Merge remote-tracking branch 'origin/master' into develop
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cfab3e2d6e
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@ -326,7 +326,7 @@ bool process_combo_key_release(uint16_t combo_index, combo_t *combo, uint8_t key
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If you, for example, use multiple base layers for different key layouts, one for QWERTY, and another one for Colemak, you might want your combos to work from the same key positions on all layers. Defining the same combos again for another layout is redundant and takes more memory. The solution is to just check the keycodes from one layer.
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With `#define COMBO_ONLY_FROM_LAYER _LAYER_A` the combos' keys are always checked from layer `_LAYER_A` even though the active layer would be `_LAYER_B`.
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With `#define COMBO_ONLY_FROM_LAYER 0` in config.h, the combos' keys are always checked from layer `0`, even if other layers are active.
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## User callbacks
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@ -1,4 +0,0 @@
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// jotix ortho_4x12_layout config.h
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#define TAPPING_TOGGLE 2
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#define TAPPING_TERM 175
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@ -2,19 +2,17 @@
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enum layers {
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_QWERTY,
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_TCURSOR,
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_LOWER,
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_RAISE,
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_GAME,
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_NUMPAD,
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_MOUSE,
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_ADJUST,
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};
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#define TCURSOR TG(_TCURSOR)
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define GAME TG(_GAME)
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#define NUMPAD TG(_NUMPAD)
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#define MOUSE TG(_MOUSE)
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#define NUMPAD MO(_NUMPAD)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -26,7 +24,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_ENT,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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KC_LCTL,KC_LGUI,KC_LALT,KC_RALT,LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT
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KC_LCTL,KC_LGUI,KC_LALT,NUMPAD, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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),
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[_TCURSOR] = LAYOUT_ortho_4x12 (
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// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_UP, _______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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),
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@ -54,49 +64,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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),
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[_GAME] = LAYOUT_ortho_4x12 (
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// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_UP, _______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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),
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[_NUMPAD] = LAYOUT_ortho_4x12 (
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// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐
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NUMPAD ,_______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PMNS,_______,
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_______,KC_BTN1,KC_MS_U,KC_BTN2,KC_WH_U,_______,_______,KC_P7, KC_P8, KC_P9, KC_PMNS,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, KC_PPLS,_______,
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_______,KC_MS_L,KC_MS_D,KC_MS_R,KC_WH_D,_______,_______,KC_P4, KC_P5, KC_P6, KC_PPLS,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PSLS,KC_PENT,
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_______,_______,_______,_______,_______,_______,KC_NLCK,KC_P1, KC_P2, KC_P3, KC_PSLS,KC_PENT,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,KC_P0, KC_PDOT,KC_PAST,_______
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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),
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[_MOUSE] = LAYOUT_ortho_4x12 (
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// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐
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MOUSE, KC_BTN1,KC_MS_U,KC_BTN2,KC_WH_U,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,KC_MS_L,KC_MS_D,KC_MS_R,KC_WH_D,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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),
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[_ADJUST] = LAYOUT_ortho_4x12 (
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// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐
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_______,RESET ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______,RESET ,_______,_______,RGB_TOG,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,GAME ,_______,_______,_______,_______,_______,_______,
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_______,_______,RGB_SAI,RGB_SAD,_______,_______,RGB_HUI,RGB_HUD,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,NUMPAD, MOUSE, _______,_______,_______,_______,
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_______,_______,_______,_______,_______,RGB_VAI,RGB_VAD,_______,RGB_MOD,RGB_RMOD,TCURSOR,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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@ -104,10 +90,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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state = update_tri_layer_state(state, _NUMPAD, _RAISE, _ADJUST);
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#ifdef JOTANCK_LEDS
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writePin(JOTANCK_LED1, (get_highest_layer(state) == _MOUSE));
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writePin(JOTANCK_LED2, (get_highest_layer(state) == _NUMPAD));
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writePin(JOTANCK_LED2, (IS_LAYER_ON(_TCURSOR)));
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#endif
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return state;
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}
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@ -117,5 +102,8 @@ bool led_update_user(led_t led_state) {
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if (!led_state.num_lock) {
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tap_code(KC_NUMLOCK);
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}
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#ifdef JOTANCK_LEDS
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writePin(JOTANCK_LED1, led_state.caps_lock);
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#endif
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return true;
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}
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