Merge remote-tracking branch 'origin/master' into develop

master
QMK Bot 2022-07-19 15:43:59 +00:00
commit d0c095eec2
8 changed files with 597 additions and 0 deletions

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/* Copyright 2022 CyanDuck
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device properties */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x9CE3
#define DEVICE_VER 0x0001
#define MANUFACTURER CyanDuck
#define PRODUCT Waterfowl
/* Key matrix size */
/* Rows are doubled up */
#define MATRIX_ROWS 8
#define MATRIX_COLS 5
// Wiring
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1 }
// COL2ROW, ROW2COL
#define DIODE_DIRECTION COL2ROW
// Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed
#define DEBOUNCE 5
// Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
#define SOFT_SERIAL_PIN D2
#define OLED_DISPLAY_128X64
#define SPLIT_MODS_ENABLE
#define SPLIT_WPM_ENABLE
#define SPLIT_USB_DETECT
// Encoders
#define ENCODERS_PAD_A { B4, B3 }
#define ENCODERS_PAD_B { B5, B2 }
#define ENCODER_RESOLUTIONS { 4, 2 }
// Tapping term
#define TAPPING_TERM 200

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{
"keyboard_name": "Waterfowl",
"url": "",
"maintainer": "JW2586",
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":1},
{"x":1, "y":0.25},
{"x":2, "y":0},
{"x":3, "y":0.375},
{"x":4, "y":0.5},
{"x":9, "y":0.5},
{"x":10, "y":0.375},
{"x":11, "y":0},
{"x":12, "y":0.25},
{"x":13, "y":1},
{"x":0, "y":2},
{"x":1, "y":1.25},
{"x":2, "y":1},
{"x":3, "y":1.375},
{"x":4, "y":1.5},
{"x":9, "y":1.5},
{"x":10, "y":1.375},
{"x":11, "y":1},
{"x":12, "y":1.25},
{"x":13, "y":2},
{"x":0, "y":3},
{"x":1, "y":2.25},
{"x":2, "y":2},
{"x":3, "y":2.375},
{"x":4, "y":2.5},
{"x":9, "y":2.5},
{"x":10, "y":2.375},
{"x":11, "y":2},
{"x":12, "y":2.25},
{"x":13, "y":3},
{"x":2, "y":3.5},
{"x":3.5, "y":3.5},
{"x":4.5, "y":3.7},
{"x":5.5, "y":4.1},
{"x":5.5, "y":2.5},
{"x":7.5, "y":2.5},
{"x":7.5, "y":4.1},
{"x":8.5, "y":3.7},
{"x":9.5, "y":3.5},
{"x":11, "y":3.5}
]
}
}
}

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/* Copyright 2022 CyanDuck
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_COLEMAKDH,
_NAVNUM,
_SYM,
_FUNC,
_GAME
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak-DH
*
* ,----------------------------------. ,----------------------------------.
* | Q | W | F | P | B | | J | L | U | Y | ; |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | R | S | T | G | | M | N | E | I | O |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | Z | X | C | D | V | | 2 | | 3 | | K | H | , | . | / |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | DEL | SPACE | TAB | | TO(0) | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_COLEMAKDH] = LAYOUT(
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_A, MT(MOD_LALT, KC_R), MT(MOD_LCTL, KC_S), MT(MOD_LSFT, KC_T), KC_G, KC_M, MT(MOD_LSFT, KC_N), MT(MOD_LCTL, KC_E), MT(MOD_LALT, KC_I), KC_O,
KC_Z, KC_X, KC_C, MT(MOD_LGUI, KC_D), KC_V, KC_K, MT(MOD_LGUI, KC_H), KC_COMM, KC_DOT, KC_SLSH,
KC_1, LT(3,KC_DEL), LT(1,KC_SPC), KC_TAB, KC_2, KC_3, TO(0), KC_BSPC, LT(2,KC_ENT), KC_4
),
/* NAVNUM
*
* ,----------------------------------. ,----------------------------------.
* | ESC | PgUp | UP | PgDn | TO(4)| | / | 7 | 8 | 9 | - |
* |------+------+------+------+------| |------+------+------+------+------|
* | Home | Left | Down | Right| End | | = | 4 | 5 | 6 | + |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | | | INS | TO(2)| | | 2 | | 3 | | 0 | 1 | 2 | 3 | * |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | DEL | SPACE | MO(3)| | TO(0) | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_NAVNUM] = LAYOUT(
KC_ESC, KC_PGUP, KC_UP, KC_PGDN, TO(4), KC_SLSH, KC_7, KC_8, KC_9, KC_MINS,
KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS,
KC_NO, KC_NO, KC_INS, TO(2), KC_NO, KC_0, KC_1, KC_2, KC_3, KC_ASTR,
KC_1, LT(3,KC_DEL), LT(1,KC_SPC), KC_ESC, KC_2, KC_3, TO(0), KC_BSPC, LT(2,KC_ENT), KC_4
),
/* SYM
*
* ,----------------------------------. ,----------------------------------.
* | % | @ | [ | ] | \ | | ¦ | ¬ | ^ | | |
* |------+------+------+------+------| |------+------+------+------+------|
* | # | ! | ( | ) | | | | _ | ' | " | ~ | ` |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | $ | £ | { | } | & | | 2 | | 3 | | TO(1)| | | | |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | DEL | SPACE | TAB | | TO(0) | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_SYM] = LAYOUT(
KC_PERC, S(KC_QUOT), KC_LBRC, KC_RBRC, KC_NUBS, RALT(KC_GRV), S(KC_GRV), KC_CIRC, KC_NO, KC_NO,
KC_NONUS_HASH, KC_EXLM, KC_LPRN, KC_RPRN, S(KC_NUBS), KC_UNDS, KC_QUOT, S(KC_2), S(KC_NUHS), KC_GRV,
KC_DLR, S(KC_3), KC_LCBR, KC_RCBR, KC_AMPR, TO(1), KC_NO, KC_NO, KC_NO, KC_NO,
KC_1, LT(3,KC_DEL), LT(1,KC_SPC), KC_TAB, KC_2, KC_3, TO(0), KC_BSPC, LT(2,KC_ENT), KC_4
),
/* FUNC
*
* ,----------------------------------. ,----------------------------------.
* | | | | | | | | F7 | F8 | F9 | F11 |
* |------+------+------+------+------| |------+------+------+------+------|
* | | | | | | | | F4 | F5 | F6 | F12 |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | Reset| | | | | | 2 | | 3 | | F10 | F1 | F2 | F3 | F13 |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | DEL | SPACE | TAB | | TO(0) | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_FUNC] = LAYOUT(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F11,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F4, KC_F5, KC_F6, KC_F12,
RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_F10, KC_F1, KC_F2, KC_F3, KC_F13,
KC_1, LT(3,KC_DEL), LT(1,KC_SPC), KC_TAB, KC_2, KC_3, TO(0), KC_BSPC, LT(2,KC_ENT), KC_4
),
/* GAME
*
* ,----------------------------------. ,----------------------------------.
* | ESC | Q | W | E | R | | | | | | |
* |------+------+------+------+------| |------+------+------+------+------|
* |Shift | A | S | D | F | | | | | | |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | Ctrl | Z | X | C | V | | 2 | | 3 | | | | | | |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | T | SPACE | TAB | | TO(0) | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_GAME] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_1, KC_T, KC_SPC, KC_TAB, KC_2, KC_3, TO(0), KC_BSPC, LT(2,KC_ENT), KC_4
),
};

