Fix commands and update my userspace (for testing)

daktil_manuform
U-LANDSRAAD\drashna 2018-03-28 13:16:09 -07:00 committed by Jack Humbert
parent 9cfeb4e6cf
commit c1b46206a7
3 changed files with 74 additions and 58 deletions

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@ -74,6 +74,7 @@
#include "ws2812.h"
#endif
#include "rgblight_types.h"
#include "rgblight_list.h"
extern LED_TYPE led[RGBLED_NUM];

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@ -1,44 +1,59 @@
/* Copyright 2018 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RGBLIGHT_LIST_H
#define RGBLIGHT_LIST_H
/* SET RGB List */
#define rgblight_setrgb_white() rgblight_setrgb (0xFF, 0xFF, 0xFF)
#define rgblight_setrgb_red() rgblight_setrgb (0xFF, 0x00, 0x00)
#define rgblight_setrgb_coral() rgblight_setrgb (0xFF, 0x7C, 0x4D)
#define rgblight_setrgb_orange() rgblight_setrgb (0xFF, 0x80, 0x00)
#define rgblight_setrgb_goldenrod() rgblight_setrgb (0xD9, 0xA5, 0x21)
#define rgblight_setrgb_gold() rgblight_setrgb (0xFF, 0xD9, 0x00)
#define rgblight_setrgb_yellow() rgblight_setrgb (0xFF, 0xFF, 0x00)
#define rgblight_setrgb_chartreuse() rgblight_setrgb (0x80, 0xFF, 0x00)
#define rgblight_setrgb_green() rgblight_setrgb (0x00, 0xFF, 0x00)
#define rgblight_setrgb_springgreen() rgblight_setrgb (0x00, 0xFF, 0x80)
#define rgblight_setrgb_turquoise() rgblight_setrgb (0x47, 0x6E, 0x6A)
#define rgblight_setrgb_teal() rgblight_setrgb (0x00, 0x80, 0x80)
#define rgblight_setrgb_cyan() rgblight_setrgb (0x00, 0xFF, 0xFF)
#define rgblight_setrgb_azure() rgblight_setrgb (0x99, 0xf5, 0xFF)
#define rgblight_setrgb_blue() rgblight_setrgb (0x00, 0x00, 0xFF)
#define rgblight_setrgb_purple() rgblight_setrgb (0x7A, 0x00, 0xFF)
#define rgblight_setrgb_magenta() rgblight_setrgb (0xFF, 0x00, 0xFF)
#define rgblight_setrgb_pink() rgblight_setrgb (0xFF, 0x80, 0xBF)
#define rgblight_setrgb_white() rgblight_setrgb (0xFF, 0xFF, 0xFF);
#define rgblight_setrgb_red() rgblight_setrgb (0xFF, 0x00, 0x00);
#define rgblight_setrgb_coral() rgblight_setrgb (0xFF, 0x7C, 0x4D);
#define rgblight_setrgb_orange() rgblight_setrgb (0xFF, 0x80, 0x00);
#define rgblight_setrgb_goldenrod() rgblight_setrgb (0xD9, 0xA5, 0x21);
#define rgblight_setrgb_gold() rgblight_setrgb (0xFF, 0xD9, 0x00);
#define rgblight_setrgb_yellow() rgblight_setrgb (0xFF, 0xFF, 0x00);
#define rgblight_setrgb_chartreuse() rgblight_setrgb (0x80, 0xFF, 0x00);
#define rgblight_setrgb_green() rgblight_setrgb (0x00, 0xFF, 0x00);
#define rgblight_setrgb_springgreen() rgblight_setrgb (0x00, 0xFF, 0x80);
#define rgblight_setrgb_turquoise() rgblight_setrgb (0x47, 0x6E, 0x6A);
#define rgblight_setrgb_teal() rgblight_setrgb (0x00, 0x80, 0x80);
#define rgblight_setrgb_cyan() rgblight_setrgb (0x00, 0xFF, 0xFF);
#define rgblight_setrgb_azure() rgblight_setrgb (0x99, 0xf5, 0xFF);
#define rgblight_setrgb_blue() rgblight_setrgb (0x00, 0x00, 0xFF);
#define rgblight_setrgb_purple() rgblight_setrgb (0x7A, 0x00, 0xFF);
#define rgblight_setrgb_magenta() rgblight_setrgb (0xFF, 0x00, 0xFF);
#define rgblight_setrgb_pink() rgblight_setrgb (0xFF, 0x80, 0xBF);
#define rgblight_sethsv_white() rgblight_sethsv (0, 0x00, 255);
#define rgblight_sethsv_red() rgblight_sethsv (0, 255, 255);
#define rgblight_sethsv_coral() rgblight_sethsv (16, 176, 255);
#define rgblight_sethsv_orange() rgblight_sethsv (39, 255, 255);
#define rgblight_sethsv_goldenrod() rgblight_sethsv (43, 218, 218);
#define rgblight_sethsv_gold() rgblight_sethsv (51, 255, 255);
#define rgblight_sethsv_yellow() rgblight_sethsv (60, 255, 255);
#define rgblight_sethsv_chartreuse() rgblight_sethsv (90, 255, 255);
#define rgblight_sethsv_green() rgblight_sethsv (120, 255, 255);
#define rgblight_sethsv_springgreen() rgblight_sethsv (150, 255, 255);
#define rgblight_sethsv_turquoise() rgblight_sethsv (174, 90, 112);
#define rgblight_sethsv_teal() rgblight_sethsv (180, 255, 128);
#define rgblight_sethsv_cyan() rgblight_sethsv (180, 255, 255);
#define rgblight_sethsv_azure() rgblight_sethsv (186, 102, 255);
#define rgblight_sethsv_blue() rgblight_sethsv (240, 255, 255);
#define rgblight_sethsv_purple() rgblight_sethsv (270, 255, 255);
#define rgblight_sethsv_magenta() rgblight_sethsv (300, 255, 255);
#define rgblight_sethsv_pink() rgblight_sethsv (330, 128, 255);
/* SET HSV List */
#define rgblight_sethsv_white() rgblight_sethsv ( 0, 0, 255)
#define rgblight_sethsv_red() rgblight_sethsv ( 0, 255, 255)
#define rgblight_sethsv_coral() rgblight_sethsv ( 16, 176, 255)
#define rgblight_sethsv_orange() rgblight_sethsv ( 39, 255, 255)
#define rgblight_sethsv_goldenrod() rgblight_sethsv ( 43, 218, 218)
#define rgblight_sethsv_gold() rgblight_sethsv ( 51, 255, 255)
#define rgblight_sethsv_yellow() rgblight_sethsv ( 60, 255, 255)
#define rgblight_sethsv_chartreuse() rgblight_sethsv ( 90, 255, 255)
#define rgblight_sethsv_green() rgblight_sethsv (120, 255, 255)
#define rgblight_sethsv_springgreen() rgblight_sethsv (150, 255, 255)
#define rgblight_sethsv_turquoise() rgblight_sethsv (174, 90, 112)
#define rgblight_sethsv_teal() rgblight_sethsv (180, 255, 128)
#define rgblight_sethsv_cyan() rgblight_sethsv (180, 255, 255)
#define rgblight_sethsv_azure() rgblight_sethsv (186, 102, 255)
#define rgblight_sethsv_blue() rgblight_sethsv (240, 255, 255)
#define rgblight_sethsv_purple() rgblight_sethsv (270, 255, 255)
#define rgblight_sethsv_magenta() rgblight_sethsv (300, 255, 255)
#define rgblight_sethsv_pink() rgblight_sethsv (330, 128, 255)
#endif

