Remove use of layout macros for LFKeyboards LED config (#20666)

master
Ryan 2023-05-03 07:41:59 +10:00 committed by GitHub
parent 3ab3101b28
commit e77ebe6889
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12 changed files with 87 additions and 52 deletions

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@ -175,16 +175,3 @@ const uint8_t rgb_sequence[] = {
12, 11, 10, 9, 16, 32, 31, 30, 28, 25, 24, 22, 21,
20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 14, 13
};
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// / \ ISSI Col | ISSI Row |
// matrix idx
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = LAYOUT(
0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1
);

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@ -1,6 +1,5 @@
#pragma once
#include QMK_KEYBOARD_H
#include "quantum.h"
typedef struct RGB_Color {

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@ -0,0 +1,19 @@
#include "quantum.h"
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// / \ ISSI Col | ISSI Row |
// matrix idx
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
{0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12},
{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22},
{0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32},
{0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41},
{0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5},
{0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93},
{0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3},
{0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00},
{0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2, 0x00},
{0xE4, 0xE3, 0xE2, 0xE1, 0x92, 0x91, 0xA2, 0xA1}
};

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@ -0,0 +1,14 @@
#include "quantum.h"
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// / \ ISSI Col | ISSI Row |
// matrix idx
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
{0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91},
{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1},
{0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00, 0x00, 0x00},
{0x49, 0x48, 0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x00},
{0x59, 0x58, 0x57, 0x56, 0x55, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1}
};

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@ -0,0 +1,14 @@
#include "quantum.h"
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// / \ ISSI Col | ISSI Row |
// matrix idx
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
{0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91},
{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1},
{0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00, 0x00, 0x00},
{0x49, 0x48, 0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x00},
{0x59, 0x58, 0x57, 0x56, 0x55, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1}
};

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@ -153,18 +153,3 @@ const uint8_t rgb_matrices[] = {6, 7};
const uint8_t rgb_sequence[] = {
27, 29, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 11, 15, 14, 20, 21, 22, 23, 24, 25, 26
};
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// | | ISSI Col | ISSI Row |
// / |
// Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
LAYOUT_tkl_ansi(
0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);

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@ -1,6 +1,5 @@
#pragma once
#include QMK_KEYBOARD_H
#include "quantum.h"
#include "matrix.h"
#include <avr/sfr_defs.h>

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@ -0,0 +1,16 @@
#include "quantum.h"
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// | | ISSI Col | ISSI Row |
// / |
// Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
{0x19, 0x00, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93},
{0x92, 0x91, 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4},
{0xA3, 0xA2, 0xA1, 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5},
{0xB3, 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0x00, 0x00, 0x00, 0x00},
{0xC5, 0x00, 0xC4, 0xC2, 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0x00, 0x00, 0xE3, 0x00},
{0xE2, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
};

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@ -0,0 +1,17 @@
#include "quantum.h"
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// | | ISSI Col | ISSI Row |
// / |
// Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
{0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x00, 0x95, 0x94, 0x93},
{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0x00, 0xA6, 0xA5, 0xA4},
{0xA2, 0xA1, 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5},
{0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0x00, 0x00, 0x00, 0x00},
{0x00, 0xC4, 0xC2, 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0x00, 0x00, 0xE3, 0x00},
{0xB3, 0xC5, 0xE2, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x19, 0x92, 0x91, 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
};

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@ -165,11 +165,10 @@ const uint8_t rgb_sequence[] = {
// | | ISSI Col | ISSI Row |
// / |
// Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
LAYOUT(
0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1,
0x00, 0x00, 0x00, 0x00);
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
{0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x00, 0x95, 0x94, 0x93, 0x92, 0x91},
{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xB6, 0xA4, 0xA3, 0xA2, 0xA1},
{0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0x00, 0x00, 0x00, 0xB5, 0xB3, 0x49, 0x48},
{0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x59, 0x58, 0x57, 0x56},
{0x55, 0x51, 0xD6, 0x00, 0x00, 0xE5, 0x00, 0x00, 0x00, 0x00, 0xE4, 0xE3, 0xE2, 0x00, 0xE1, 0x00, 0x00, 0x00, 0x00}
};

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@ -1,6 +1,5 @@
#pragma once
#include QMK_KEYBOARD_H
#include "matrix.h"
#include <avr/sfr_defs.h>

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@ -16,19 +16,6 @@ const uint8_t backlight_pwm_map[BACKLIGHT_LEVELS] = BACKLIGHT_PWM_MAP;
const uint8_t switch_matrices[] = {0, 1};
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// | | ISSI Col | ISSI Row |
// / |
// Device
// const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
// LAYOUT(
// 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5,
// 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5,
// 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6,
// 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2);
void backlight_set(uint8_t level){
#ifdef BACKLIGHT_ENABLE
uint8_t pwm_value = 0;