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/* Copyright 2022 Leo Deng (@myst729)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define VENDOR_ID 0xDE29
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#define PRODUCT_ID 0x7325
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Leo Deng
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#define PRODUCT DJam
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#define MATRIX_ROWS 3
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#define MATRIX_COLS 8
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#define MATRIX_ROW_PINS { F0, F1, F4 }
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#define MATRIX_COL_PINS { C7, C6, B6, B5, B4, D7, D6, D4 }
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#define DIODE_DIRECTION COL2ROW
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#define DEBOUNCE 5
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#define BACKLIGHT_PIN B7
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#define BACKLIGHT_LEVELS 5
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/* Copyright 2022 Leo Deng (@myst729)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "djam.h"
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/* Copyright 2022 Leo Deng (@myst729)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define LAYOUT( \
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K000, K001, K002, K005, K006, K007, \
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K100, K101, K102, K103, K104, K105, K106, K107, \
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K200, K201, K202, K203, K204, K205, K206 \
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) { \
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{ K000, K001, K002, KC_NO, KC_NO, K005, K006, K007 }, \
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{ K100, K101, K102, K103, K104, K105, K106, K107 }, \
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{ K200, K201, K202, K203, K204, K205, K206, KC_NO } \
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}
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{
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"keyboard_name": "DJam",
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"url": "",
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"maintainer": "myst729",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{ "x": 1, "y": 0 },
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{ "x": 2, "y": 0 },
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{ "x": 3, "y": 0 },
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{ "x": 7, "y": 0 },
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{ "x": 8, "y": 0 },
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{ "x": 9, "y": 0 },
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{ "x": 0, "y": 0.5, "h": 2 },
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{ "x": 1, "y": 1 },
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{ "x": 2, "y": 1 },
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{ "x": 3, "y": 1 },
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{ "x": 7, "y": 1 },
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{ "x": 8, "y": 1 },
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{ "x": 9, "y": 1 },
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{ "x": 10, "y": 0.5, "h": 2 },
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{ "x": 0, "y": 3 },
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{ "x": 1, "y": 3 },
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{ "x": 3, "y": 3, "w": 2 },
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{ "x": 5, "y": 3 },
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{ "x": 6, "y": 3, "w": 2 },
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{ "x": 9, "y": 3 },
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{ "x": 10, "y": 3 }
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]
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}
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}
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}
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/* Copyright 2022 Leo Deng (@myst729)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_S, KC_D, KC_F, KC_J, KC_K, KC_L,
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KC_A, KC_Z, KC_X, KC_C, KC_N, KC_M, KC_COMM, KC_SCLN,
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KC_LEFT, KC_RGHT, BL_TOGG, KC_SPC, BL_STEP, KC_UP, KC_DOWN)
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};
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/* Copyright 2022 Leo Deng (@myst729)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_S, KC_D, KC_F, KC_J, KC_K, KC_L,
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KC_A, KC_Z, KC_X, KC_C, KC_N, KC_M, KC_COMM, KC_SCLN,
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KC_LEFT, KC_RGHT, BL_TOGG, KC_SPC, BL_STEP, KC_UP, KC_DOWN),
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[1] = LAYOUT(
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______),
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[2] = LAYOUT(
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______),
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[3] = LAYOUT(
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______)
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};
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VIA_ENABLE = yes
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# DJam
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![DJam](https://i.imgur.com/n95Y83h.jpeg)
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A custom controller for the music game DJMax.
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* Keyboard Maintainer: [Leo Deng](https://github.com/myst729)
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* Hardware Supported: DJam controller with ATMEGA32U4
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* Hardware Availability: Private Groupbuy
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Make example for this keyboard (after setting up your build environment):
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make deng/djam:default
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Flashing example for this keyboard:
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make deng/djam:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader by pressing the button on the back of the PCB.
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@ -0,0 +1,19 @@
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Enable N-Key Rollover
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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BACKLIGHT_DRIVER = pwm
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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Loading…
Reference in New Issue