[Keyboard] Add support for Tunks Ergo33 keyboard (#10665)
* [Keyboard] Add support for Tunks Ergo33 * [Keyboard] Ergo33: Code style fixes * [Keyboard] Ergo33: Add GPL license headers * [Keyboard] Ergo33: remove keymap_config declarations * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>master
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/* Copyright 2020 Mika Kuitunen
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xA0A1
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#define DEVICE_VER 0x0001
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#define MANUFACTURER kulmajaba
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#define PRODUCT Ergo33
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 7
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/*
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* Keyboard Matrix Assignments
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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*/
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#define MATRIX_ROW_PINS { F0, F1, B5, B4, D7 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, C7, C6, B6 }
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Underglow + top RGB configuration */
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#define RGB_DI_PIN D4
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define ENCODERS_PAD_A { D5 }
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#define ENCODERS_PAD_B { D3 }
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_COLUMN 0
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/* Copyright 2020 Mika Kuitunen
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ergo33.h"
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/* Copyright 2020 Mika Kuitunen
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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/* Matrix layout
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* ,---------.
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* | 00 | 01 |------------------------.
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* |----|----| 02 | 03 | 04 | 05 | 06 |
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* | 10 | 11 |----|----|----|----|----|
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* |----|----| 12 | 13 | 14 | 14 | 16 |
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* | 20 | 21 |----|----|----|----|----|
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* |----|----| 22 | 23 | 24 | 25 | 26 |
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* | 30 | 31 |----|----|----|----|----| ,----.
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* |----|----| 32 | 33 | 34 | 35 | 36 | | 46 |
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* | 40 | 41 |---------------------------|----'
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* `---------' | 43 | 44 | 45 |
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* `--------------'
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, \
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k10, k11, k12, k13, k14, k15, k16, \
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k20, k21, k22, k23, k24, k25, k26, \
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k30, k31, k32, k33, k34, k35, k36, \
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k40, k41, k46, \
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k43, k44, k45 \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, k06 }, \
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{ k10, k11, k12, k13, k14, k15, k16 }, \
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{ k20, k21, k22, k23, k24, k25, k26 }, \
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{ k30, k31, k32, k33, k34, k35, k36 }, \
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{ k40, k41, KC_NO, k43, k44, k45, k46 } \
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}
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{
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"keyboard_name": "Ergo33",
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"url": "https://github.com/kulmajaba/tunks-keyboard",
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"width": 9,
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"height": 6,
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"layouts": {
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"LAYOUT_all": {
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"layout": [
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{"x": 0, "y": 0}, {"x": 1, "y": 0}, {"x": 2, "y": 0.4}, {"x": 3, "y": 0.3}, {"x": 4, "y": 0.4}, {"x": 5, "y": 0.5}, {"x": 6, "y": 0.5},
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{"x": 0, "y": 1}, {"x": 1, "y": 1}, {"x": 2, "y": 1.4}, {"x": 3, "y": 1.3}, {"x": 4, "y": 1.4}, {"x": 5, "y": 1.5}, {"x": 6, "y": 1.5},
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{"x": 0, "y": 2}, {"x": 1, "y": 2}, {"x": 2, "y": 2.4}, {"x": 3, "y": 2.3}, {"x": 4, "y": 2.4}, {"x": 5, "y": 2.5}, {"x": 6, "y": 2.5},
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{"x": 0, "y": 3}, {"x": 1, "y": 3}, {"x": 2, "y": 3.4}, {"x": 3, "y": 3.3}, {"x": 4, "y": 3.4}, {"x": 5, "y": 3.5}, {"x": 6, "y": 3.5}, {"x": 8, "y": 3.5},
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{"x": 0, "y": 4}, {"x": 1, "y": 4},
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{"x": 4.7, "y": 4.7}, {"x": 5.8, "y": 4.7}, {"x": 6.8, "y": 4.8}
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]
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}
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}
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}
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/* Copyright 2020 Mika Kuitunen
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* RGB LED count
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* No external LED PCB: 10
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* External LED PCB: 14
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*/
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#define RGBLED_NUM 14
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_SLEEP
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/* Copyright 2020 Mika Kuitunen
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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/* Each layer gets a name for readability, which is then used in the keymap matrix below.
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* The underscores don't mean anything - you can have a layer called STUFF or any other name.