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/* Copyright 2022 CyanDuck
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_QWERTY,
_NAVNUM,
_SYM,
_FUNC,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
*
* ,----------------------------------. ,----------------------------------.
* | Q | W | E | R | T | | Y | U | I | O | P |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | S | D | F | G | | H | J | K | L | ; |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | Z | X | C | V | B | | 2 | | 3 | | N | M | , | . | / |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | DEL | SPACE | TAB | | ESC | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_QWERTY] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
MT(MOD_LGUI, KC_A), MT(MOD_LALT, KC_S), MT(MOD_LCTL, KC_D), MT(MOD_LSFT, KC_F), KC_G, KC_H, MT(MOD_LSFT, KC_J), MT(MOD_LCTL, KC_K), MT(MOD_LALT, KC_L), MT(MOD_LGUI, KC_SCLN),
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_1, LT(3,KC_DEL), LT(1,KC_SPC), KC_TAB, KC_2, KC_3, KC_ESC, KC_BSPC, LT(2,KC_ENT), KC_4
),
/* NAVNUM
*
* ,----------------------------------. ,----------------------------------.
* | | PgUp | UP | PgDn | | | / | 7 | 8 | 9 | - |
* |------+------+------+------+------| |------+------+------+------+------|
* | Home | Left | Down | Right| End | | = | 4 | 5 | 6 | + |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | | | INS | | | | 2 | | 3 | | 0 | 1 | 2 | 3 | * |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | DEL | SPACE | MO(3)| | ESC | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_NAVNUM] = LAYOUT(
KC_NO, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_SLSH, KC_7, KC_8, KC_9, KC_MINS,
KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS,
KC_NO, KC_NO, KC_INS, KC_NO, KC_NO, KC_0, KC_1, KC_2, KC_3, KC_ASTR,
KC_1, LT(3,KC_DEL), LT(1,KC_SPC), KC_TAB, KC_2, KC_3, KC_ESC, KC_BSPC, LT(2,KC_ENT), KC_4
),
/* SYM
*
* ,----------------------------------. ,----------------------------------.
* | % | @ | [ | ] | \ | | ¦ | ¬ | ^ | | |
* |------+------+------+------+------| |------+------+------+------+------|
* | # | ! | ( | ) | | | | _ | ' | " | ~ | ` |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | $ | £ | { | } | & | | 2 | | 3 | | | | | | |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | DEL | SPACE | TAB | | ESC | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_SYM] = LAYOUT(
KC_PERC, S(KC_QUOT), KC_LBRC, KC_RBRC, KC_NUBS, RALT(KC_GRV), S(KC_GRV), KC_CIRC, KC_NO, KC_NO,
KC_NONUS_HASH, KC_EXLM, KC_LPRN, KC_RPRN, S(KC_NUBS), KC_UNDS, KC_QUOT, S(KC_2), S(KC_NUHS), KC_GRV,
KC_DLR, S(KC_3), KC_LCBR, KC_RCBR, KC_AMPR, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_1, LT(3,KC_DEL), LT(1,KC_SPC), KC_TAB, KC_2, KC_3, KC_ESC, KC_BSPC, LT(2,KC_ENT), KC_4
),
/* FUNC
*
* ,----------------------------------. ,----------------------------------.
* | | | | | | | | F7 | F8 | F9 | F11 |
* |------+------+------+------+------| |------+------+------+------+------|
* | | | | | | | | F4 | F5 | F6 | F12 |
* |------+------+------+------+------| ,-----. ,-----. |------+------+------+------+------|
* | Reset| | | | | | 2 | | 3 | | F10 | F1 | F2 | F3 | F13 |
* `----------------------------------' `-----' `-----' `----------------------------------'
* ,-----. ,--------------------. ,--------------------. ,-----.
* | 1 | | DEL | SPACE | TAB | | ESC | BS | ENTER | | 4 |
* `-----' `--------------------' `--------------------' `-----'
*/
[_FUNC] = LAYOUT(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F11,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F4, KC_F5, KC_F6, KC_F12,
RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_F10, KC_F1, KC_F2, KC_F3, KC_F13,
KC_1, LT(3,KC_DEL), LT(1,KC_SPC), KC_TAB, KC_2, KC_3, KC_ESC, KC_BSPC, LT(2,KC_ENT), KC_4
),
};

