Remove keymap_config extern from default keymaps (#7399)
* Remove keymap_config extern from default keymaps * Revert unicode Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :( Co-Authored-By: fauxpark <fauxpark@gmail.com>master
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum layers {
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enum layers {
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_BASE,
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_BASE,
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@ -18,7 +18,6 @@ enum custom_keycodes {
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CKEYS_ABOUT,
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CKEYS_ABOUT,
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};
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};
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* BASE (numpad)
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/* BASE (numpad)
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* LAYERS
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/* LAYERS
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@ -7,7 +7,6 @@
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#include "ssd1306.h"
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#include "ssd1306.h"
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#endif
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#endif
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extern keymap_config_t keymap_config;
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extern uint8_t is_master;
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extern uint8_t is_master;
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@ -16,7 +16,6 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum planck_layers {
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enum planck_layers {
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_QWERTY,
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_QWERTY,
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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//Following line allows macro to read current RGB settings
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Layer shorthand
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// Layer shorthand
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#define _BL 0
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#define _BL 0
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -84,7 +84,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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};
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};
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// KEYMAP
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// KEYMAP
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _QWERTY 0
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#define _LOWER 1
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#define _LOWER 1
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@ -17,7 +17,6 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -4,7 +4,6 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define BASE 0
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#define BASE 0
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#define META 1
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#define META 1
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)
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)
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};
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};
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _QWERTY 0
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#define _LOWER 1
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _QWERTY 0
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#define _LOWER 1
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _QWERTY 0
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#define _LOWER 1
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#ifdef SSD1306OLED
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#include "ssd1306.h"
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#endif
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#endif
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extern keymap_config_t keymap_config;
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//Following line allows macro to read current RGB settings
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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extern rgblight_config_t rgblight_config;
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _BASE 0
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#define _BASE 0
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#define _RAISE 1
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#define _RAISE 1
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _BASE 0
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#define _BASE 0
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#define _RAISE 1
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#define _RAISE 1
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eeconfig_update_default_layer(default_layer);
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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default_layer_set(default_layer);
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}
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}
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _QWERTY 0
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#define _LOWER 1
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#define _LOWER 1
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@ -48,5 +47,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______,_______, _______,_______
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_______,_______, _______,_______
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),
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),
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};
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};
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _QWERTY 0
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#define _LOWER 1
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#define _LOWER 1
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),
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),
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};
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};
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#include <keymap_colemak.h>
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#include <keymap_colemak.h>
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#include <sendstring_colemak.h>
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#include <sendstring_colemak.h>
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extern keymap_config_t keymap_config;
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// Automatic Layer ID:
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// Automatic Layer ID:
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enum layer_names {
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enum layer_names {
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _QWERTY 0
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#define _LOWER 1
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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}
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}
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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reset_keyboard();
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reset_keyboard();
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}
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}
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}
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}
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -84,7 +84,6 @@ enum glow_modes {
|
||||||
uint8_t glow_mode = GLOW_MIN;
|
uint8_t glow_mode = GLOW_MIN;
|
||||||
|
|
||||||
void turn_off_capslock(void);
|
void turn_off_capslock(void);
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// layers, ordering is important!
|
// layers, ordering is important!