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*/
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enum layers {
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_BASE = 0,
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_RGB,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
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KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_RGB),
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KC_LGUI, KC_LCTL, KC_ENT,
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KC_LALT, KC_SPC, KC_ENT
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),
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[_RGB] = LAYOUT(
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RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_RGB),
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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#ifdef ENCODER_ENABLE
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_MS_WH_DOWN);
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} else {
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tap_code(KC_MS_WH_UP);
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}
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}
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}
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#endif
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#ifdef RGBLIGHT_LAYERS
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#define HUE_PRIMARY 10
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#define HSV_OFF 0, 0, 0
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#define HSV_CAPS HUE_PRIMARY, 255, 64
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#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
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#define HSV_LAYER_RGB 213, 255, 64
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const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{10, 4, HSV_OFF}
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);
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const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{11, 1, HSV_CAPS}
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);
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const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{13, 1, HSV_LAYER_BASE}
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);
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const rgblight_segment_t PROGMEM ug_rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{13, 1, HSV_LAYER_RGB}
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);
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/* Define layer order, later layers take precedence */
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const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
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ug_default_layer,
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ug_caps_layer,
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ug_base_layer,
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ug_rgb_layer
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);
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void keyboard_post_init_user(void) {
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/* Enable the LED layers and set the initial state */
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rgblight_layers = ug_layers;
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rgblight_set_layer_state(0, true);
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rgblight_set_layer_state(2, true);
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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/* Both layers will light up if both kb layers are active, latter overrides */
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rgblight_set_layer_state(2, layer_state_cmp(state, 0));
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rgblight_set_layer_state(3, layer_state_cmp(state, 1));
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(1, led_state.caps_lock);
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return true;
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}
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#endif
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# Default Ergo33 Layout
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This is the default layout for the Ergo33. It mostly follows the left side of a normal keyboard, except since there is an extra column on the left, `0` is above `TAB` and the left column is:
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```
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ESC
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Y
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H
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N
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GUI (Win)
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```
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The encoder acts as a mouse scrollwheel and encoder press is `Enter`. On the top LEDs the 1st is a layer indicator and the 3rd is a caps lock indicator.
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/* Copyright 2020 Mika Kuitunen
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 2 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* RGB LED count
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* No external LED PCB: 10
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* External LED PCB: 14
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*/
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#define RGBLED_NUM 14
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_SLEEP
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/* Tap dance delay in ms */
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#define TAPPING_TERM 175
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/* Copyright 2020 Mika Kuitunen
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
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*
|
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
|
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_finnish.h"
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enum layers {
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_BASE = 0,
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_PRPRO,
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_PRPRO2,
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};
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/* Tap Dance declarations */
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enum {
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TD_1,
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TD_2,
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TD_3,
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TD_4,
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TD_5,
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TD_6,
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TD_COMMA,
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TD_HOME,
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TD_K,
