Clean-up of `#define _ADJUST 16` instances (#18182)
* enum layer_names: 40percentclub/nori default keymap * enum layer_names: ergotravel default keymap * enum layer_names: handwired/atreus50 default keymap * enum layer_names: handwired/ortho5x13 default keymap * enum layer_names: keebio/levinson default keymap * enum layer_names: keebio/nyquist default keymap * enum layer_names: keebio/rorschach default keymap * enum layer_names: keebio/viterbi default keymap * enum layer_names: keebio/wavelet default keymap * enum layer_names: lets_split default keymap * enum layer_names: maple_computing/launchpad reference keymaps Update `default` and `default_rgb` keymaps. * enum layer_names: maple_computing/minidox default keymap * enum layer_names: miniaxe reference keymaps Update `default` and `underglow` keymaps. * enum layer_names: omkbd/ergodash/mini default keymap * enum layer_names: omkbd/ergodash/rev1 default keymap * enum layer_names: orthodox default keymap * enum layer_names: unikeyboard/divergetm2 default keymap * enum layer_names: woodkeys/scarletbandana default keymap * add _Static_assert to keymap_introspection.cmaster
parent
0a3f7e4869
commit
efdd4f4d50
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@ -4,12 +4,14 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -1,10 +1,12 @@
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#include QMK_KEYBOARD_H
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -39,12 +41,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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[_RAISE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, KC_4, KC_5, KC_6, KC_PLUS, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,
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KC_ENT, KC_7, KC_8, KC_9, KC_MINS, _______, _______, _______, _______, KC_NUHS, KC_NUBS, KC_MUTE, _______, KC_BSLS,
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_______, KC_COMM, KC_0, KC_DOT, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
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),
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[_ADJUST] = LAYOUT(
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@ -4,13 +4,15 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _MOVEMENT 5
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_MOVEMENT,
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_ADJUST,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -4,12 +4,14 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -5,12 +5,14 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -5,12 +5,14 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -1,10 +1,12 @@
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#include QMK_KEYBOARD_H
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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@ -5,10 +5,12 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -5,12 +5,14 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -4,12 +4,14 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -6,9 +6,10 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _FUNC 15
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enum layer_names {
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_QWERTY,
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_FUNC
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};
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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@ -7,9 +7,11 @@ extern keymap_config_t keymap_config;
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _RGB 1
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#define _FUNC 15
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enum layer_names {
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_QWERTY,
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_RGB,
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_FUNC
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};
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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@ -5,10 +5,12 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -16,10 +16,12 @@
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#include QMK_KEYBOARD_H
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// Defines the keycodes used by our macros in process_record_user
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -16,10 +16,12 @@
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#include QMK_KEYBOARD_H
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// Defines the keycodes used by our macros in process_record_user
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -1,10 +1,12 @@
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#include QMK_KEYBOARD_H
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -1,10 +1,12 @@
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#include QMK_KEYBOARD_H
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -25,12 +25,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -20,12 +20,14 @@
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extern rgblight_config_t rgblight_config;
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#endif
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -17,6 +17,8 @@ uint8_t keymap_layer_count(void) {
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return NUM_KEYMAP_LAYERS;
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}
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_Static_assert(NUM_KEYMAP_LAYERS <= MAX_LAYER, "Number of keymap layers exceeds maximum set by LAYER_STATE_(8|16|32)BIT");
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#if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
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# define NUM_ENCODERMAP_LAYERS ((uint8_t)(sizeof(encoder_map) / ((NUM_ENCODERS) * (2) * sizeof(uint16_t))))
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Loading…
Reference in New Issue