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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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// If you need more program area, try select and reduce rgblight modes to use.
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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@ -27,8 +27,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
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_________________QWERTY_L4_________________, KC_MINS, KC_EQL, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________ \
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_________________QWERTY_L5_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R5_________________ \
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),
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),
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#ifndef GAMELAYER_DISABLE
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#ifndef GAMELAYER_DISABLE
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@ -36,8 +36,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
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___________________GAME_L4_________________, KC_MINS, KC_EQL, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________ \
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___________________GAME_L5_________________, KC_LBRC, KC_RBRC, ___________________GAME_R5_________________ \
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),
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),
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#endif
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#endif
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@ -29,3 +29,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 8
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#define RGB_MATRIX_SPD_STEP 8
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#endif
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#endif
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#define ENCODER_RESOLUTION 2
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@ -5,7 +5,8 @@ RGBLIGHT_ENABLE = no # Enable global lighting effects. Do not ena
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RGBLIGHT_ANIMATIONS = no # LED animations
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RGBLIGHT_ANIMATIONS = no # LED animations
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LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
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LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
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RGB_MATRIX_ENABLE = WS2812 # Enable per-key coordinate based RGB effects. Do not enable with RGBlight
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RGB_MATRIX_ENABLE = WS2812 # Enable per-key coordinate based RGB effects. Do not enable with RGBlight
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FULLHAND_ENABLE = yes # Enables the additional 24 Full Hand LEDs
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FULLHAND_ENABLE = no # Enables the additional 24 Full Hand LEDs
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SF_ENABLE = no # Enables the additional 38 Starfighter LEDs
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# Misc
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# Misc
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OLED_DRIVER_ENABLE = yes # Enable the OLED Driver
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OLED_DRIVER_ENABLE = yes # Enable the OLED Driver
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@ -17,9 +17,10 @@
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#undef RGB_MATRIX_KEYRELEASES
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#undef RGB_MATRIX_KEYRELEASES
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#undef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#undef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#else
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#else
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#define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_KEYPRESSES
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#undef RGB_MATRIX_KEYRELEASES
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# undef RGB_MATRIX_KEYRELEASES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define ENABLE_TYPING_HEATMAP_DISTANCE_CHECK
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#endif
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#endif
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// No need for the single versions when multi performance isn't a problem =D
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// No need for the single versions when multi performance isn't a problem =D
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@ -68,7 +68,7 @@
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/* LOWER Layout
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/* LOWER Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* ,-----------------------------------------. ,-----------------------------------------.
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* | |RGBMD |RGBRMD|RGBTOG| | | | | | | | | |
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* | |RGBMD |RGBRMD|RGBTOG| | | | | | | SLCK | NLCK | DEL |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | SPDI | SAI | VAI | HUI | RESET| | | | | 7 | 8 | 9 | |
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* | SPDI | SAI | VAI | HUI | RESET| | | | | 7 | 8 | 9 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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@ -37,7 +37,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record)
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reset_keyboard();
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reset_keyboard();
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}
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}
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return false;
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return false;
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#ifdef RGB_MATRIX_TOG_LAYERS
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#if defined(RGB_MATRIX_TOG_LAYERS) && defined(RGB_ENABLE)
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case RGB_TOG:
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case RGB_TOG:
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if (record->event.pressed) {
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if (record->event.pressed) {
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rgb_matrix_increase_flags();
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rgb_matrix_increase_flags();
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