[Keymap] Add userspace and personal keymaps (#7093)
* Add Planck keymap and custom keycodes to userspace * Add Preonic keymap and extract common ortho layers and keycodes * Add Leaf60 WKL keymap * Add M60-A keymap * Add Levinson keymap * Fix links in personal readmes * Use flash target * Remove duplicate definition Co-Authored-By: fauxpark <fauxpark@gmail.com> * Remove superfluous line endings * Planck and preonic encoder should have the same behavior * Use higher level API Co-Authored-By: fauxpark <fauxpark@gmail.com> * Use layouts to reduce planck/levinson duplication * Update flash instructions for levinsonmaster
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/* Copyright 2019 Fox Lab
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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/* Copyright 2019 Fox Lab
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "mguterl.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_all(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
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HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
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ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(UTIL),
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KC_LALT, KC_LALT, KC_LGUI, SPC_UTL, SPC_UTL, SPC_UTL, KC_RALT, MO(1), KC_RGUI, KC_RCTL),
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[_GAMING] = LAYOUT_all(
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______),
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[_UTIL] = LAYOUT_all(
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RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
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TG_GAME, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______,
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_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
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};
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# Michael Guterl's Leaf60 WKL Layout
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Check out my [userspace](/users/mguterl) for the custom keycodes that are used
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in keymap.c.
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This is a pretty standard 60% WKL layout. I add a couple of layers to add
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some conveniences and add vimkeys for navigation.
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```sh
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make foxlab/leaf60/universal:mguterl:flash
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```
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#pragma once
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PREONIC_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "muse.h"
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#include "mguterl.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |HypTab| Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |EscCtl| A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | GESC | Ctrl | Alt | GUI |Lower |SpcUtl|SpcUtl|Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_preonic_grid( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT,
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KC_GESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPC_UTL, SPC_UTL, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/*
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* Gaming is very similar to Qwerty. Certain features from Qwerty are disable
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* for better gaming experience.
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*/
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[_GAMING] = LAYOUT_preonic_grid( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_ESC, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______
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),
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/*
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* Util is accessed by holding Space. The Util layer contains vimkeys and
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* shortcuts that I find myself needing often.
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*/
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[_UTIL] = LAYOUT_preonic_grid( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, GUI_1, GUI_2, GUI_3, GUI_4, GUI_5, GUI_6, GUI_7, GUI_8, GUI_9, GUI_0, _______,
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_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, GO_BACK, GO_FWD, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Colemak
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | R | S | T | D | H | N | E | I | O | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = LAYOUT_preonic_grid( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
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KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Dvorak
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | O | E | U | I | D | H | T | N | S | / |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_DVORAK] = LAYOUT_preonic_grid( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL,
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT,
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BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_preonic_grid( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | | |Pg Up |Pg Dn | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_preonic_grid( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, _______, _______,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGUP, KC_PGDN, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |ToGame| Reset| | | | | | | | | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_preonic_grid( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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TG_GAME, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL,
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______,
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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|
||||
|
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};
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|
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case BACKLIT:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_step();
|
||||
#endif
|
||||
#ifdef __AVR__
|
||||
writePinLow(E6);
|
||||
#endif
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
#ifdef __AVR__
|
||||
writePinHigh(E6);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
bool muse_mode = false;
|
||||
uint8_t last_muse_note = 0;
|
||||
uint16_t muse_counter = 0;
|
||||
uint8_t muse_offset = 70;
|
||||
uint16_t muse_tempo = 50;
|
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (muse_mode) {
|
||||
if (IS_LAYER_ON(_RAISE)) {
|
||||
if (clockwise) {
|
||||
muse_offset++;
|
||||
} else {
|
||||
muse_offset--;
|
||||
}
|
||||
} else {
|
||||
if (clockwise) {
|
||||
muse_tempo+=1;
|
||||
} else {
|
||||
muse_tempo-=1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (clockwise) {
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
tap_code(KC_MS_WH_DOWN);
|
||||
#else
|
||||
tap_code(KC_PGDN);
|
||||
#endif
|
||||
} else {
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
tap_code(KC_MS_WH_UP);
|
||||
#else
|
||||
tap_code(KC_PGUP);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dip_switch_update_user(uint8_t index, bool active) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
if (active) {
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (active) {
|
||||
muse_mode = true;
|
||||
} else {
|
||||
muse_mode = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (muse_mode) {
|
||||
if (muse_counter == 0) {
|
||||
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
|
||||
if (muse_note != last_muse_note) {
|
||||
stop_note(compute_freq_for_midi_note(last_muse_note));
|
||||
play_note(compute_freq_for_midi_note(muse_note), 0xF);
|
||||
last_muse_note = muse_note;
|
||||
}
|
||||
}
|
||||
muse_counter = (muse_counter + 1) % muse_tempo;
|
||||
} else {
|
||||
if (muse_counter) {
|
||||
stop_all_notes();
|
||||
muse_counter = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool music_mask_user(uint16_t keycode) {
|
||||
switch (keycode) {
|
||||
case RAISE:
|
||||
case LOWER:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
# Michael Guterl's Preonic Layout
|
||||
|
||||
I have a very similar [keymap](/keyboards/planck/keymaps/mguterl) for my
|
||||
Planck.
