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@ -1,9 +1,7 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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// This is the default layout for the handwired/jotanck keyboard
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -12,14 +10,11 @@
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 3
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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static bool is_ctl_pressed;
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static bool is_esc_pressed;
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static bool is_bspc_pressed;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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@ -75,6 +70,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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[_ADJUST] = LAYOUT_ortho_4x12 (
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_______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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@ -95,26 +97,5 @@ layer_state_t layer_state_set_user(layer_state_t state) {
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break;
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};
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#endif
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return state;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_LCTL:
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is_ctl_pressed = record->event.pressed;
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break;
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case KC_ESC:
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is_esc_pressed = record->event.pressed;
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break;
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case KC_BSPC:
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is_bspc_pressed = record->event.pressed;
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break;
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};
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return true;
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}
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void matrix_scan_user(void) {
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if (is_ctl_pressed && is_esc_pressed && is_bspc_pressed) {
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reset_keyboard();
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}
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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@ -35,6 +35,6 @@ Make example for this keyboard (after setting up your build environment):
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![Default Keymap](https://i.imgur.com/xh7Dmd7.png)
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To reset the keyboard press Ctrl+Esc+BackSpace
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To reset the keyboard press Lower+Raise+Q
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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