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TD_DEL,
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TD_X,
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TD_C,
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TD_V,
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TD_Z
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};
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/* Tap Dance definitions */
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_1] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_1), LCTL(LSFT(KC_1))),
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[TD_2] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_2), LCTL(LSFT(KC_2))),
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[TD_3] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_3), LCTL(LSFT(KC_3))),
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[TD_4] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_4), LCTL(LSFT(KC_4))),
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[TD_5] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_5), LCTL(LSFT(KC_5))),
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[TD_6] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_6), LCTL(LSFT(KC_6))),
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[TD_COMMA] = ACTION_TAP_DANCE_DOUBLE(KC_COMMA, KC_DOT),
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[TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
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[TD_K] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_K), LCTL(LSFT(KC_K))),
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[TD_DEL] = ACTION_TAP_DANCE_DOUBLE(KC_DEL, LSFT(KC_DEL)),
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[TD_X] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_X), KC_S),
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[TD_C] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), KC_M),
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[TD_V] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_L)),
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[TD_Z] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_Z), LCTL(LSFT(KC_Z)))
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
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KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_PRPRO),
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KC_LGUI, KC_LCTL, KC_ENT,
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KC_LALT, KC_SPC, KC_ENT
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),
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[_PRPRO] = LAYOUT(
|
||||
KC_ESC, KC_M, KC_V, KC_UP, KC_A, KC_Y, KC_C,
|
||||
KC_1, KC_2, KC_LEFT, KC_DOWN, KC_RIGHT, TD(TD_Z), TD(TD_DEL),
|
||||
FI_SECT, TD(TD_HOME), KC_J, KC_K, KC_L, TD(TD_K), TG(_PRPRO2),
|
||||
KC_S, KC_LSFT, LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_S), TG(_PRPRO),
|
||||
LCTL(KC_L), KC_LCTL, KC_ENT,
|
||||
KC_LALT, KC_SPC, KC_ENT
|
||||
),
|
||||
|
||||
[_PRPRO2] = LAYOUT(
|
||||
KC_TRNS, KC_TRNS, TD(TD_1), TD(TD_2), TD(TD_3), TD(TD_4), TD(TD_5),
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_I, KC_O, TD(TD_COMMA), KC_TRNS, TG(_PRPRO2),
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
||||
|
||||
#ifdef ENCODER_ENABLE
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) {
|
||||
if (clockwise) {
|
||||
tap_code(KC_MS_WH_DOWN);
|
||||
} else {
|
||||
tap_code(KC_MS_WH_UP);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef RGBLIGHT_LAYERS
|
||||
#define HUE_PRIMARY 10
|
||||
#define HSV_PRIMARY HUE_PRIMARY, 255, 255
|
||||
#define HSV_OFF 0, 0, 0
|
||||
#define HSV_CAPS HUE_PRIMARY, 255, 64
|
||||
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
|
||||
#define HSV_LAYER_PRPRO 213, 255, 64
|
||||
#define HSV_LAYER_PRPRO2 184, 255, 64
|
||||
|
||||
const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, 14, HSV_PRIMARY},
|
||||
{10, 4, HSV_OFF}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{11, 1, HSV_CAPS}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{13, 1, HSV_LAYER_BASE}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM ug_prpro_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{13, 1, HSV_LAYER_PRPRO}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM ug_prpro2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{13, 1, HSV_LAYER_PRPRO2}
|
||||
);
|
||||
|
||||
/* Define layer order, later layers take precedence */
|
||||
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
ug_default_layer,
|
||||
ug_caps_layer,
|
||||
ug_base_layer,
|
||||
ug_prpro_layer,
|
||||
ug_prpro2_layer
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
/* Enable the LED layers */
|
||||
rgblight_layers = ug_layers;
|
||||
rgblight_set_layer_state(0, true);
|
||||
rgblight_set_layer_state(2, true);
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(0, true);
|
||||
/* Both layers will light up if both kb layers are active */
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 0));
|
||||
rgblight_set_layer_state(3, layer_state_cmp(state, 1));
|
||||
rgblight_set_layer_state(4, layer_state_cmp(state, 2));
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(1, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,5 @@
|
|||
# Ergo33 Premiere Pro Layout
|
||||
|
||||
Default layout + Premiere pro editing layout for Ergo33.
|
||||
|
||||
On this layout, the second and third layers are Adobe Premiere Pro hotkeys. You'll need to use [My custom shortcuts](https://github.com/kulmajaba/tunks-keyboard/blob/master/Ergo33%20prpro.kys) for it to work.
|
|
@ -0,0 +1 @@
|
|||
TAP_DANCE_ENABLE = yes # Tap dance
|
|
@ -0,0 +1,24 @@
|
|||
/* Copyright 2020 Mika Kuitunen
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/* RGB LED count
|
||||
* No external LED PCB: 10
|
||||
* External LED PCB: 14
|
||||
*/
|
||||
#define RGBLED_NUM 10
|
||||
#define RGBLIGHT_ANIMATIONS
|
|
@ -0,0 +1,33 @@
|
|||
/* Copyright 2020 Mika Kuitunen
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum layers {
|
||||
_BASE = 0,
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_BASE] = LAYOUT(
|
||||
RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
|
@ -0,0 +1,3 @@
|
|||
# Ergo33 RGB Layout
|
||||
|
||||
Pure RGB lighting layout for product photography.
|
|
@ -0,0 +1,20 @@
|
|||
# Ergo33
|
||||
|
||||
A one-handed 33-key keypad for gaming, macros etc.
|
||||
|
||||
* Keyboard Maintainer: [Mika Kuitunen / kulmajaba](https://github.com/kulmajaba)
|
||||
* Hardware Supported: Ergo33 PCB, ATmega32U4 MCU, Kailh hot-swap sockets, EC11 rotary encoder
|
||||
* Hardware Availability: Open source, schema and layout: [Github](https://github.com/kulmajaba/tunks-keyboard)
|
||||
|
||||
![](https://i.imgur.com/G5nAspYl.jpg)
|
||||
![](https://i.imgur.com/snLIZrEl.jpg)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make ergo33:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
### Bootloader mode
|
||||
|
||||
To get the keyboard into bootloader mode, press the switch `SW1` on the backside of the PCB once while the keyboard is connected to USB.
|
|
@ -0,0 +1,24 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
|
||||
ENCODER_ENABLE = yes # Rotary encoders
|
Loading…
Reference in New Issue