|
||||
|
||||
Check out my [userspace](/users/mguterl) for the custom keycodes that are used
|
||||
in keymap.c.
|
||||
|
||||
At a very high level I use 4 layers:
|
||||
|
||||
* Qwerty - Letters
|
||||
* Util - Vimkeys for navigation and other convenient things
|
||||
* Raise - Numbers and F keys
|
||||
* Lower - Symbols
|
||||
|
||||
```sh
|
||||
make preonic/rev3:mguterl:flash
|
||||
```
|
|
@ -0,0 +1 @@
|
|||
SRC += muse.c
|
|
@ -0,0 +1,82 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
|
||||
#define QWER 0
|
||||
#define GAMING 1
|
||||
#define HHKB 2
|
||||
#define UTIL 3
|
||||
#define LIGHTING 4
|
||||
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
|
||||
#define TG_GAME TG(GAMING)
|
||||
|
||||
enum custom_keycodes {
|
||||
FN_HHKB = SAFE_RANGE,
|
||||
FN_UTIL
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record)
|
||||
{
|
||||
switch(keycode) {
|
||||
case FN_HHKB:
|
||||
if (record->event.pressed) {
|
||||
layer_on(2);
|
||||
update_tri_layer(2, 3, 4);
|
||||
} else {
|
||||
layer_off(2);
|
||||
update_tri_layer(2, 3, 4);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case FN_UTIL:
|
||||
if (record->event.pressed) {
|
||||
layer_on(3);
|
||||
update_tri_layer(2, 3, 4);
|
||||
} else {
|
||||
layer_off(3);
|
||||
update_tri_layer(2, 3, 4);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[QWER] = LAYOUT_60_hhkb(
|
||||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
|
||||
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN_HHKB,
|
||||
KC_LALT, KC_LGUI, LT(UTIL, KC_SPC), KC_RGUI, FN_UTIL),
|
||||
|
||||
[GAMING] = LAYOUT_60_hhkb(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_SPC, _______, _______),
|
||||
|
||||
[HHKB] = LAYOUT_60_hhkb(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
|
||||
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, _______,
|
||||
_______, KC_VOLD, KC_VOLU, KC_MUTE, KC_EJCT, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______,
|
||||
_______, _______, _______, _______, _______),
|
||||
|
||||
[UTIL] = LAYOUT_60_hhkb(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______,
|
||||
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______),
|
||||
|
||||
[LIGHTING] = LAYOUT_60_hhkb(
|
||||
RESET, EF_DEC, EF_INC, H1_DEC, H1_INC, H2_DEC, H2_INC, _______, _______, _______, _______, BR_DEC, BR_INC, _______, _______,
|
||||
TG_GAME, _______, _______, S1_DEC, S1_INC, S2_DEC, S2_INC, _______, _______, _______, _______, ES_DEC, ES_INC, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______),
|
||||
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
# Michael Guterl's M60-A Layout
|
||||
|
||||
Check out my [userspace](/users/mguterl) for the custom keycodes that are used
|
||||
in keymap.c.
