Keymap: Update personal keymap (#3855)
* Updated personal keymap * simplified keymap based on suggestionsdaktil_manuform
parent
e72d07c22b
commit
c3b3f33c6a
|
@ -16,6 +16,12 @@
|
|||
|
||||
#define TAPPING_TERM 150
|
||||
|
||||
/* default layer sounds */
|
||||
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
|
||||
SONG(GAME_SOUND), \
|
||||
SONG(COLEMAK_SOUND) \
|
||||
}
|
||||
|
||||
//#undef RGBLED_NUM
|
||||
//#define RGBLIGHT_ANIMATIONS
|
||||
//#define RGBLED_NUM 12
|
||||
|
|
|
@ -4,7 +4,7 @@ extern keymap_config_t keymap_config;
|
|||
|
||||
#define _QWERTY 0
|
||||
#define _COLEMAK 1
|
||||
#define _DVORAK 2
|
||||
#define _GAME 2
|
||||
#define _NUMB 3
|
||||
#define _CODE 4
|
||||
#define _SYS 5
|
||||
|
@ -14,7 +14,7 @@ extern keymap_config_t keymap_config;
|
|||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
COLEMAK,
|
||||
DVORAK,
|
||||
GAME,
|
||||
NUMB,
|
||||
CODE,
|
||||
SYS,
|
||||
|
@ -25,13 +25,9 @@ enum custom_keycodes {
|
|||
#define KC_ KC_TRNS
|
||||
#define _______ KC_TRNS
|
||||
|
||||
#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
|
||||
#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
|
||||
#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
|
||||
#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
|
||||
#define KC_X1 CODE
|
||||
#define KC_X2 NUMB
|
||||
#define KC_X3 SYS
|
||||
#define KC_X3 MO(_SYS)
|
||||
#define KC_X4 MT(MOD_LSFT, KC_ENT)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
@ -60,25 +56,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
//`----+----+----+----+----+----' `----+----+----+----+----+----'
|
||||
),
|
||||
|
||||
[_DVORAK] = LAYOUT_kc(
|
||||
[_GAME] = LAYOUT_kc(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
|
||||
TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
BSPC, A , O , E , U , I , D , H , T , N , S ,SLSH,
|
||||
ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
|
||||
LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
|
||||
X3 ,LCTL,LALT,LGUI, X2 , SPC, SPC , X1 ,LEFT,DOWN, UP ,RGHT
|
||||
//`----+----+----+----+----+----' `----+----+----+----+----+----'
|
||||
),
|
||||
|
||||
[_NUMB] = LAYOUT_kc(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,PMNS,
|
||||
TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
, ,MPRV,MPLY,MNXT, , ,VOLD,VOLU,MUTE, , ,
|
||||
, ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
, , , , ,LALT, , , , , ,
|
||||
//`----+----+----+----+----+----' `----+----+----+----+----+----'
|
||||
|
@ -90,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
//|----+------+----+----+----+----| |----+----+----+----+----+----|
|
||||
CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS,
|
||||
//|----+------+----+----+----+----| |----+----+----+----+----+----|
|
||||
, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
|
||||
LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
|
||||
//|----+------+----+----+----+----| |----+----+----+----+----+----|
|
||||
, , , , ,LALT, , , , , ,
|
||||
//`----+------+----+----+----+----' `----+----+----+----+----+----'
|
||||
|
@ -98,9 +94,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
|
||||
[_SYS] = LAYOUT_kc(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
, , , , , , , , , , , ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
, , , , , , , , , , , ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
|
@ -121,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
*/
|
||||
[_ADJUST] = LAYOUT_ortho_4x12( \
|
||||
_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
|
||||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
|
||||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
|
||||
)
|
||||
|
@ -129,43 +125,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
|
||||
};
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||
#endif
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_QWERTY);
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_colemak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
case GAME:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_dvorak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_DVORAK);
|
||||
set_single_persistent_default_layer(_GAME);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue