[Keyboard] adding keyboard: gothic50 (#7983)
* gothic50 * Update keyboards/wsk/gothic50/config.h Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/config.h Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/config.h Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/config.h Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/rules.mk Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/rules.mk Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/rules.mk Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/rules.mk Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/rules.mk Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/wsk/gothic50/keymaps/default/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/wsk/gothic50/readme.md Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/wsk/gothic50/readme.md Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/wsk/gothic50/readme.md Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/wsk/gothic50/rules.mk Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Updated with collaborator suggestions * Fixing layout for configurator Co-authored-by: ridingqwerty <george.g.koenig@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>master
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x04EF
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Worldspawn00
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#define PRODUCT Gothic50
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#define DESCRIPTION Expanded Ergo Keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B5, B4, D7, D6 }
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#define MATRIX_COL_PINS { E6, F0, F1, C7, C6, B6, D4, D5, D3, D2, D1, D0, B7, B0 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN F7
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 10
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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#define GRAVE_ESC_CTRL_OVERRIDE
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#include "gothic50.h"
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1D, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, \
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k30, k31, k32, k34, k35, k37, k39, k3A, k3B, k3C, k3D \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, KC_NO, k1D }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D }, \
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{ k30, k31, k32, KC_NO, k34, k35, KC_NO, k37, KC_NO, k39, k3A, k3B, k3C, k3D } \
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}
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{
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"keyboard_name": "Gothic50",
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"url": "https://qmk.fm/keyboards",
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"maintainer": "worldspawn00",
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"width": 16.5,
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"height": 4.25,
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"layouts": {
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"LAYOUT": {
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"layout": [{"label":"Tab", "x":0, "y":0}, {"label":"Q", "x":1, "y":0}, {"label":"W", "x":2, "y":0}, {"label":"E", "x":3, "y":0}, {"label":"R", "x":4, "y":0}, {"label":"T", "x":5, "y":0}, {"label":"Y", "x":8.25, "y":0}, {"label":"U", "x":9.25, "y":0}, {"label":"I", "x":10.25, "y":0}, {"label":"O", "x":11.25, "y":0}, {"label":"P", "x":12.25, "y":0}, {"label":"{", "x":13.25, "y":0}, {"label":"}", "x":14.25, "y":0}, {"x":15.5, "y":0}, {"label":"Caps Lock", "x":0, "y":1, "w":1.25}, {"label":"A", "x":1.25, "y":1}, {"label":"S", "x":2.25, "y":1}, {"label":"D", "x":3.25, "y":1}, {"label":"F", "x":4.25, "y":1}, {"label":"G", "x":5.25, "y":1}, {"label":"H", "x":8.5, "y":1}, {"label":"J", "x":9.5, "y":1}, {"label":"K", "x":10.5, "y":1}, {"label":"L", "x":11.5, "y":1}, {"label":":", "x":12.5, "y":1}, {"label":"Enter", "x":13.5, "y":1, "w":1.75}, {"x":15.5, "y":1}, {"label":"Shift", "x":0, "y":2, "w":1.75}, {"label":"Z", "x":1.75, "y":2}, {"label":"X", "x":2.75, "y":2}, {"label":"C", "x":3.75, "y":2}, {"label":"V", "x":4.75, "y":2}, {"label":"B", "x":5.75, "y":2}, {"x":8, "y":2}, {"label":"N", "x":9, "y":2}, {"label":"M", "x":10, "y":2}, {"label":"<", "x":11, "y":2}, {"label":">", "x":12, "y":2}, {"label":"?", "x":13, "y":2}, {"x":15.5, "y":2}, {"x":14.25, "y":2.25}, {"label":"Ctrl", "x":0, "y":3, "w":1.25}, {"label":"Win", "x":1.25, "y":3, "w":1.25}, {"label":"Alt", "x":3.25, "y":3, "w":1.25}, {"x":4.5, "y":3}, {"x":5.5, "y":3, "w":1.25}, {"x":8, "y":3, "w":1.75}, {"label":"Alt", "x":9.75, "y":3}, {"label":"Win", "x":10.75, "y":3, "w":1.25}, {"x":13.25, "y":3.25}, {"x":14.25, "y":3.25}, {"x":15.25, "y":3.25}]
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}
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}
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}
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#include QMK_KEYBOARD_H
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// Tap Dance Declarations
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enum {
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TD_SCAPS = 0
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};
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#define SCAPS_LG TD(TD_SCAPS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PSCR, \
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LCTL_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, KC_INS, \
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SCAPS_LG, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(2), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_DEL, \
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KC_APP, KC_LGUI, KC_LALT, MO(1), LT(1,KC_SPC), KC_BSPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
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),
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[1] = LAYOUT(
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KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_PAUS, \
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_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_SCLN, KC_BSLS, KC_MUTE, \
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_______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_MPLY, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END \
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),
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[2] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______,\
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT \
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)
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};
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void matrix_init_user(void) {
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// set CapsLock LED to output and low
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setPinOutput(F6);
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writePinLow(F6);
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// set NumLock LED to output and low
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setPinOutput(F5);
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writePinLow(F5);
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// set ScrollLock LED to output and low
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setPinOutput(F4);
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writePinLow(F4);
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}
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layer_state_t layer_state_set_user(layer_state_t state)
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{
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writePin(F4, (state & 0x1));
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writePin(F5, (state & 0x2));
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writePin(F6, (state & 0x4));
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return state;
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}
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// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// double tap for caps
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[TD_SCAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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};
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TAP_DANCE_ENABLE = yes
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# Gothic50
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![Gothic50](https://i.imgur.com/T2V63c8.png)
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An Alice style 40% board with arrowkeys, based on the Fate Arisu layout.
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* Keyboard Maintainer: [Worldspawn00](https://github.com/Worldspawn00)
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* Hardware Supported: Gothic50 PCB
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* Hardware Availability: https://geekhack.org/index.php?topic=102180.0
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Make example for this keyboard (after setting up your build environment):
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make wsk/gothic50:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs)
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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# Teensy halfkay
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# Pro Micro caterina
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# Atmel DFU atmel-dfu
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# LUFA DFU lufa-dfu
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# QMK DFU qmk-dfu
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# atmega32a bootloadHID
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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MIDI_ENABLE = no # MIDI support
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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HD44780_ENABLE = no # Enable support for HD44780 based LCDs
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