|
||||
|
||||
This is a pretty standard HHKB layout. I add a couple of layers to add
|
||||
some conveniences and add vimkeys for navigation.
|
||||
|
||||
If you flash a layout without RESET then you can unplug the keyboard, hold
|
||||
spacebar and escape, and then plug the keyboard back. This sequence of
|
||||
actions will allow you to flash the keyboard.
|
||||
|
||||
```sh
|
||||
make wilba_tech/rama_works_m60a:mguterl:flash
|
||||
```
|
|
@ -0,0 +1 @@
|
|||
DYNAMIC_KEYMAP_ENABLE = no
|
|
@ -0,0 +1,39 @@
|
|||
#pragma once
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
#define STARTUP_SONG SONG(PLANCK_SOUND)
|
||||
// #define STARTUP_SONG SONG(NO_SOUND)
|
||||
|
||||
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
|
||||
SONG(COLEMAK_SOUND), \
|
||||
SONG(DVORAK_SOUND) \
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* MIDI options
|
||||
*/
|
||||
|
||||
/* Prevent use of disabled MIDI features in the keymap */
|
||||
//#define MIDI_ENABLE_STRICT 1
|
||||
|
||||
/* enable basic MIDI features:
|
||||
- MIDI notes can be sent when in Music mode is on
|
||||
*/
|
||||
|
||||
#define MIDI_BASIC
|
||||
|
||||
/* enable advanced MIDI features:
|
||||
- MIDI notes can be added to the keymap
|
||||
- Octave shift and transpose
|
||||
- Virtual sustain, portamento, and modulation wheel
|
||||
- etc.
|
||||
*/
|
||||
//#define MIDI_ADVANCED
|
||||
|
||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
|
||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2
|
||||
|
||||
// Most tactile encoders have detents every 4 stages
|
||||
#define ENCODER_RESOLUTION 4
|
||||
|
|
@ -0,0 +1,352 @@
|
|||
/* Copyright 2015-2017 Jack Humbert
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "muse.h"
|
||||
#include "mguterl.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Qwerty
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* |HypTab| Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* |EscCtl| A | S | D | F | G | H | J | K | L | ; | " |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | GESC | Ctrl | Alt | GUI |Lower |SpcUtl|SpcUtl|Raise | Left | Down | Up |Right |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_QWERTY] = LAYOUT_ortho_4x12(
|
||||
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
||||
ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT,
|
||||
KC_GESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPC_UTL, SPC_UTL, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
||||
),
|
||||
|
||||
/*
|
||||
* Gaming is very similar to Qwerty. Certain features from Qwerty are disable
|
||||
* for better gaming experience.
|
||||
*/
|
||||
[_GAMING] = LAYOUT_ortho_4x12(
|
||||
KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
KC_ESC, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
/*
|
||||
* Util is accessed by holding Space. The Util layer contains vimkeys and
|
||||
* shortcuts that I find myself needing often.