|
||||||
enum layers {
|
enum layers {
|
||||||
|
|
|
@ -16,7 +16,6 @@
|
||||||
|
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -15,7 +15,6 @@
|
||||||
*/
|
*/
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
|
|
|
@ -11,7 +11,6 @@
|
||||||
#include "ssd1306.h"
|
#include "ssd1306.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -11,7 +11,6 @@
|
||||||
#include "ssd1306.h"
|
#include "ssd1306.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#define _BASE 0
|
#define _BASE 0
|
||||||
#define _FN1 1
|
#define _FN1 1
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#define _QWERTY 0
|
#define _QWERTY 0
|
||||||
#define _LOWER 1
|
#define _LOWER 1
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#define _QWERTY 0
|
#define _QWERTY 0
|
||||||
#define _LOWER 1
|
#define _LOWER 1
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
// Below layout is based upon /u/That-Canadian's planck layout
|
// Below layout is based upon /u/That-Canadian's planck layout
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -9,7 +9,6 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -19,7 +19,6 @@
|
||||||
#include "split_util.h"
|
#include "split_util.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
@ -109,4 +108,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
void matrix_init_user(void) {
|
void matrix_init_user(void) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
extern uint8_t is_master;
|
extern uint8_t is_master;
|
||||||
|
|
||||||
|
|
|
@ -16,8 +16,7 @@
|
||||||
|
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
enum layers {
|
enum layers {
|
||||||
_QWERTY,
|
_QWERTY,
|
||||||
_COLEMAK,
|
_COLEMAK,
|
||||||
|
|
|
@ -16,7 +16,6 @@
|
||||||
|
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
enum plaid_layers {
|
enum plaid_layers {
|
||||||
_QWERTY,
|
_QWERTY,
|
||||||
|
|
|
@ -17,7 +17,6 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
#include "muse.h"
|
#include "muse.h"
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
enum planck_layers {
|
enum planck_layers {
|
||||||
_QWERTY,
|
_QWERTY,
|
||||||
|
|
|
@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
@ -42,4 +41,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
_______, _______, _______, _______, _______, _______, RESET
|
_______, _______, _______, _______, _______, _______, RESET
|
||||||
)
|
)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
enum layer_names {
|
enum layer_names {
|
||||||
_QWERTY,
|
_QWERTY,
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
#include "keymap_jp.h"
|
#include "keymap_jp.h"
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -2,7 +2,6 @@
|
||||||
#include "keymap_jp.h"
|
#include "keymap_jp.h"
|
||||||
#include "../common/oled_helper.h"
|
#include "../common/oled_helper.h"
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
|
|
@ -8,7 +8,6 @@
|
||||||
#include "ssd1306.h"
|
#include "ssd1306.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
|
|
@ -16,7 +16,6 @@
|
||||||
|
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
enum waldo_layers {
|
enum waldo_layers {
|
||||||
_BASE,
|
_BASE,
|
||||||
|
|
|
@ -7,7 +7,6 @@
|
||||||
#include "ssd1306.h"
|
#include "ssd1306.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
@ -85,9 +84,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||||
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
|
||||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||||
* | F1 | F2 | F3 | F4 | F5 | F6 | | | <EFBFBD>ª | | | | |
|
* | F1 | F2 | F3 | F4 | F5 | F6 | | | ª | | | | |
|
||||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||||
* | F7 | F8 | F9 | F10 | F11 | F12 |-------.-------. ,---------------| <EFBFBD>© | <EFBFBD>« | <EFBFBD>¨ | | | |
|
* | F7 | F8 | F9 | F10 | F11 | F12 |-------.-------. ,---------------| © | « | ¨ | | | |
|
||||||
* `-----------------------------------------/ / / \ \ \----------------------------------------'
|
* `-----------------------------------------/ / / \ \ \----------------------------------------'
|
||||||
* | | | /-------/ Space / \ Enter \-------\ | | |
|
* | | | /-------/ Space / \ Enter \-------\ | | |
|
||||||
* | | |/ / / \ \ RAISE \ | | |
|
* | | |/ / / \ \ RAISE \ | | |
|
||||||
|
@ -334,4 +333,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
extern keymap_config_t keymap_config;
|
|
||||||
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
#ifdef RGBLIGHT_ENABLE
|
||||||
//Following line allows macro to read current RGB settings
|
//Following line allows macro to read current RGB settings
|
||||||
|
@ -302,5 +301,3 @@ void matrix_init_user(void) {
|
||||||
RGB_current_config = rgblight_config;
|
RGB_current_config = rgblight_config;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue