[Keyboard] Add LED matrix and 2 layouts to hub20 (#12505)

Co-authored-by: Drashna Jaelre <drashna@live.com>
master
peepeetee 2021-06-19 21:21:24 -05:00 committed by GitHub
parent 050457818c
commit dc39d90270
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7 changed files with 478 additions and 28 deletions

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@ -1,5 +1,6 @@
/* /*
Copyright 2020 joshajohnson Copyright 2020 joshajohnson
Copyright 2021 peepeetee
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@ -41,29 +42,56 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_DI_PIN B15 #define RGB_DI_PIN B15
#define RGBLED_NUM 27 #define RGBLED_NUM 27
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8 #define DRIVER_LED_TOTAL 27
#define RGBLIGHT_VAL_STEP 8 #ifdef RGB_DI_PIN
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ #define RGBLED_NUM 27
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ #endif
// /*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// /*== or choose animations ==*/ #define RGB_MATRIX_KEYPRESSES
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD // This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
// #define RGBLIGHT_EFFECT_SNAKE #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
// #define RGBLIGHT_EFFECT_KNIGHT //#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
// #define RGBLIGHT_EFFECT_CHRISTMAS //#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT //#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
// #define RGBLIGHT_EFFECT_RGB_TEST #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
// #define RGBLIGHT_EFFECT_ALTERNATING #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
// /*== customize breathing effect ==*/ #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
// /*==== use exp() and sin() ====*/ #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 //#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5 #define DEBOUNCE 5

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@ -1,4 +1,4 @@
/* Copyright 2020 joshajohnson /* Copyright 2020 joshajohnson 2021 peepeetee
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -16,3 +16,156 @@
#include "hub20.h" #include "hub20.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{NO_LED,NO_LED,NO_LED,NO_LED},
{ 7, 8, 9, 10},
{ 11, 12, 13, 14},
{ 15, 16, 17, 18},
{ 19, 20, 21, 22},
{ 23, 24, 25, 26}
//todo: assign leds to keys differently for the different layouts
}, {
// LED Index to Physical Position
{ 190, 50}, { 111, 50}, { 35, 50}, {38, 0}, {38, 35}, {186, 35}, {186, 0}, // UNDERGLOW
//todo: underglow location needs to be recalculated. The top row is above row 4, and for now they have the same y value 0
{ 0, 0}, {75, 0}, {150, 0}, {225, 0}, // row 4
{ 0, 16}, {75, 16}, {150, 16}, {225, 16}, // row 3
{ 0, 32}, {75, 32}, {150, 32}, {225, 32}, // row 2
{ 0, 48}, {75, 48}, {150, 48}, {225, 48}, // row 1
{ 0, 64}, {75, 64}, {150, 64}, {225, 64} // row 0
}, {
// LED Index to Flag
LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, // UNDERGLOW
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 4
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 3
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 2
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 1
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT // row 0
} };
#endif
// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER && LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
// #error lower left enter conflicts with lower left zero
// #endif
// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER && LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
// #error lower right enter conflicts with lower right zero
// #endif
// /* LAYOUT_left_handed
// * ┌───┬───┐
// * │01 │02 │
// * ┌───┼───┼───┼───┐
// * │10 │11 │12 │13 │
// * ├───┼───┼───┼───┤
// * │ │21 │22 │23 │
// * │20 ├───┼───┼───┤
// * │ │31 │32 │33 │
// * ├───┼───┼───┼───┤
// * │ │41 │42 │43 │
// * │40 ├───┼───┴───┤
// * │ │51 │ 52 │
// * └───┴───┴───────┘
// */
// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20
// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS FALSE
// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_PLUS
// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER FALSE
// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ENTER
// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO FALSE
// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
// /* LAYOUT_right_handed
// * ┌───┬───┐
// * │01 │02 │
// * ┌───┼───┼───┼───┐
// * │10 │11 │12 │13 │
// * ├───┼───┼───┼───┤
// * │20 │21 │22 │ │
// * ├───┼───┼───┤23 │
// * │30 │31 │32 │ │
// * ├───┼───┼───┼───┤
// * │40 │41 │42 │ │
// * ├───┴───┼───┤43 │
// * │ 50 │52 │ │
// * └───────┴───┴───┘
// */
// //LOCATION OF bottom row 0 NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS FALSE
// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS
// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER FALSE
// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER
// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO FALSE
// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
// uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
// // Keys here have 2 leds. Here we add the led that is not bound to the key
// // and the default led would be added
// // by the default code that runs after this in rgb_matrix_map_row_column_to_led
// uint8_t counter = 0;
// #if LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20, leds 7 and 11, 7 already bound
// if (row == 2 && column == 0) {
// led_i[counter] = 11;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40, leds 19 and 23, 23 already bound
// if (row == 4 && column == 0) {
// led_i[counter] = 23;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52, leds 25 and 26, 26 already bound
// if (row == 5 && column == 2) {
// led_i[counter] = 26;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23, led 14 and 18, 14 already bound
// if (row == 2 && column == 3) {
// led_i[counter] = 18;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43, led 22 and 26, 22 already bound
// if (row == 4 && column == 3) {
// led_i[counter] = 26;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
// // LED 23 and 24, 23(?) already bound
// if (row == 5 && column == 0) {
// led_i[counter] = 24;
// counter ++;
// }
// #endif
// return counter;
// }

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@ -29,6 +29,24 @@
* represents the switch matrix. * represents the switch matrix.
*/ */
/* LAYOUT_all
*
* 01 02
*
* 10 11 12 13
*
* 20 21 22 23
*
* 30 31 32 33
*
* 40 41 42 43
*
* 50 51 52 53
*
*/
#define LAYOUT_all( \ #define LAYOUT_all( \
K01, K02, \ K01, K02, \
K10, K11, K12, K13, \ K10, K11, K12, K13, \
@ -45,3 +63,75 @@
{ K40, K41, K42, K43, }, \ { K40, K41, K42, K43, }, \
{ K50, K51, K52, K53, }, \ { K50, K51, K52, K53, }, \
} }
/* LAYOUT_left_handed
*
* 01 02
*
* 10 11 12 13
*
* 21 22 23
* 20
* 31 32 33
*
* 41 42 43
* 40
* 51 52
*
*/
#define LAYOUT_left_handed( \
K01, K02, \
K10, K11, K12, K13, \
K21, K22, K23, \
K20, K31, K32, K33, \
K41, K42, K43, \
K40, K51, K52 \
) \
{ \
{ ___, K01, K02, ___, }, \
{ K10, K11, K12, K13, }, \
{ K20, K21, K22, K23, }, \
{ ___, K31, K32, K33, }, \
{ K40, K41, K42, K43, }, \
{ ___, K51, K52, ___, }, \
}
/* LAYOUT_right_handed
*
* 01 02
*
* 10 11 12 13
*
* 20 21 22
* 23
* 30 31 32
*
* 40 41 42
* 43
* 50(not sure, confirm) 52
*
*/
//NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
#define LAYOUT_right_handed( \
K01, K02, \
K10, K11, K12, K13, \
K20, K21, K22, \
K30, K31, K32, K23, \
K40, K41, K42, \
K50, K52, K43 \
) \
{ \
{ ___, K01, K02, ___, }, \
{ K10, K11, K12, K13, }, \
{ K20, K21, K22, K23, }, \
{ K30, K31, K32, ___, }, \
{ K40, K41, K42, K43, }, \
{ K50, ___, K52, ___, }, \
}

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@ -30,6 +30,56 @@
{"label":"0", "x":2, "y":5}, {"label":"0", "x":2, "y":5},
{"label":"0", "x":3, "y":5} {"label":"0", "x":3, "y":5}
] ]
},
"LAYOUT_left_handed": {
"layout": [
{"label":"Mute", "x":0.5, "y":0},
{"label":"Play / Pause", "x":2.5, "y":0},
{"label":"-", "x":0, "y":1},
{"label":"*", "x":1, "y":1},
{"label":"/", "x":2, "y":1},
{"label":"Numlock", "x":3, "y":1},
{"label":"7", "x":1, "y":2},
{"label":"8", "x":2, "y":2},
{"label":"9", "x":3, "y":2},
{"label":"+", "x":0, "y":2, "h":2},
{"label":"4", "x":1, "y":3},
{"label":"5", "x":2, "y":3},
{"label":"6", "x":3, "y":3},
{"label":"Enter", "x":0, "y":4, "h":2},
{"label":"1", "x":1, "y":4},
{"label":"2", "x":2, "y":4},
{"label":"3", "x":3, "y":4},
{"label":".", "x":1, "y":5},
{"label":"0", "x":3, "y":5, "w":2}
]
},
"LAYOUT_right_handed": {
"layout": [
{"label":"Mute", "x":0.5, "y":0},
{"label":"Play / Pause", "x":2.5, "y":0},
{"label":"Numlock", "x":0, "y":1},
{"label":"/", "x":1, "y":1},
{"label":"*", "x":2, "y":1},
{"label":"-", "x":3, "y":1},
{"label":"7", "x":0, "y":2},
{"label":"8", "x":1, "y":2},
{"label":"9", "x":2, "y":2},
{"label":"4", "x":0, "y":3},
{"label":"5", "x":1, "y":3},
{"label":"6", "x":2, "y":3},
{"label":"+", "x":3, "y":2, "h":2},
{"label":"1", "x":0, "y":4},
{"label":"2", "x":1, "y":4},
{"label":"3", "x":2, "y":4},
{"label":"0", "x":0, "y":5, "w":2},
{"label":".", "x":2, "y":5},
{"label":"Enter", "x":3, "y":4, "h":2}
]
} }
} }
} }

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@ -0,0 +1,61 @@
/* Copyright 2020 joshajohnson 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS TRUE
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER TRUE
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO TRUE
#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_left_handed(
KC_MUTE, KC_MPLY,
KC_PMNS, KC_PAST, KC_PSLS, MO_NLCK,
KC_P7, KC_P8, KC_P9,
KC_PPLS, KC_P4, KC_P5, KC_P6,
KC_P1, KC_P2, KC_P3,
KC_PENT, KC_PDOT, KC_P0
),
[1] = LAYOUT_left_handed(
RESET, _______,
RGB_TOG, RGB_RMOD, RGB_MOD, _______,
_______, RGB_VAD, RGB_VAI, _______,
RGB_HUD, RGB_HUI, _______,
_______, RGB_SAD, RGB_SAI, _______,
_______, _______
)
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_MNXT);
} else {
tap_code(KC_MPRV);
}
}
}

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@ -0,0 +1,66 @@
/* Copyright 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS TRUE
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER TRUE
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO TRUE
#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
[0] = LAYOUT_right_handed(
KC_MUTE, KC_MPLY,
MO_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_P0, KC_PDOT, KC_PENT
),
[1] = LAYOUT_right_handed(
RESET, _______,
RGB_TOG, RGB_RMOD, RGB_MOD, _______,
_______, RGB_VAD, RGB_VAI,
_______, RGB_HUD, RGB_HUI, _______,
_______, RGB_SAD, RGB_SAI,
_______, _______, _______
)
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_MNXT);
} else {
tap_code(KC_MPRV);
}
}
}

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@ -10,16 +10,18 @@ BOOTLOADER = stm32-dfu
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
ENCODER_ENABLE = yes ENCODER_ENABLE = yes
# Enter lower-power sleep mode when on the ChibiOS idle thread # Enter lower-power sleep mode when on the ChibiOS idle thread