Enable linking of encoders to switch within layout macros (#22264)
parent
62cca5c43a
commit
e279c78ba3
|
@ -348,6 +348,7 @@
|
|||
"additionalProperties": false,
|
||||
"required": ["x", "y"],
|
||||
"properties": {
|
||||
"encoder": {"$ref": "qmk.definitions.v1#/unsigned_int"},
|
||||
"label": {
|
||||
"type": "string",
|
||||
"pattern": "^[^\\n]*$"
|
||||
|
|
|
@ -324,6 +324,8 @@ The ISO enter key is represented by a 1.25u×2uh key. Renderers which utilize in
|
|||
* `w`
|
||||
* The width of the key, in key units.
|
||||
* Default: `1` (1u)
|
||||
* `encoder`
|
||||
* The index of an encoder this key should be linked to
|
||||
* Example: `{"label": "Shift", "matrix": [4, 0], "x": 0, "y": 4.25, "w": 2.25}`
|
||||
|
||||
## Leader Key :id=leader-key
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
{"matrix": [0, 11], "label": "F11", "x": 11.75, "y": 0},
|
||||
{"matrix": [0, 12], "label": "F12", "x": 12.75, "y": 0},
|
||||
{"matrix": [0, 13], "label": "PrtSc", "x": 14, "y": 0},
|
||||
{"matrix": [0, 14], "label": "Mute", "x": 15.25, "y": 0},
|
||||
{"matrix": [0, 14], "encoder":0, "label": "Mute", "x": 15.25, "y": 0},
|
||||
{"matrix": [1, 0], "label": "~", "x": 0, "y": 1.25},
|
||||
{"matrix": [1, 1], "label": "!", "x": 1, "y": 1.25},
|
||||
{"matrix": [1, 2], "label": "@", "x": 2, "y": 1.25},
|
||||
|
|
|
@ -55,6 +55,29 @@ def _get_key_left_position(key):
|
|||
return key['x'] - 0.25 if key.get('h', 1) == 2 and key.get('w', 1) == 1.25 else key['x']
|
||||
|
||||
|
||||
def _find_invalid_encoder_index(info_data):
|
||||
"""Perform additional validation of encoders
|
||||
"""
|
||||
enc_count = len(info_data.get('encoder', {}).get('rotary', []))
|
||||
enc_count += len(info_data.get('split', {}).get('encoder', {}).get('right', {}).get('rotary', []))
|
||||
|
||||
ret = []
|
||||
layouts = info_data.get('layouts', {})
|
||||
for layout_name, layout_data in layouts.items():
|
||||
found = set()
|
||||
for key in layout_data['layout']:
|
||||
if 'encoder' in key:
|
||||
if enc_count == 0:
|
||||
ret.append((layout_name, key['encoder'], 'non-configured'))
|
||||
elif key['encoder'] >= enc_count:
|
||||
ret.append((layout_name, key['encoder'], 'out of bounds'))
|
||||
elif key['encoder'] in found:
|
||||
ret.append((layout_name, key['encoder'], 'duplicate'))
|
||||
found.add(key['encoder'])
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def _additional_validation(keyboard, info_data):
|
||||
"""Non schema checks
|
||||
"""
|
||||
|
@ -105,6 +128,11 @@ def _additional_validation(keyboard, info_data):
|
|||
if not decl.get("aliases", []):
|
||||
_log_error(info_data, f'Keycode {decl["key"]} has no short form alias')
|
||||
|
||||
# encoder IDs in layouts must be in range and not duplicated
|
||||
found = _find_invalid_encoder_index(info_data)
|
||||
for layout_name, encoder_index, reason in found:
|
||||
_log_error(info_data, f'Layout "{layout_name}" contains {reason} encoder index {encoder_index}.')
|
||||
|
||||
|
||||
def _validate(keyboard, info_data):
|
||||
"""Perform various validation on the provided info.json data
|
||||
|
|
|
@ -30,6 +30,28 @@ BOX_DRAWING_CHARACTERS = {
|
|||
"h": "_",
|
||||
},
|
||||
}
|
||||
ENC_DRAWING_CHARACTERS = {
|
||||
"unicode": {
|
||||
"tl": "╭",
|
||||
"tr": "╮",
|
||||
"bl": "╰",
|
||||
"br": "╯",
|
||||
"vl": "▲",
|
||||
"vr": "▼",
|
||||
"v": "│",
|
||||
"h": "─",
|
||||
},
|
||||
"ascii": {
|
||||
"tl": " ",
|
||||
"tr": " ",
|
||||
"bl": "\\",
|
||||
"br": "/",
|
||||
"v": "|",
|
||||
"vl": "/",
|
||||
"vr": "\\",
|
||||
"h": "_",
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
class AllKeyboards:
|
||||
|
@ -213,7 +235,9 @@ def render_layout(layout_data, render_ascii, key_labels=None):
|
|||
else:
|
||||
label = key.get('label', '')
|
||||
|
||||
if x >= 0.25 and w == 1.25 and h == 2:
|
||||
if 'encoder' in key:
|
||||
render_encoder(textpad, x, y, w, h, label, style)
|
||||
elif x >= 0.25 and w == 1.25 and h == 2:
|
||||
render_key_isoenter(textpad, x, y, w, h, label, style)
|
||||
elif w == 1.5 and h == 2:
|
||||
render_key_baenter(textpad, x, y, w, h, label, style)
|
||||
|
@ -331,3 +355,32 @@ def render_key_baenter(textpad, x, y, w, h, label, style):
|
|||
textpad[y + 3][x - 3:x + w] = crn_line
|
||||
textpad[y + 4][x - 3:x + w] = lab_line
|
||||
textpad[y + 5][x - 3:x + w] = bot_line
|
||||
|
||||
|
||||
def render_encoder(textpad, x, y, w, h, label, style):
|
||||
box_chars = ENC_DRAWING_CHARACTERS[style]
|
||||
x = ceil(x * 4)
|
||||
y = ceil(y * 3)
|
||||
w = ceil(w * 4)
|
||||
h = ceil(h * 3)
|
||||
|
||||
label_len = w - 2
|
||||
label_leftover = label_len - len(label)
|
||||
|
||||
if len(label) > label_len:
|
||||
label = label[:label_len]
|
||||
|
||||
label_blank = ' ' * label_len
|
||||
label_border = box_chars['h'] * label_len
|
||||
label_middle = label + ' ' * label_leftover
|
||||
|
||||
top_line = array('u', box_chars['tl'] + label_border + box_chars['tr'])
|
||||
lab_line = array('u', box_chars['vl'] + label_middle + box_chars['vr'])
|
||||
mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
|
||||
bot_line = array('u', box_chars['bl'] + label_border + box_chars['br'])
|
||||
|
||||
textpad[y][x:x + w] = top_line
|
||||
textpad[y + 1][x:x + w] = lab_line
|
||||
for i in range(h - 3):
|
||||
textpad[y + i + 2][x:x + w] = mid_line
|
||||
textpad[y + h - 1][x:x + w] = bot_line
|
||||
|
|
Loading…
Reference in New Issue