|
||||
*/
|
||||
[_UTIL] = LAYOUT_ortho_4x12( \
|
||||
_______, GUI_1, GUI_2, GUI_3, GUI_4, GUI_5, GUI_6, GUI_7, GUI_8, GUI_9, GUI_0, _______,
|
||||
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, GO_BACK, GO_FWD, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
/* Colemak
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_COLEMAK] = LAYOUT_ortho_4x12(
|
||||
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
|
||||
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
|
||||
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
||||
),
|
||||
|
||||
/* Dvorak
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_DVORAK] = LAYOUT_ortho_4x12(
|
||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
|
||||
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
|
||||
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
|
||||
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
||||
),
|
||||
|
||||
/* Lower
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | Next | Vol- | Vol+ | Play |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_LOWER] = LAYOUT_ortho_4x12(
|
||||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
|
||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
|
||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
|
||||
),
|
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | | |Pg Up |Pg Dn | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | Next | Vol- | Vol+ | Play |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_RAISE] = LAYOUT_ortho_4x12(
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, _______, _______,
|
||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGUP, KC_PGDN, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
|
||||
),
|
||||
|
||||
/* Plover layer (http://opensteno.org)
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | # | # | # | # | # | # | # | # | # | # | # | # |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | S | T | P | H | * | * | F | P | L | T | D |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | S | K | W | R | * | * | R | B | G | S | Z |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Exit | | | A | O | | E | U | | | |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_PLOVER] = LAYOUT_ortho_4x12(
|
||||
KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
|
||||
XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
|
||||
XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
|
||||
),
|
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* v------------------------RGB CONTROL--------------------v
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* |ToGame| Reset|Debug | RGB |RGBMOD| HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-| Del |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | |MUSmod|Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|TermOn|TermOf| | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_ADJUST] = LAYOUT_ortho_4x12(
|
||||
TG_GAME, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
|
||||
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
|
||||
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
|
||||
};
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float plover_song[][2] = SONG(PLOVER_SOUND);
|
||||
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
|
||||
#endif
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
print("mode just switched to qwerty and this is a huge string\n");
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case BACKLIT:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_step();
|
||||
#endif
|
||||
#ifdef KEYBOARD_planck_rev5
|
||||
writePinLow(E6);
|
||||
#endif
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
#ifdef KEYBOARD_planck_rev5
|
||||
writePinHigh(E6);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case PLOVER:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(plover_song);
|
||||
#endif
|
||||
layer_off(_RAISE);
|
||||
layer_off(_LOWER);
|
||||
layer_off(_ADJUST);
|
||||
layer_on(_PLOVER);
|
||||
if (!eeconfig_is_enabled()) {
|
||||
eeconfig_init();
|
||||
}
|
||||
keymap_config.raw = eeconfig_read_keymap();
|
||||
keymap_config.nkro = 1;
|
||||
eeconfig_update_keymap(keymap_config.raw);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case EXT_PLV:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_gb_song);
|
||||
#endif
|
||||
layer_off(_PLOVER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool muse_mode = false;
|
||||
uint8_t last_muse_note = 0;
|
||||
uint16_t muse_counter = 0;
|
||||
uint8_t muse_offset = 70;
|
||||
uint16_t muse_tempo = 50;
|
||||
|
||||
void encoder_update(bool clockwise) {
|
||||
if (muse_mode) {
|
||||
if (IS_LAYER_ON(_RAISE)) {
|
||||
if (clockwise) {
|
||||
muse_offset++;
|
||||
} else {
|
||||
muse_offset--;
|
||||
}
|
||||
} else {
|
||||
if (clockwise) {
|
||||
muse_tempo+=1;
|
||||
} else {
|
||||
muse_tempo-=1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (clockwise) {
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
tap_code(KC_MS_WH_DOWN);
|
||||
#else
|
||||
tap_code(KC_PGDN);
|
||||
#endif
|
||||
} else {
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
tap_code(KC_MS_WH_UP);
|
||||
#else
|
||||
tap_code(KC_PGUP);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dip_switch_update_user(uint8_t index, bool active) {
|
||||
switch (index) {
|
||||
case 0: {
|
||||
#ifdef AUDIO_ENABLE
|
||||
static bool play_sound = false;
|
||||
#endif
|
||||
if (active) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (play_sound) { PLAY_SONG(plover_song); }
|
||||
#endif
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (play_sound) { PLAY_SONG(plover_gb_song); }
|
||||
#endif
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
#ifdef AUDIO_ENABLE
|
||||
play_sound = true;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
if (active) {
|
||||
muse_mode = true;
|
||||
} else {
|
||||
muse_mode = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (muse_mode) {
|
||||
if (muse_counter == 0) {
|
||||
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
|
||||
if (muse_note != last_muse_note) {
|
||||
stop_note(compute_freq_for_midi_note(last_muse_note));
|
||||
play_note(compute_freq_for_midi_note(muse_note), 0xF);
|
||||
last_muse_note = muse_note;
|
||||
}
|
||||
}
|
||||
muse_counter = (muse_counter + 1) % muse_tempo;
|
||||
} else {
|
||||
if (muse_counter) {
|
||||
stop_all_notes();
|
||||
muse_counter = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool music_mask_user(uint16_t keycode) {
|
||||
switch (keycode) {
|
||||
case RAISE:
|
||||
case LOWER:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
# Michael Guterl's Ortho 4x12 Layout
|
||||
|
||||
I use this layout for both my Planck and Levinson. I also have a very similar
|
||||
[keymap](/keyboards/preonic/keymaps/mguterl) for my Preonic.
