_dance_state_t *state, void *user_data) {
layerTap_state.state = cur_dance(state);
layer_off(get_highest_layer(layer_state));
switch (layerTap_state.state) {
case TD_SINGLE_TAP: layer_on(0); break;
case TD_SINGLE_HOLD: layer_on(1); break;
case TD_DOUBLE_TAP: layer_on(2); break;
case TD_DOUBLE_HOLD: layer_on(3); break;
default: layer_on(0);
}
}
void layer_reset(qk_tap_dance_state_t *state, void *user_data) {
layerTap_state.state = TD_NONE;
}
void cvxa_finished(qk_tap_dance_state_t *state, void *user_data) {
cvxa_state.state = cur_dance(state);
register_mods(MOD_BIT(KC_LCTRL));
switch (cvxa_state.state) {
case TD_SINGLE_TAP: tap_code(KC_V); break;
case TD_SINGLE_HOLD: tap_code(KC_A); break;
case TD_DOUBLE_TAP: tap_code(KC_C); break;
case TD_DOUBLE_HOLD: tap_code(KC_X); break;
default: tap_code(KC_V);
}
unregister_mods(MOD_BIT(KC_LCTRL));
}
void cvxa_reset(qk_tap_dance_state_t *state, void *user_data) {
cvxa_state.state = TD_NONE;
}
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CUT_REDO] = ACTION_TAP_DANCE_DOUBLE(C(KC_Z), S(C(KC_Z))),
[TD_PLAY_PAUSE_MUTE] = ACTION_TAP_DANCE_DOUBLE(KC_MPLY, KC_MUTE),
[TD_MNXT_RIGHT] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_RIGHT),
[TD_MPRV_LEFT] = ACTION_TAP_DANCE_DOUBLE(KC_MPRV, KC_LEFT),
[TD_SEARCH_REFRESH] = ACTION_TAP_DANCE_DOUBLE(KC_WREF, KC_WSCH),
[QUAD_LAYER_SWITCH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, layer_finished, layer_reset),
[QUAD_CVXA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, cvxa_finished, cvxa_reset)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case YOUTUBE:
if (record->event.pressed) {
tap_code16(C(KC_L));
SEND_STRING("https://www.youtube.com/");
} else {
tap_code(KC_ENT);
}
break;
case FACEBOOK:
if (record->event.pressed) {
tap_code16(C(KC_L));
SEND_STRING("https://www.facebook.com/");
} else {
tap_code(KC_ENT);
}
break;
case VALORANT:
if (record->event.pressed) {
tap_code16(G(KC_S));
SEND_STRING("valorant");
} else {
tap_code(KC_ENT);
}
break;
case DISCORD:
if (record->event.pressed) {
tap_code16(G(KC_S));
SEND_STRING("discord");
} else {
tap_code(KC_ENT);
}
break;
case VSCODE:
if (record->event.pressed) {
tap_code16(G(KC_S));
SEND_STRING("vscode");
} else {
tap_code(KC_ENT);
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
TD(TD_CUT_REDO), TD(TD_MPRV_LEFT), TD(TD_PLAY_PAUSE_MUTE), TD(TD_MNXT_RIGHT), TD(QUAD_CVXA), TD(QUAD_LAYER_SWITCH)
),
[1] = LAYOUT_all(
YOUTUBE, KC_WBAK, TD(TD_SEARCH_REFRESH), KC_WFWD, FACEBOOK, TD(QUAD_LAYER_SWITCH)
),
[2] = LAYOUT_all(
A(KC_F4), SGUI(KC_S), KC_MYCM, LCA(KC_DEL), KC_CALC, TD(QUAD_LAYER_SWITCH)
),
[3] = LAYOUT_all(
C(KC_SLSH), VALORANT, VSCODE, DISCORD, LSA(KC_A), TD(QUAD_LAYER_SWITCH)
),
};

