Restore layout count validation (#14068)
parent
90ff4fe749
commit
c1add5d0e2
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@ -341,39 +341,6 @@ def _extract_rules_mk(info_data):
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return info_data
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def _merge_layouts(info_data, new_info_data):
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"""Merge new_info_data into info_data in an intelligent way.
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"""
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for layout_name, layout_json in new_info_data['layouts'].items():
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if layout_name in info_data['layouts']:
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# Pull in layouts we have a macro for
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if len(info_data['layouts'][layout_name]['layout']) != len(layout_json['layout']):
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msg = '%s: %s: Number of elements in info.json does not match! info.json:%s != %s:%s'
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_log_error(info_data, msg % (info_data['keyboard_folder'], layout_name, len(layout_json['layout']), layout_name, len(info_data['layouts'][layout_name]['layout'])))
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else:
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for i, key in enumerate(info_data['layouts'][layout_name]['layout']):
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key.update(layout_json['layout'][i])
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else:
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# Pull in layouts that have matrix data
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missing_matrix = False
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for key in layout_json.get('layout', {}):
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if 'matrix' not in key:
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missing_matrix = True
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if not missing_matrix:
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if layout_name in info_data['layouts']:
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# Update an existing layout with new data
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for i, key in enumerate(info_data['layouts'][layout_name]['layout']):
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key.update(layout_json['layout'][i])
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else:
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# Copy in the new layout wholesale
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layout_json['c_macro'] = False
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info_data['layouts'][layout_name] = layout_json
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return info_data
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def _search_keyboard_h(path):
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current_path = Path('keyboards/')
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aliases = {}
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@ -511,6 +478,10 @@ def merge_info_jsons(keyboard, info_data):
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layout_name = info_data['layout_aliases'][layout_name]
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if layout_name in info_data['layouts']:
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if len(info_data['layouts'][layout_name]['layout']) != len(layout['layout']):
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msg = '%s: %s: Number of elements in info.json does not match! info.json:%s != %s:%s'
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_log_error(info_data, msg % (info_data['keyboard_folder'], layout_name, len(layout['layout']), layout_name, len(info_data['layouts'][layout_name]['layout'])))
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else:
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for new_key, existing_key in zip(layout['layout'], info_data['layouts'][layout_name]['layout']):
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existing_key.update(new_key)
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else:
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