Tidy up rgbkb/mun (#13801)

* Tidy up rgbkb/mun
master
Joel Challis 2021-08-05 00:59:50 +01:00 committed by GitHub
parent cb4d91f85f
commit bdaea259af
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11 changed files with 328 additions and 195 deletions

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@ -9,16 +9,10 @@
#pragma once #pragma once
//#define HAL_USE_DAC TRUE
//#define HAL_USE_GPT TRUE
#define HAL_USE_I2C TRUE #define HAL_USE_I2C TRUE
#define HAL_USE_PWM TRUE #define HAL_USE_PWM TRUE
#define HAL_USE_SERIAL TRUE #define HAL_USE_SERIAL TRUE
#define HAL_USE_SERIAL_USB TRUE
#include_next <halconf.h> #include_next <halconf.h>

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@ -20,11 +20,4 @@
// #define RGB_DISABLE_TIMEOUT 1200000 // #define RGB_DISABLE_TIMEOUT 1200000
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
// 224B per layer right now
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
#define VIA_QMK_RGBLIGHT_ENABLE
#define STM32_ONBOARD_EEPROM_SIZE 2048 #define STM32_ONBOARD_EEPROM_SIZE 2048

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@ -1 +0,0 @@
VIA_ENABLE = yes

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@ -0,0 +1,30 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
// No need for the single versions when multi performance isn't a problem =D
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
// 20m timeout (20m * 60s * 1000mil)
// #define RGB_DISABLE_TIMEOUT 1200000
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
// 224B per layer right now
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
#define VIA_QMK_RGBLIGHT_ENABLE
#define STM32_ONBOARD_EEPROM_SIZE 2048

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@ -0,0 +1,252 @@
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#include QMK_KEYBOARD_H
#include "common_oled.h"
enum keymap_layers {
_QWERTY,
_COLEMAK,
_GAME,
_FN,
_ADJUST,
_VIA1,
_VIA2,
_VIA3
};
enum keymap_keycodes {
// Disables touch processing
TCH_TOG = SAFE_RANGE,
MENU_BTN,
MENU_UP,
MENU_DN
};
// Default Layers
#define QWERTY DF(_QWERTY)
#define COLEMAK DF(_COLEMAK)
#define GAME DF(_GAME)
// Momentary Layers
#define FN MO(_FN)
#define ADJUST MO(_ADJUST)
#define FN_CAPS LT(_FN, KC_CAPS)
#define FN_ESC LT(_FN, KC_ESC)
/* This keyboard is enabled with an RGB Menu Control system.
This functionality is enabled, but still requires a little configuration based on your exact setup.
The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
MENU_BTN - Triggers a button action for the menu
MENU_UP - Triggers an increase action for the menu
MENU_DN - Triggers a decrease action for the menu
To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* .--------------------------------------------------------------. .--------------------------------------------------------------.
* | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
* | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
* | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
* | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
* '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
* Encoder 1 Encoder 2 Encoder 3 Encoder 4
* .-----------------------------------. .-----------------------------------.
* | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
* |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
* | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
* '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
*/
[_QWERTY] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
),
[_COLEMAK] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
_______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
_______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_VIA1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_VIA2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_VIA3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode)
{
case MENU_BTN:
if (record->event.pressed) {
rgb_menu_selection();
}
return false;
case MENU_UP:
if (record->event.pressed) {
rgb_menu_action(true);
}
return false;
case MENU_DN:
if (record->event.pressed) {
rgb_menu_action(false);
}
return false;
case TCH_TOG:
if (record->event.pressed) {
touch_encoder_toggle();
}
return false; // Skip all further processing of this key
default:
return true;
}
}
static void render_layer(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer"), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_ln_P(PSTR("QWRTY"), false);
break;
case _COLEMAK:
oled_write_ln_P(PSTR("Colemk"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("Game "), false);
break;
case _FN:
oled_write_ln_P(PSTR("FN "), false);
break;
case _ADJUST:
oled_write_ln_P(PSTR("Adjst"), false);
break;
default:
oled_write_ln_P(PSTR("Undef"), false);
}
}
static void render_leds(void)
{
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
}
static void render_touch(void)
{
// Host Touch LED Status
oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
}
void oled_task_user(void) {
if (is_keyboard_left()) {
render_icon();
oled_write_P(PSTR(" "), false);
render_layer();
oled_write_P(PSTR(" "), false);
render_leds();
oled_write_P(PSTR(" "), false);
render_touch();
}
else {
render_icon();
oled_write_P(PSTR(" "), false);
render_rgb_menu();
}
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_270;
}