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TAP_DANCE_ENABLE = yes

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/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
typedef enum {
TD_NONE,
TD_UNKNOWN,
TD_SINGLE_TAP,
TD_SINGLE_HOLD,
TD_DOUBLE_TAP,
TD_DOUBLE_HOLD,
TD_DOUBLE_SINGLE_TAP, // Send two single taps
} td_state_t;
typedef struct {
bool is_press_action;
td_state_t state;
} td_tap_t;
enum custom_keycodes {
TD_CUT_REDO,
TD_PLAY_PAUSE_MUTE,
TD_MNXT_RIGHT,
TD_MPRV_LEFT,
TD_SEARCH_REFRESH,
QUAD_LAYER_SWITCH,
QUAD_CVXA,
YOUTUBE = SAFE_RANGE,
FACEBOOK,
DISCORD,
VALORANT,
VSCODE,
};
td_state_t cur_dance(qk_tap_dance_state_t *state);
/* Quad layer switching */
void layer_finished(qk_tap_dance_state_t *state, void *user_data);
void layer_reset(qk_tap_dance_state_t *state, void *user_data);
/* Copy, paste, select all, cut */
void cvxa_finished(qk_tap_dance_state_t *state, void *user_data);
void cvxa_reset(qk_tap_dance_state_t *state, void *user_data);
static td_tap_t layerTap_state = {
.is_press_action = true,
.state = TD_NONE
};
static td_tap_t cvxa_state = {
.is_press_action = true,
.state = TD_NONE
};
// Determine the current tap dance state
td_state_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
// Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
else return TD_SINGLE_HOLD;
} else if (state->count == 2) {
if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
else if (state->pressed) return TD_DOUBLE_HOLD;
else return TD_DOUBLE_TAP;
} else return TD_UNKNOWN;
}
void layer_finished(qk_tap_dance_state_t *state, void *user_data) {
layerTap_state.state = cur_dance(state);
layer_off(get_highest_layer(layer_state));
switch (layerTap_state.state) {
case TD_SINGLE_TAP: layer_on(0); break;
case TD_SINGLE_HOLD: layer_on(1); break;
case TD_DOUBLE_TAP: layer_on(2); break;
case TD_DOUBLE_HOLD: layer_on(3); break;
default: layer_on(0);
}
}
void layer_reset(qk_tap_dance_state_t *state, void *user_data) {
layerTap_state.state = TD_NONE;
}
void cvxa_finished(qk_tap_dance_state_t *state, void *user_data) {
cvxa_state.state = cur_dance(state);
register_mods(MOD_BIT(KC_LCTRL));
switch (cvxa_state.state) {
case TD_SINGLE_TAP: tap_code(KC_V); break;
case TD_SINGLE_HOLD: tap_code(KC_A); break;
case TD_DOUBLE_TAP: tap_code(KC_C); break;
case TD_DOUBLE_HOLD: tap_code(KC_X); break;
default: tap_code(KC_V);
}
unregister_mods(MOD_BIT(KC_LCTRL));
}
void cvxa_reset(qk_tap_dance_state_t *state, void *user_data) {
cvxa_state.state = TD_NONE;
}
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CUT_REDO] = ACTION_TAP_DANCE_DOUBLE(C(KC_Z), S(C(KC_Z))),
[TD_PLAY_PAUSE_MUTE] = ACTION_TAP_DANCE_DOUBLE(KC_MPLY, KC_MUTE),
[TD_MNXT_RIGHT] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_RIGHT),
[TD_MPRV_LEFT] = ACTION_TAP_DANCE_DOUBLE(KC_MPRV, KC_LEFT),
[TD_SEARCH_REFRESH] = ACTION_TAP_DANCE_DOUBLE(KC_WREF, KC_WSCH),
[QUAD_LAYER_SWITCH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, layer_finished, layer_reset),
[QUAD_CVXA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, cvxa_finished, cvxa_reset)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case YOUTUBE:
if (record->event.pressed) {
tap_code16(C(KC_L));
SEND_STRING("https://www.youtube.com/");
} else {
tap_code(KC_ENT);
}
break;
case FACEBOOK:
if (record->event.pressed) {
tap_code16(C(KC_L));
SEND_STRING("https://www.facebook.com/");
} else {
tap_code(KC_ENT);
}
break;
case VALORANT:
if (record->event.pressed) {
tap_code16(G(KC_S));
SEND_STRING("valorant");
} else {
tap_code(KC_ENT);
}
break;
case DISCORD:
if (record->event.pressed) {
tap_code16(G(KC_S));
SEND_STRING("discord");
} else {
tap_code(KC_ENT);
}
break;
case VSCODE:
if (record->event.pressed) {
tap_code16(G(KC_S));
SEND_STRING("vscode");
} else {
tap_code(KC_ENT);
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
TD(TD_CUT_REDO), TD(TD_MPRV_LEFT), TD(TD_PLAY_PAUSE_MUTE), TD(TD_MNXT_RIGHT), TD(QUAD_CVXA), TD(QUAD_LAYER_SWITCH)
),
[1] = LAYOUT_all(
YOUTUBE, KC_WBAK, TD(TD_SEARCH_REFRESH), KC_WFWD, FACEBOOK, TD(QUAD_LAYER_SWITCH)
),
[2] = LAYOUT_all(
A(KC_F4), SGUI(KC_S), KC_MYCM, LCA(KC_DEL), KC_CALC, TD(QUAD_LAYER_SWITCH)
),
[3] = LAYOUT_all(
C(KC_SLSH), VALORANT, VSCODE, DISCORD, LSA(KC_A), TD(QUAD_LAYER_SWITCH)
),
};

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VIA_ENABLE = yes
LTO_ENABLE = yes
TAP_DANCE_ENABLE = yes

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# Hydrogen Deskpad
A 5 key macropad with an encoder, that can be mounted to a desk or below your monitor.
* Keyboard Maintainer: [Hydrogen BD](https://www.facebook.com/hgenbd/)
* Hardware Supported: [5k Deskpad](https://fb.watch/akRLW7s-UT/)
Make example for this keyboard (after setting up your build environment):
make h0oni/deskpad:default
## Bootloader
Enter the bootloader in 2 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the left most key) and plug in the keyboard.
* **Physical reset button**: Press the button at the back of the PCB twice to enter into the bootloader mode.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes