Merge pull request #645 from algernon/f/tap-dance/buffering
tap-dance reworkdaktil_thumb_popravljen
commit
f4f80a0e3a
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@ -853,7 +853,7 @@ void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) {
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td_ta->finished_once = false;
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}
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const qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ang_tap_dance_cln_finished, ang_tap_dance_cln_reset)
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,[CT_MNS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ang_tap_dance_mns_finished, ang_tap_dance_mns_reset)
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,[CT_TA] = {
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@ -123,7 +123,7 @@ void music_scale_user(void)
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}
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const qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for equal, twice for hyper + X (alfred lock)
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[TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, HYPR(KC_X)),
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//Tap once for minus, twice for time.heals.nothing
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@ -1,18 +1,8 @@
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#include "quantum.h"
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#include "action_tapping.h"
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static qk_tap_dance_state_t qk_tap_dance_state;
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bool td_debug_enable = false;
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#if CONSOLE_ENABLE
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#define td_debug(s) if (td_debug_enable) \
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{ \
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xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
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qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
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qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
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}
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#else
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#define td_debug(s)
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#endif
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static uint16_t last_td;
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static int8_t highest_td = -1;
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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@ -35,98 +25,110 @@ void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
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}
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static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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void *user_data,
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qk_tap_dance_user_fn_t fn)
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void *user_data,
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qk_tap_dance_user_fn_t fn)
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{
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if (fn) {
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fn(state, user_data);
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}
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}
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
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{
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td_debug("trigger");
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
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}
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
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{
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td_debug("trigger");
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
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if (action->state.finished)
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return;
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action->state.finished = true;
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
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}
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
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{
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td_debug("trigger")
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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bool r = true;
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uint16_t idx = keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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qk_tap_dance_action_t *action;
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if (last_td && last_td != keycode) {
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(&tap_dance_actions[last_td - QK_TAP_DANCE])->state.interrupted = true;
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}
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switch(keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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action = tap_dance_actions[idx];
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if ((int16_t)idx > highest_td)
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highest_td = idx;
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action = &tap_dance_actions[idx];
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process_tap_dance_action_on_each_tap (action);
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if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
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process_tap_dance_action_on_dance_finished (action);
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} else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
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reset_tap_dance (&qk_tap_dance_state);
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} else {
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r = false;
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}
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qk_tap_dance_state.active = true;
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qk_tap_dance_state.pressed = record->event.pressed;
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action->state.keycode = keycode;
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action->state.pressed = record->event.pressed;
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if (record->event.pressed) {
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qk_tap_dance_state.keycode = keycode;
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qk_tap_dance_state.timer = timer_read ();
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qk_tap_dance_state.count++;
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action->state.count++;
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action->state.timer = timer_read();
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if (last_td && last_td != keycode) {
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qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
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paction->state.interrupted = true;
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process_tap_dance_action_on_dance_finished (paction);
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reset_tap_dance (&paction->state);
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}
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}
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last_td = keycode;
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break;
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default:
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if (qk_tap_dance_state.keycode) {
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// if we are here, the tap dance was interrupted by a different key
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idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
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action = tap_dance_actions[idx];
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if (!record->event.pressed)
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return true;
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process_tap_dance_action_on_each_tap (action);
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if (highest_td == -1)
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return true;
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for (int i = 0; i <= highest_td; i++) {
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action = &tap_dance_actions[i];
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if (action->state.count == 0)
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continue;
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action->state.interrupted = true;
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&qk_tap_dance_state);
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qk_tap_dance_state.active = false;
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reset_tap_dance (&action->state);
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}
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break;
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}
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return r;
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return true;
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}
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void matrix_scan_tap_dance () {
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if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
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// if we are here, the tap dance was timed out
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uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action = tap_dance_actions[idx];
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if (highest_td == -1)
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return;
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&qk_tap_dance_state);
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for (int i = 0; i <= highest_td; i++) {
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qk_tap_dance_action_t *action = &tap_dance_actions[i];
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if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&action->state);
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}
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}
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}
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void reset_tap_dance (qk_tap_dance_state_t *state) {
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uint16_t idx = state->keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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qk_tap_dance_action_t *action;
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if (state->pressed)
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return;
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action = tap_dance_actions[idx];
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action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
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process_tap_dance_action_on_reset (action);
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state->keycode = 0;
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state->count = 0;
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state->active = false;
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state->interrupted = false;
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state->finished = false;
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last_td = 0;
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}
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@ -11,8 +11,9 @@ typedef struct
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uint8_t count;
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uint16_t keycode;
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uint16_t timer;
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bool active:1;
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bool pressed:1;
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bool interrupted;
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bool pressed;
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bool finished;
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} qk_tap_dance_state_t;
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#define TD(n) (QK_TAP_DANCE + n)
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@ -26,6 +27,7 @@ typedef struct
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qk_tap_dance_user_fn_t on_dance_finished;
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qk_tap_dance_user_fn_t on_reset;
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} fn;
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qk_tap_dance_state_t state;
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void *user_data;
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} qk_tap_dance_action_t;
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@ -48,8 +50,7 @@ typedef struct
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.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
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}
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extern const qk_tap_dance_action_t tap_dance_actions[];
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extern bool td_debug_enable;
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extern qk_tap_dance_action_t tap_dance_actions[];
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/* To be used internally */
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@ -431,7 +431,7 @@ enum {
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};
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//Tap Dance Definitions
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const qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Esc, twice for Caps Lock
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[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
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// Other declarations would go here, separated by commas, if you have them
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@ -517,7 +517,7 @@ void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
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ergodox_right_led_3_off();
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}
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const qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
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,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
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,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
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