Remove keymap_config extern from default keymaps (#7399)

* Remove keymap_config extern from default keymaps

* Revert unicode

Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(

Co-Authored-By: fauxpark <fauxpark@gmail.com>
master
Drashna Jaelre 2019-11-20 14:31:36 -08:00 committed by Joel Challis
parent 46606e1ea5
commit e6b9980bd4
84 changed files with 3 additions and 99 deletions

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum layers { enum layers {
_BASE, _BASE,

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@ -18,7 +18,6 @@ enum custom_keycodes {
CKEYS_ABOUT, CKEYS_ABOUT,
}; };
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE (numpad) /* BASE (numpad)

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYERS /* LAYERS

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@ -7,7 +7,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
extern uint8_t is_master; extern uint8_t is_master;

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@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum planck_layers { enum planck_layers {
_QWERTY, _QWERTY,

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Layer shorthand // Layer shorthand
#define _BL 0 #define _BL 0

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -84,7 +84,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
}; };
// KEYMAP // KEYMAP
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

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@ -17,7 +17,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -4,7 +4,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define BASE 0 #define BASE 0
#define META 1 #define META 1
@ -64,4 +63,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
) )
}; };

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -5,7 +5,6 @@
#ifdef SSD1306OLED #ifdef SSD1306OLED
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config; extern rgblight_config_t rgblight_config;

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0 #define _BASE 0
#define _RAISE 1 #define _RAISE 1

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0 #define _BASE 0
#define _RAISE 1 #define _RAISE 1
@ -84,4 +83,3 @@ void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer); eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer); default_layer_set(default_layer);
} }

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@ -2,7 +2,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1
@ -48,5 +47,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,_______, _______,_______ _______,_______, _______,_______
), ),
}; };

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1
@ -52,4 +51,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
}; };

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@ -3,7 +3,6 @@
#include <keymap_colemak.h> #include <keymap_colemak.h>
#include <sendstring_colemak.h> #include <sendstring_colemak.h>
extern keymap_config_t keymap_config;
// Automatic Layer ID: // Automatic Layer ID:
enum layer_names { enum layer_names {

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@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

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@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -81,4 +80,3 @@ uint32_t layer_state_set_user(uint32_t state) {
void matrix_init_user(void) { void matrix_init_user(void) {
} }

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@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -119,4 +118,3 @@ void matrix_scan_user(void) {
reset_keyboard(); reset_keyboard();
} }
} }

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@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -84,7 +84,6 @@ enum glow_modes {
uint8_t glow_mode = GLOW_MIN; uint8_t glow_mode = GLOW_MIN;
void turn_off_capslock(void); void turn_off_capslock(void);
extern keymap_config_t keymap_config;
// layers, ordering is important! // layers, ordering is important!
enum layers { enum layers {

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@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -15,7 +15,6 @@
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -11,7 +11,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -11,7 +11,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0 #define _BASE 0
#define _FN1 1 #define _FN1 1

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,7 +1,6 @@
// Below layout is based upon /u/That-Canadian's planck layout // Below layout is based upon /u/That-Canadian's planck layout
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -9,7 +9,6 @@
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -19,7 +19,6 @@
#include "split_util.h" #include "split_util.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings
@ -109,4 +108,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
void matrix_init_user(void) { void matrix_init_user(void) {
} }

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
extern uint8_t is_master; extern uint8_t is_master;

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@ -16,8 +16,7 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum layers { enum layers {
_QWERTY, _QWERTY,
_COLEMAK, _COLEMAK,

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@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum plaid_layers { enum plaid_layers {
_QWERTY, _QWERTY,

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@ -17,7 +17,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "muse.h" #include "muse.h"
extern keymap_config_t keymap_config;
enum planck_layers { enum planck_layers {
_QWERTY, _QWERTY,

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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -42,4 +41,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, RESET _______, _______, _______, _______, _______, _______, RESET
) )
}; };

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum layer_names { enum layer_names {
_QWERTY, _QWERTY,

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,7 +1,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "keymap_jp.h" #include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -2,7 +2,6 @@
#include "keymap_jp.h" #include "keymap_jp.h"
#include "../common/oled_helper.h" #include "../common/oled_helper.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

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@ -8,7 +8,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
#include <stdio.h> #include <stdio.h>

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum waldo_layers { enum waldo_layers {
_BASE, _BASE,

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@ -7,7 +7,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings
@ -85,9 +84,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
* | F1 | F2 | F3 | F4 | F5 | F6 | | | <EFBFBD>ª | | | | | * | F1 | F2 | F3 | F4 | F5 | F6 | | | ª | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
* | F7 | F8 | F9 | F10 | F11 | F12 |-------.-------. ,---------------| <EFBFBD>© | <EFBFBD>« | <EFBFBD>¨ | | | | * | F7 | F8 | F9 | F10 | F11 | F12 |-------.-------. ,---------------| © | « | ¨ | | | |
* `-----------------------------------------/ / / \ \ \----------------------------------------' * `-----------------------------------------/ / / \ \ \----------------------------------------'
* | | | /-------/ Space / \ Enter \-------\ | | | * | | | /-------/ Space / \ Enter \-------\ | | |
* | | |/ / / \ \ RAISE \ | | | * | | |/ / / \ \ RAISE \ | | |
@ -334,4 +333,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return true; return true;
} }

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings
@ -302,5 +301,3 @@ void matrix_init_user(void) {
RGB_current_config = rgblight_config; RGB_current_config = rgblight_config;
#endif #endif
} }