Fix RGB heatmap to use XY positions and use correct led limits (#17184)
* Fix RGB heatmap to use XY positions * lower effect area limit and make configurable * tidy up macro * Fix triggering in both directions. * add docs * fix bug when decreasing value * performance tweakmaster
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@ -667,7 +667,22 @@ In order to change the delay of temperature decrease define `RGB_MATRIX_TYPING_H
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#define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50
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```
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Heatmap effect may not light up the correct adjacent LEDs for certain key matrix layout such as split keyboards. The following define will limit the effect to pressed keys only:
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As heatmap uses the physical position of the leds set in the g_led_config, you may need to tweak the following options to get the best effect for your keyboard. Note the size of this grid is `224x64`.
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Limit the distance the effect spreads to surrounding keys.
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```c
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#define RGB_MATRIX_TYPING_HEATMAP_SPREAD 40
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```
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Limit how hot surrounding keys get from each press.
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```c
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#define RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16
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```
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Remove the spread effect entirely.
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```c
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#define RGB_MATRIX_TYPING_HEATMAP_SLIM
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```
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@ -6,30 +6,35 @@ RGB_MATRIX_EFFECT(TYPING_HEATMAP)
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# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
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# endif
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# ifndef RGB_MATRIX_TYPING_HEATMAP_SPREAD
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# define RGB_MATRIX_TYPING_HEATMAP_SPREAD 40
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# endif
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# ifndef RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT
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# define RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16
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# endif
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void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
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# ifdef RGB_MATRIX_TYPING_HEATMAP_SLIM
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// Limit effect to pressed keys
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g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
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# else
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uint8_t m_row = row - 1;
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uint8_t p_row = row + 1;
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uint8_t m_col = col - 1;
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uint8_t p_col = col + 1;
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if (m_col < col) g_rgb_frame_buffer[row][m_col] = qadd8(g_rgb_frame_buffer[row][m_col], 16);
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g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
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if (p_col < MATRIX_COLS) g_rgb_frame_buffer[row][p_col] = qadd8(g_rgb_frame_buffer[row][p_col], 16);
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if (p_row < MATRIX_ROWS) {
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if (m_col < col) g_rgb_frame_buffer[p_row][m_col] = qadd8(g_rgb_frame_buffer[p_row][m_col], 13);
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g_rgb_frame_buffer[p_row][col] = qadd8(g_rgb_frame_buffer[p_row][col], 16);
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if (p_col < MATRIX_COLS) g_rgb_frame_buffer[p_row][p_col] = qadd8(g_rgb_frame_buffer[p_row][p_col], 13);
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}
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if (m_row < row) {
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if (m_col < col) g_rgb_frame_buffer[m_row][m_col] = qadd8(g_rgb_frame_buffer[m_row][m_col], 13);
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g_rgb_frame_buffer[m_row][col] = qadd8(g_rgb_frame_buffer[m_row][col], 16);
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if (p_col < MATRIX_COLS) g_rgb_frame_buffer[m_row][p_col] = qadd8(g_rgb_frame_buffer[m_row][p_col], 13);
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for (uint8_t i_row = 0; i_row < MATRIX_ROWS; i_row++) {
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for (uint8_t i_col = 0; i_col < MATRIX_COLS; i_col++) {
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if (i_row == row && i_col == col) {
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g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
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} else {
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# define LED_DISTANCE(led_a, led_b) sqrt16(((int8_t)(led_a.x - led_b.x) * (int8_t)(led_a.x - led_b.x)) + ((int8_t)(led_a.y - led_b.y) * (int8_t)(led_a.y - led_b.y)))
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uint8_t distance = LED_DISTANCE(g_led_config.point[g_led_config.matrix_co[row][col]], g_led_config.point[g_led_config.matrix_co[i_row][i_col]]);
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# undef LED_DISTANCE
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if (distance <= RGB_MATRIX_TYPING_HEATMAP_SPREAD) {
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uint8_t amount = qsub8(RGB_MATRIX_TYPING_HEATMAP_SPREAD, distance);
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if (amount > RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT) {
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amount = RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT;
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}
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g_rgb_frame_buffer[i_row][i_col] = qadd8(g_rgb_frame_buffer[i_row][i_col], amount);
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}
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}
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}
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}
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# endif
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}
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@ -40,10 +45,7 @@ static uint16_t heatmap_decrease_timer;
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static bool decrease_heatmap_values;
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bool TYPING_HEATMAP(effect_params_t* params) {
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// Modified version of RGB_MATRIX_USE_LIMITS to work off of matrix row / col size
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uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;
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uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT;
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if (led_max > sizeof(g_rgb_frame_buffer)) led_max = sizeof(g_rgb_frame_buffer);
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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if (params->init) {
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rgb_matrix_set_color_all(0, 0, 0);
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@ -63,28 +65,26 @@ bool TYPING_HEATMAP(effect_params_t* params) {
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}
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// Render heatmap & decrease
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for (int i = led_min; i < led_max; i++) {
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uint8_t row = i % MATRIX_ROWS;
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uint8_t col = i / MATRIX_ROWS;
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uint8_t val = g_rgb_frame_buffer[row][col];
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uint8_t count = 0;
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for (uint8_t row = 0; row < MATRIX_ROWS && count < RGB_MATRIX_LED_PROCESS_LIMIT; row++) {
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for (uint8_t col = 0; col < MATRIX_COLS && RGB_MATRIX_LED_PROCESS_LIMIT; col++) {
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if (g_led_config.matrix_co[row][col] >= led_min && g_led_config.matrix_co[row][col] < led_max) {
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count++;
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uint8_t val = g_rgb_frame_buffer[row][col];
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if (!HAS_ANY_FLAGS(g_led_config.flags[g_led_config.matrix_co[row][col]], params->flags)) continue;
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// set the pixel colour
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uint8_t led[LED_HITS_TO_REMEMBER];
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uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
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for (uint8_t j = 0; j < led_count; ++j) {
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if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags)) continue;
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HSV hsv = {170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v)};
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_matrix_set_color(g_led_config.matrix_co[row][col], rgb.r, rgb.g, rgb.b);
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HSV hsv = {170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v)};
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
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}
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if (decrease_heatmap_values) {
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g_rgb_frame_buffer[row][col] = qsub8(val, 1);
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if (decrease_heatmap_values) {
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g_rgb_frame_buffer[row][col] = qsub8(val, 1);
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}
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}
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}
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}
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return led_max < sizeof(g_rgb_frame_buffer);
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -249,8 +249,15 @@ void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed) {
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
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if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
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process_rgb_matrix_typing_heatmap(row, col);
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# if defined(RGB_MATRIX_KEYRELEASES)
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if (!pressed)
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# else
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if (pressed)
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# endif // defined(RGB_MATRIX_KEYRELEASES)
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{
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if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
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process_rgb_matrix_typing_heatmap(row, col);
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}
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}
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#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
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}
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