Add VIA Keymap for Worldspawn Gothic70. (#10617)
* Add VIA Keymap for Worldspawn Gothic70. * Prevent LEDs from turning on at startup. * Add license header to keymap. * Fix Keymap Formatting.master
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define VENDOR_ID 0x5753 // "WS"
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#define PRODUCT_ID 0x63CC
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Worldspawn00
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/*
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Copyright 2020 worldspawn00
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN,
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_MEDIA };
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PSCR,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_INS,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_DEL,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_MEDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_BSPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PAUS,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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[_MEDIA] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
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),
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[3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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void matrix_init_user(void) {
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// set CapsLock LED to output and off (active high)
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setPinOutput(F5);
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// set NumLock LED to output and off (active high)
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setPinOutput(F6);
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// set ScrollLock LED to output and off (active high)
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setPinOutput(F7);
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}
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// write to above indicators in a binary fashion based on current layer
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layer_state_t layer_state_set_user(layer_state_t state)
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{
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writePin(F5, (state & 0x1));
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writePin(F6, (state & 0x2));
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writePin(F7, (state & 0x4));
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return state;
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}
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@ -0,0 +1,3 @@
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VIA_ENABLE = yes
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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