Added Tanuki Keyboard (#2894)

* added tanuki

* updated definitions to new qmk standard

* complying with suggestions made by drashna

* update rulesfile

* used qmk template for readme file
daktil_thumb_popravljen
Pim Ostendorf 2018-05-05 19:47:32 +02:00 committed by Drashna Jaelre
parent 824e48f294
commit c9108f4b37
6 changed files with 340 additions and 0 deletions

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/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6464
#define DEVICE_VER 0x0001
#define MANUFACTURER Seth
#define PRODUCT Tanuki PCB version
#define DESCRIPTION Handwired 40% keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 11
#define MATRIX_COL_PINS { B3 , B2 , B6 , B5 , B4 , E6 , D7 , C6 , F4 , F5 , F6 }
#define MATRIX_ROW_PINS { F7 , B1 , D4 , D0 }
#define UNUSED_PINS
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define RGB_DI_PIN D1
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 5
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define TAPPING_TERM 200
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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#include QMK_KEYBOARD_H
#include "rgblight.h"
//Layer definitions
#define _BL 0
#define _DL 1
#define _UL 2
#define _GL 3
#define _BK 4
//other variables
int mCalled = 0;
bool blockToggle = false;
bool lRGB = true;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, TG(_GL), \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_SLSH, KC_ENT, \
KC_TAB, KC_ESC, KC_LCTL, KC_LALT, KC_COMMA, LT(_DL,KC_SPC), LT(_UL,KC_SPC), KC_DOT, KC_LGUI),
[_DL] = LAYOUT(
KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,\
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,\
KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_F1, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_UL] = LAYOUT(
KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, KC_PIPE, KC_BSLS, KC_PLUS, KC_UNDS, KC_MINS, KC_EQL, KC_DEL,\
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TRNS, \
KC_TRNS, KC_FN0, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_GRV, KC_TRNS, RGB_MOD, RGB_HUI, KC_TRNS, KC_TRNS, RGB_SAI, RGB_VAI),
[_GL] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_BK] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_FN1, KC_NO, KC_NO),
};
//KC_MPLY, KC_VOLU, KC_VOLD, KC_TRNS, KC_TRNS, KC_MNXT, KC_MPRV
//function to toggle the interactive rgb variable
bool toggleLayerRGB(void){
if(lRGB == true){
return false;
}
else{
return true;
}
}
void matrix_init_user(void){
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(0,10,255);
}
//check for layer and if there was a keypress change underglow lighting
void matrix_scan_kb(void){
if(lRGB == true)
{
//base layer
if(layer_state == 0x00000000 && mCalled == 1 ){
rgblight_sethsv(0,10,255);
mCalled = 0;
}
//down layer
else if(layer_state == 0x00000002 && mCalled == 1){
rgblight_sethsv(160,255,255);
mCalled = 0;
}
//up layer with rgb access blocked
else if(layer_state == 0x00000004 && mCalled == 1 && lRGB == true){
//blockToggle = true;
layer_state = 0x00000014;
rgblight_sethsv(180,255,255);
mCalled = 0;
}
//arrow cluster layer
else if(layer_state == 0x00000008 && mCalled == 1){
rgblight_sethsv(0,180,255);
mCalled = 0;
}
//if on blocked layer and the spacebar has been released reset to baselayer and set colours to white
else if(layer_state == 0x00000014 && blockToggle == true )
{
blockToggle = false;
layer_state = 0x00000000;
rgblight_sethsv(0,10,255);
}
}
}
//set mCalled to 1 when a button is pressed to make sure the leds aren't continuesly updated.
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
mCalled = 1;
//uncommenting the line below causes the lights to flicker when typing on the keyboard.
//rgblight_sethsv(0,255,0);
if(keycode == KC_FN0 && record->event.pressed){
//set the toggle and make sure to set the colour back to white
lRGB = toggleLayerRGB();
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(0,255,255);
layer_state =0x00000000;
return false;
}
//check if spacebar is released when on a different layer
if(keycode == KC_FN1){
if(record ->event.pressed){
}else{
blockToggle = true;
}
}
return true;
}

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# Tanuki
![Tanuki](https://github.com/SethSenpai/Tanuki/blob/master/Img/glamour1.jpg?raw=true)
The QMK firmware for the Tanuki 40% keyboard. The other files needed for construction can be found in the [Tanuki repo](https://github.com/SethSenpai/Tanuki).
Keyboard Maintainer: [SethSenpai](https://github.com/SethSenpai)
Hardware Supported: Tanuki pcb, pro micro
Hardware Availability: [Tanuki repo](https://github.com/SethSenpai/Tanuki)
Make example for this keyboard (after setting up your build environment):
make tanuki:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
BOOTLOADER=caterina
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE =yes # Enable keyboard underlight functionality (+4870)
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality (+1150)
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
TAP_DANCE_ENABLE = no
ifndef QUANTUM_DIR
include ../../Makefile
endif

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#include "tanuki.h"
#include "rgblight.h"
#include "config.h"
#include "rgblight.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
};

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#include "quantum.h"
// readability
#define XXX KC_NO
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, \
k30, k31, k32, k33, k34, k35, k36, k38, k39 \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a}, \
{k30, k31, k32, k33, k34, k35, k36, XXX, k38, k39, XXX} \
}