[Keymap] Xulkal changes (#6075)
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b2f7915994
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de968eb310
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@ -0,0 +1,69 @@
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#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B |RGBTOG|RGBRST| N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctl- | Win | LOWER| RAISE| Alt | Space|RGBRMOD|RGBMOD|Space| Left | Up | Down | Right| Ctl= |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________ \
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________ \
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
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__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
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__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
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__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________ \
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
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__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
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__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
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__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________ \
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),
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#ifdef TRILAYER_ENABLED
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[_ADJUST] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
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_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
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_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________ \
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),
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#endif
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};
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@ -0,0 +1,11 @@
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RGBLIGHT_ENABLE = yes
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# Enable RGBLIGHT Animations
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OPT_DEFS += -DRGBLIGHT_ANIMATIONS
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# Helix specific define for correct RGBLED_NUM
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OPT_DEFS += -DRGBLED_BACK
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OLED_DRIVER_ENABLE = yes
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# Helix specific font file
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OPT_DEFS += -DOLED_FONT_H=\"common/glcdfont.c\"
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# Xulkal specific oled define
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OPT_DEFS += -DOLED_90ROTATION
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@ -65,7 +65,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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#ifdef TRILAYER_ENABLED
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[_RAISE] = EXPAND_LAYOUT( \
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[_ADJUST] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
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@ -75,3 +75,4 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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#endif
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};
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@ -5,13 +5,124 @@
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#ifdef OLED_DRIVER_ENABLE
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#ifdef RGBLIGHT_ENABLE
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rgblight_config_t rgblight_config;
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#endif
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static void render_logo(void)
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{
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static const char PROGMEM sol_logo[] = {
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static const char PROGMEM font_logo[] = {
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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oled_write_P(sol_logo, false);
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oled_write_P(font_logo, false);
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}
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#if defined(OLED_90ROTATION)
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// TODO: Need to define this function / extern only for helix based split common keyboards
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extern uint8_t is_master;
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bool is_keyboard_master(void)
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{
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return is_master;
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}
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static void render_layer(uint8_t layer)
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{
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switch (layer)
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{
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case _QWERTY:
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oled_write_P(PSTR("DFLT "), false);
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break;
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#ifndef GAMELAYER_DISABLE
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case _GAME:
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oled_write_P(PSTR("GAME "), false);
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break;
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#endif
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case _LOWER:
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oled_write_P(PSTR("LOWER"), false);
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break;
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case _RAISE:
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oled_write_P(PSTR("RAISE"), false);
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break;
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#ifdef TRILAYER_ENABLED
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case _ADJUST:
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oled_write_P(PSTR("ADJST"), false);
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break;
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#endif
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}
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}
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static void render_status(void)
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{
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// Render to mode icon
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static const char PROGMEM mode_logo[2][4] = {
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{0x97,0x98,0x0a,0},
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{0xb7,0xb8,0x0a,0} };
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oled_write_P(mode_logo[0], false);
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oled_write_P(mode_logo[1], false);
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oled_write_P(PSTR("Layer"), false);
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uint8_t layer = biton(layer_state);
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if (layer != _QWERTY)
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render_layer(layer);
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else
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render_layer(biton32(default_layer_state));
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// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("----- "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
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#if defined(RGB_MATRIX_ENABLE)
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oled_set_cursor(0, oled_max_lines() - 7);
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oled_write_P(PSTR("-----"), false);
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static char buffer[26] = {0};
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val, rgb_matrix_config.speed, rgb_matrix_config.mode);
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oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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oled_set_cursor(0, oled_max_lines() - 7);
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oled_write_P(PSTR("-----"), false);
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static char buffer[31] = {0};
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
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oled_write(buffer, false);
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#endif
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}
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (is_keyboard_master())
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return OLED_ROTATION_270;
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return OLED_ROTATION_180;
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}
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#else // OLED_90ROTATION
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static void render_layer(uint8_t layer)
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{
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switch (layer)
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{
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case _QWERTY:
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oled_write_P(PSTR("Default\n"), false);
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break;
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#ifndef GAMELAYER_DISABLE
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case _GAME:
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oled_write_P(PSTR("Game\n"), false);
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break;
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#endif
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case _LOWER:
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oled_write_P(PSTR("Lower\n"), false);
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break;
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case _RAISE:
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oled_write_P(PSTR("Raise\n"), false);
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break;
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#ifdef TRILAYER_ENABLED
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case _ADJUST:
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oled_write_P(PSTR("Adjust\n"), false);
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break;
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#endif
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}
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}
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static void render_status(void)
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static char buffer[20] = {0};
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snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
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oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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static char buffer[20] = {0};
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snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
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oled_write(buffer, false);
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#else
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oled_write_P(PSTR("\n"));
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#endif
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oled_write_P(mode_logo[1], false);
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@ -35,53 +152,30 @@ static void render_status(void)
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#if defined(RGB_MATRIX_ENABLE)
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snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
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oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode);
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oled_write(buffer, false);
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#else
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oled_write_P(PSTR("\n"));
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#endif
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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oled_write_P(PSTR("Layer: "), false);
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switch (biton32(layer_state))
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{
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case _QWERTY:
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#ifndef GAMELAYER_DISABLE
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switch (biton32(default_layer_state))
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{
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case _QWERTY:
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oled_write_P(PSTR("Default\n"), false);
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break;
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case _GAME:
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oled_write_P(PSTR("Game\n"), false);
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break;
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default:
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oled_write_P(PSTR("Undefined\n"), false);
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break;
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}
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#else
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oled_write_P(PSTR("Default\n"), false);
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#endif
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break;
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case _LOWER:
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oled_write_P(PSTR("Lower\n"), false);
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break;
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case _RAISE:
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oled_write_P(PSTR("Raise\n"), false);
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break;
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#ifdef TRILAYER_ENABLED
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case _ADJUST:
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oled_write_P(PSTR("Adjust\n"), false);
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break;
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#endif
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default:
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oled_write_P(PSTR("Undefined\n"), false);
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break;
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}
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uint8_t layer = biton(layer_state);
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if (layer != _QWERTY)
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render_layer(layer);
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else
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render_layer(biton32(default_layer_state));
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// Host Keyboard LED Status
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// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
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}
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#endif // OLED_90ROTATION
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void oled_task_user(void)
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{
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if (is_keyboard_master())
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@ -8,7 +8,8 @@
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qk_tap_dance_action_t tap_dance_actions[] = {
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[COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
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[BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
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[DELETE] = ACTION_TAP_DANCE_DOUBLE (KC_DELETE, LCTL(KC_DELETE))
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[DELETE] = ACTION_TAP_DANCE_DOUBLE (KC_DELETE, LCTL(KC_DELETE)),
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[DOT] = ACTION_TAP_DANCE_DOUBLE (KC_DOT, KC_GRAVE)
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};
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#else
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@ -8,6 +8,7 @@ SRC += xulkal.c \
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# Some usual defaults
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MOUSEKEY_ENABLE = no # Mouse keys (+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control (+450)
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TAP_DANCE_ENABLE = yes
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ifneq ($(strip $(DISABLE_LTO)), yes)
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EXTRAFLAGS += -flto
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