[Keyboard] Add kudox game keyboard (#6460)
* Add configurations for Kudox Game Keyboard rev1. * Modified Kudox Game Keyboard readme and keymap. * Remove unnecessary codes. * Set BootLoader caterina. * Remove wrong settings on rules.mk. * Clean up config.h. * Modified MATRIX_ROWS on kudox_game/rev1/config.h. * Modified RGB_LED_NUM on kudox_game/rev1/config.h.master
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/*
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Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define USE_SERIAL
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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{
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"keyboard_name": "Kudox Game Keyboard",
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"url": "",
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"maintainer": "Kumao Kobo",
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"width": 7.5,
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"height": 6.75,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label":"Esc", "x":0, "y":0},
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{"label":"1", "x":1.5, "y":0},
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{"label":"2", "x":2.5, "y":0},
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{"label":"3", "x":3.5, "y":0},
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{"label":"4", "x":4.5, "y":0},
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{"label":"5", "x":5.5, "y":0},
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{"label":"Q", "x":1.75, "y":1},
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{"label":"W", "x":2.75, "y":1},
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{"label":"E", "x":3.75, "y":1},
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{"label":"R", "x":4.75, "y":1},
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{"label":"T", "x":5.75, "y":1},
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{"label":"GUI", "x":0, "y":2},
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{"label":"Alt", "x":1, "y":2},
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{"label":"A", "x":2, "y":2},
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{"label":"S", "x":3, "y":2},
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{"label":"D", "x":4, "y":2},
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{"label":"F", "x":5.25, "y":2},
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{"label":"G", "x":6.25, "y":2},
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{"label":"Shift", "x":0, "y":3, "w":1.5},
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{"label":"Z", "x":1.5, "y":3},
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{"label":"X", "x":3.75, "y":3},
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{"label":"C", "x":4.75, "y":3},
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{"label":"V", "x":5.75, "y":3},
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{"label":"Ctrl", "x":0, "y":4, "w":1.5},
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{"label":"Layer", "x":5.5, "y":4.25, "h":1.5},
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{"x":6.5, "y":4.75, "h":2}
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]
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}
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}
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}
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/*
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Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _SYMB 1
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// Shortcut to make keymap more readable
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#define SYM_L MO(_SYMB)
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#define KC_ALEN LALT_T(KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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KC_LCTL ,SYM_L ,KC_SPC
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//└────────┘ └────────┴────────┘
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),
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[_SYMB] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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_______ ,_______ ,_______
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//└────────┘ └────────┴────────┘
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)
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};
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# The default keymap for Kudox Game Keyboard
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/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "kudox_game.h"
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/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef KEYBOARD_kudox_game_rev1
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#include "rev1.h"
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#endif
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#include "quantum.h"
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# The Kudox Game keyboard
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<p align="center">
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<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox.png" alt="Kudox logo" width="600"/>
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</p>
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<p align="center">
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<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox-game-pcb.jpg" alt="Kudox Game PCB rev1.0" width="600"/>
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</p>
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- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)
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- Hardware Supported: Kudox Game PCB rev1.0 w/ Pro Micro
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Make example for this keyboard (after setting up your build environment):
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```sh
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make kudox_game/rev1:default
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```
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Example of flashing this keyboard:
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```sh
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make kudox_game/rev1:default:avrdude
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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/*
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Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x9696
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#define DEVICE_VER 0x0100
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#define MANUFACTURER Kumao Kobo
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#define PRODUCT The Kudox Game Keyboard
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#define DESCRIPTION Custom keyboard for game
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 7
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// wiring of each half
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#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
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// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* serial.c configuration for split keyboard */
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#define SOFT_SERIAL_PIN D0
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#undef RGBLED_NUM
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#define RGBLED_NUM 7 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#define MOUSEKEY_INTERVAL 20
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_TIME_TO_MAX 60
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#define MOUSEKEY_MAX_SPEED 7
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#define MOUSEKEY_WHEEL_DELAY 0
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#include "kudox_game.h"
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#ifdef SSD1306OLED
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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#endif
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void matrix_init_kb(void) {
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// // green led on
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// DDRD |= (1<<5);
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// PORTD &= ~(1<<5);
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// // orange led on
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// DDRB |= (1<<0);
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// PORTB &= ~(1<<0);
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matrix_init_user();
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};
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#pragma once
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#include "../kudox_game.h"
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#include "quantum.h"
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, \
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k11, k12, k13, k14, k15, \
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k20, k21, k22, k23, k24, k25, k26, \
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k30, k31, k34, k35, k36, \
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k40, k45, k46 \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, KC_NO }, \
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{ KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
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{ k20, k21, k22, k23, k24, k25, k26 }, \
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{ k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
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{ k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
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}
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Bootloader selection
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# Teensy halfkay
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# Pro Micro caterina
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# Atmel DFU atmel-dfu
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# LUFA DFU lufa-dfu
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# QMK DFU qmk-dfu
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# atmega32a bootloadHID
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BOOTLOADER = caterina
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
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DEFAULT_FOLDER = kudox_game/rev1
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