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@ -164,16 +164,16 @@ void matrix_init_user(void) {
if (true) {
if (default_layer & (1UL << _COLEMAK)) {
rgblight_set_magenta;
rgblight_sethsv_magenta();
}
else if (default_layer & (1UL << _DVORAK)) {
rgblight_set_green;
rgblight_sethsv_green();
}
else if (default_layer & (1UL << _WORKMAN)) {
rgblight_set_purple;
rgblight_sethsv_goldenrod();
}
else {
rgblight_set_teal;
rgblight_sethsv_teal();
}
}
else
@ -319,7 +319,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0xff, 0x00, 0x00);
rgblight_setrgb_red();
#endif
reset_keyboard();
}
@ -434,61 +434,61 @@ uint32_t layer_state_set_user(uint32_t state) {
if (rgb_layer_change) {
switch (biton32(state)) {
case _NAV:
rgblight_set_blue;
rgblight_sethsv_blue();
rgblight_mode(1);
break;
case _SYMB:
rgblight_set_blue;
rgblight_sethsv_blue();
rgblight_mode(2);
break;
case _MOUS:
rgblight_set_yellow;
rgblight_sethsv_yellow();
rgblight_mode(1);
break;
case _MACROS:
rgblight_set_orange;
rgblight_sethsv_orange();
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
break;
case _MEDIA:
rgblight_set_chartreuse;
rgblight_sethsv_chartreuse();
rgblight_mode(22);
break;
case _GAMEPAD:
rgblight_set_orange;
rgblight_sethsv_orange();
rgblight_mode(17);
break;
case _DIABLO:
rgblight_set_red;
rgblight_sethsv_red();
rgblight_mode(5);
break;
case _RAISE:
rgblight_set_yellow;
rgblight_sethsv_yellow();
rgblight_mode(5);
break;
case _LOWER:
rgblight_set_orange;
rgblight_sethsv_orange();
rgblight_mode(5);
break;
case _ADJUST:
rgblight_set_red;
rgblight_sethsv_red();
rgblight_mode(23);
break;
case _COVECUBE:
rgblight_set_green;
rgblight_sethsv_green();
rgblight_mode(2);
break;
default: // for any other layers, or the default layer
if (default_layer & (1UL << _COLEMAK)) {
rgblight_set_magenta;
rgblight_sethsv_magenta();
}
else if (default_layer & (1UL << _DVORAK)) {
rgblight_set_green;
rgblight_sethsv_green();
}
else if (default_layer & (1UL << _WORKMAN)) {
rgblight_set_goldenrod;
rgblight_sethsv_goldenrod();
}
else {
rgblight_set_teal;
rgblight_sethsv_teal();
}
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
rgblight_mode(2);