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# Waterfowl
The Waterfowl is a 36-key split keyboard inspired by the Kyria and Arch-36.
* Keyboard Maintainer: [CyanDuck](https://github.com/JW2586)
* Hardware Supported: Pro Micro 5V/16MHz and compatible.
Make example for this keyboard (after setting up your build environment):
make waterfowl:default
Example of flashing this keyboard:
make waterfowl:default:flash
Enter the bootloader by:
- Press the key mapped to reset (bottom left key in FUNC layer/layer 3)
- Press the reset button on the PCB
- Connect GND and RST pins on pro micro
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
OLED_ENABLE = yes # Enables the use of OLED displays
OLED_DRIVER = SSD1306 # Specifies the type of OLED
SPLIT_KEYBOARD = yes # Enables split functionality
ENCODER_ENABLE = yes # Enables the encoders

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/* Copyright 2022 CyanDuck
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "waterfowl.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
if (index == 0) { // Left roller
if (clockwise) {
tap_code(KC_MS_WH_DOWN);
} else {
tap_code(KC_MS_WH_UP);
}
} else if (index == 1) { // Left encoder
if (clockwise) {
tap_code16(S(KC_TAB));
} else {
tap_code(KC_TAB);
}
} else if (index == 2) { // Right roller
if (clockwise) {
tap_code16(S(KC_MS_WH_DOWN));
} else {
tap_code16(S(KC_MS_WH_UP));
}
} else if (index == 3) { // Right encoder
if (clockwise) {
tap_code(KC_RIGHT);
} else {
tap_code(KC_LEFT);
}
}
return true;
}
#endif
#ifdef OLED_ENABLE
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
if (is_keyboard_master() && is_keyboard_left()) {
return OLED_ROTATION_90;
} else {
return OLED_ROTATION_270;
}
}
bool oled_task_kb(void) {
if (!oled_task_user()) {
return false;
}
if (is_keyboard_master()) {
// Host Keyboard Layer Status
oled_write_P(PSTR("LAYER:\n"), false);
oled_write_P(PSTR("\n"), false);
switch (get_highest_layer(layer_state)) {
case 0:
oled_write_P(PSTR("DEFAULT\n\n\n\n"), false);
break;
case 3:
oled_write_P(PSTR("FUNCTION\n\n\n\n"), false);
break;
case 2:
oled_write_P(PSTR("SYMBOLS\n\n\n\n"), false);
break;
case 1:
oled_write_P(PSTR("NAVIGATIONAND\nNUMBERS\n"), false);
break;
default:
oled_write_ln_P(PSTR("Undefined"), false);
}
} else {
static const char PROGMEM my_logo[] = {
// Paste the code from the previous step below this line!
// 'waterfowl for OLED', 64x128px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
oled_write_raw_P(my_logo, sizeof(my_logo));
}
return true;
}
#endif

View File

@ -0,0 +1,44 @@
/* Copyright 2022 CyanDuck
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, R04, R03, R02, R01, R00, \
L05, L06, L07, L08, L09, R09, R08, R07, R06, R05, \
L10, L11, L12, L13, L14, R14, R13, R12, R11, R10, \
L15, L16, L17, L18, L19, R19, R18, R17, R16, R15 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L05, L06, L07, L08, L09 }, \
{ L10, L11, L12, L13, L14 }, \
{ L15, L16, L17, L18, L19 }, \
{ R00, R01, R02, R03, R04 }, \
{ R05, R06, R07, R08, R09 }, \
{ R10, R11, R12, R13, R14 }, \
{ R15, R16, R17, R18, R19}, \
}