|
||||
|
||||
Check out my [userspace](/users/mguterl) for the custom keycodes that are used
|
||||
in keymap.c.
|
||||
|
||||
At a very high level I use 4 layers:
|
||||
|
||||
* Qwerty - Letters
|
||||
* Util - Vimkeys for navigation and other convenient things
|
||||
* Raise - Numbers and F keys
|
||||
* Lower - Symbols
|
||||
|
||||
```sh
|
||||
make planck/rev5:mguterl:flash # For Planck rev5 or earlier and Planck Light
|
||||
make planck/rev6:mguterl:flash # For Planck rev6
|
||||
make keebio/levinson/rev2:mguterl:dfu # For Levinson rev2
|
||||
```
|
|
@ -0,0 +1 @@
|
|||
SRC += muse.c
|
|
@ -0,0 +1 @@
|
|||
#include "mguterl.h"
|
|
@ -0,0 +1,67 @@
|
|||
#pragma once
|
||||
#include "quantum.h"
|
||||
|
||||
#define LOWER MO(_LOWER)
|
||||
#define RAISE MO(_RAISE)
|
||||
|
||||
/* Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) */
|
||||
#define HPR_TAB ALL_T(KC_TAB)
|
||||
|
||||
/* Shift when held, Enter when tapped */
|
||||
#define SFT_ENT MT(MOD_RSFT, KC_ENT)
|
||||
|
||||
/* Activate util layer while holding space */
|
||||
#define SPC_UTL LT(_UTIL, KC_SPC)
|
||||
|
||||
/* Control when held, Escape when tapped */
|
||||
#define ESC_CTL MT(MOD_LCTL, KC_ESC)
|
||||
|
||||
/* Toggle gaming layer */
|
||||
#define TG_GAME TG(_GAMING)
|
||||
|
||||
/*
|
||||
* Make it easy to navigate back and forward in Chrome.
|
||||
*/
|
||||
#define GO_BACK LGUI(KC_LBRC)
|
||||
#define GO_FWD LGUI(KC_RBRC)
|
||||
|
||||
/*
|
||||
* When using a 40% layout, these keycodes make it easy to change tabs in apps
|
||||
* like Chrome and VSCode.
|
||||
*/
|
||||
#define GUI_1 LGUI(KC_1)
|
||||
#define GUI_2 LGUI(KC_2)
|
||||
#define GUI_3 LGUI(KC_3)
|
||||
#define GUI_4 LGUI(KC_4)
|
||||
#define GUI_5 LGUI(KC_5)
|
||||
#define GUI_6 LGUI(KC_6)
|
||||
#define GUI_7 LGUI(KC_7)
|
||||
#define GUI_8 LGUI(KC_8)
|
||||
#define GUI_9 LGUI(KC_9)
|
||||
#define GUI_0 LGUI(KC_0)
|
||||
|
||||
/*
|
||||
* Common layers and keycodes that are shared between Planck and Preonic
|
||||
*/
|
||||
enum ortho_layers {
|
||||
_QWERTY,
|
||||
_GAMING,
|
||||
_UTIL,
|
||||
_COLEMAK,
|
||||
_DVORAK,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_PLOVER,
|
||||
_ADJUST
|
||||
};
|
||||
|
||||
enum ortho_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
GAMING,
|
||||
UTIL,
|
||||
COLEMAK,
|
||||
DVORAK,
|
||||
PLOVER,
|
||||
BACKLIT,
|
||||
EXT_PLV
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
Copyright 2019 Michael Guterl michael@diminishing.org @mguterl
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
@ -0,0 +1 @@
|
|||
SRC += mguterl.c
|
Loading…
Reference in New Issue