[Keyboard] Leafcutterlabs (#11464)

* add support for bigknob

Add support for bigknob macropad

* corrected files

* Apply suggestions from code review

Co-authored-by: Joel Challis <git@zvecr.com>

* corrected tap dance

* Update config.h

* correct image link

* Apply suggestions from code review

Co-authored-by: Ryan <fauxpark@gmail.com>

* added GPL headers

* Update readme.md

* update rules to disable tap dance

* remove tap dance

* Update rules.mk

trying to get to pass travis test

* Update rules.mk

remove tap dance

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
daktil_manuform
Craig Gardner 2021-01-19 18:51:33 -08:00 committed by GitHub
parent c0728bd189
commit d28d474dc0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 56 additions and 73 deletions

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@ -1,16 +1,17 @@
/* Copyright 2021 Craig Gardner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bigknob.h"
/* Copyright 2021 Craig Gardner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bigknob.h"

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@ -13,6 +13,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"

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@ -1,18 +1,20 @@
/* Copyright 2021 Craig Gardner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
@ -54,4 +56,4 @@
/* ws2812 RGB LED */
#define RGB_DI_PIN C7 //D3 - underglow C7 - backlight
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 5 // Number of LEDs
#define RGBLED_NUM 5 // Number of LEDs

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@ -1,24 +1,22 @@
/* Copyright 2021 Craig Gardner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Copyright 2021 Craig Gardner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE
};
#define _MAIN 0
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
@ -30,27 +28,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
}
}
enum {
TD_RGB = 0
};
void dance_rgb_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
tap_code(KC_MNXT);
} else if (state->count == 2) {
rgblight_toggle();
} else if (state->count == 3) {
rgblight_step();
}
}
//All tap dance functions would go here. Only showing this one.
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_RGB] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_rgb_finished, NULL)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
[_BASE] = LAYOUT(
KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP, TD(TD_RGB)
[_MAIN] = LAYOUT(
KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP, KC_MNXT
)
};
};