Allow Combo feature to be enabled/disabled live (#6318)
* Add ability to enable/disable combos * Update documentation for Combo feature * Change keycodes for appeasement * Simplify combo_toggle function * Update names * Update combo docs to use tablesmaster
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@ -59,19 +59,12 @@ void process_combo_event(uint8_t combo_index, bool pressed) {
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switch(combo_index) {
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case ZC_COPY:
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if (pressed) {
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register_code(KC_LCTL);
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register_code(KC_C);
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unregister_code(KC_C);
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unregister_code(KC_LCTL);
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tap_code16(LCTL(KC_C));
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}
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break;
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case XV_PASTE:
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if (pressed) {
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register_code(KC_LCTL);
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register_code(KC_V);
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unregister_code(KC_V);
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unregister_code(KC_LCTL);
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tap_code16(LCTL(KC_V));
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}
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break;
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}
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@ -87,3 +80,24 @@ If you're using long combos, or even longer combos, you may run into issues with
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In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
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You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
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## Keycodes
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You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game.
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|Keycode |Description |
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|----------|---------------------------------|
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|`CMB_ON` |Turns on Combo feature |
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|`CMB_OFF` |Turns off Combo feature |
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|`CMB_TOG` |Toggles Combo feature on and off |
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## User callbacks
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In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
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|Function |Description |
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|-----------|--------------------------------------------------------------------|
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| `combo_enable()` | Enables the combo feature |
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| `combo_disable()` | Disables the combo feature, and clears the combo buffer |
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| `combo_toggle()` | Toggles the state of the combo feature |
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| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |
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@ -28,6 +28,7 @@ static uint16_t timer = 0;
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static uint8_t current_combo_index = 0;
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static bool drop_buffer = false;
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static bool is_active = false;
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static bool b_combo_enable = true; // defaults to enabled
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static uint8_t buffer_size = 0;
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#ifdef COMBO_ALLOW_ACTION_KEYS
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@ -128,6 +129,23 @@ bool process_combo(uint16_t keycode, keyrecord_t *record) {
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drop_buffer = false;
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bool no_combo_keys_pressed = true;
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if (keycode == CMB_ON && record->event.pressed) {
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combo_enable();
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return true;
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}
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if (keycode == CMB_OFF && record->event.pressed) {
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combo_disable();
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return true;
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}
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if (keycode == CMB_TOG && record->event.pressed) {
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combo_toggle();
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return true;
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}
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if (!is_combo_enabled()) { return true; }
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for (current_combo_index = 0; current_combo_index < COMBO_COUNT;
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++current_combo_index) {
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combo_t *combo = &key_combos[current_combo_index];
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@ -166,7 +184,7 @@ bool process_combo(uint16_t keycode, keyrecord_t *record) {
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}
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void matrix_scan_combo(void) {
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if (is_active && timer && timer_elapsed(timer) > COMBO_TERM) {
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if (b_combo_enable && is_active && timer && timer_elapsed(timer) > COMBO_TERM) {
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/* This disables the combo, meaning key events for this
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* combo will be handled by the next processors in the chain
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@ -175,3 +193,26 @@ void matrix_scan_combo(void) {
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dump_key_buffer(true);
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}
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}
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void combo_enable(void) {
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b_combo_enable = true;
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}
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void combo_disable(void) {
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b_combo_enable = is_active = false;
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timer = 0;
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dump_key_buffer(true);
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}
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void combo_toggle(void) {
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if (b_combo_enable) {
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combo_disable();
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} else {
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combo_enable();
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}
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}
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bool is_combo_enabled(void) {
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return b_combo_enable;
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}
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@ -58,4 +58,9 @@ bool process_combo(uint16_t keycode, keyrecord_t *record);
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void matrix_scan_combo(void);
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void process_combo_event(uint8_t combo_index, bool pressed);
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void combo_enable(void);
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void combo_disable(void);
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void combo_toggle(void);
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bool is_combo_enabled(void);
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#endif
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@ -489,6 +489,9 @@ enum quantum_keycodes {
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// Right control, close paren
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KC_RAPC,
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CMB_ON,
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CMB_OFF,
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CMB_TOG,
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// always leave at the end
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SAFE_RANGE
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};
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