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@ -0,0 +1 @@
VIA_ENABLE=yes

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@ -7,150 +7,56 @@
* ---------------------------------------------------------------------------- * ----------------------------------------------------------------------------
*/ */
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include "util.h"
#include "matrix.h" #include "matrix.h"
#include "debounce.h" #include "atomic_util.h"
#include "quantum.h" #include "gpio.h"
#include "split_util.h"
#include "config.h"
#include "transactions.h"
#define ERROR_DISCONNECT_COUNT 5 static pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
#define ROWS_PER_HAND (MATRIX_ROWS / 2)
static const pin_t row_pins[ROWS_PER_HAND] = MATRIX_ROW_PINS; void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS; /* Drive row pin low. */
ATOMIC_BLOCK_FORCEON { writePinLow(row_pins[current_row]); }
matrix_output_select_delay();
/* matrix state(1:on, 0:off) */ /* Read all columns in one go, aka port scanning. */
extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values uint16_t porta = palReadPort(GPIOA);
extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values uint16_t portb = palReadPort(GPIOB);
// row offsets for each hand /* Order of pins on the mun is: A0, B11, B0, B10, B12, B2, A8
uint8_t thisHand, thatHand; Pin is active low, therefore we have to invert the result. */
matrix_row_t cols = ~(((porta & (0x1 << 0)) >> 0) // A0 (0)
| ((portb & (0x1 << 11)) >> 10) // B11 (1)
| ((portb & (0x1 << 0)) << 2) // B0 (2)
| ((portb & (0x1 << 10)) >> 7) // B10 (3)
| ((portb & (0x1 << 12)) >> 8) // B12 (4)
| ((portb & (0x1 << 2)) << 3) // B2 (5)
| ((porta & (0x1 << 8)) >> 2)); // A8 (6)
// user-defined overridable functions /* Reverse the order of columns for left hand as the board is flipped. */
__attribute__((weak)) void matrix_slave_scan_kb(void) { matrix_slave_scan_user(); } // if (isLeftHand) {
__attribute__((weak)) void matrix_slave_scan_user(void) {} // #if defined(__arm__)
// /* rbit assembly reverses bit order of 32bit registers. */
// uint32_t temp = cols;
// __asm__("rbit %0, %1" : "=r"(temp) : "r"(temp));
// cols = temp >> 24;
// #else
// /* RISC-V bit manipulation extension not present. Use bit-hack.
// https://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith32Bits */
// cols = (matrix_row_t)(((cols * 0x0802LU & 0x22110LU) | (cols * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16);
// #endif
// }
static void init_pins(void) { current_matrix[current_row] = cols;
for (size_t i = 0; i < MATRIX_COLS; i++) {
setPinInputHigh(col_pins[i]); /* Drive row pin high again. */
} ATOMIC_BLOCK_FORCEON { writePinHigh(row_pins[current_row]); }
for (size_t i = 0; i < ROWS_PER_HAND; i++) { matrix_output_unselect_delay(current_row, row_pins[current_row] != 0);
setPinOutput(row_pins[i]);
writePinHigh(row_pins[i]);
}
} }
void matrix_init(void) { #if defined(BUSY_WAIT)
split_pre_init(); void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
for (int32_t i = 0; i < BUSY_WAIT_INSTRUCTIONS; i++) {
thisHand = isLeftHand ? 0 : (ROWS_PER_HAND); __asm__ volatile("nop" ::: "memory");
thatHand = ROWS_PER_HAND - thisHand;
// initialize key pins
init_pins();
// initialize matrix state: all keys off
memset(raw_matrix, 0, sizeof(raw_matrix));
memset(matrix, 0, sizeof(matrix));
debounce_init(ROWS_PER_HAND);
matrix_init_quantum();
split_post_init();
}
bool matrix_post_scan(void) {
bool changed = false;
if (is_keyboard_master()) {
static uint8_t error_count;
matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
if (!transport_master(matrix + thisHand, slave_matrix)) {
error_count++;
if (error_count > ERROR_DISCONNECT_COUNT) {
// reset other half if disconnected
memset(&matrix[thatHand], 0, sizeof(slave_matrix));
memset(slave_matrix, 0, sizeof(slave_matrix));
changed = true;
}
} else {
error_count = 0;
if (memcmp(&matrix[thatHand], slave_matrix, sizeof(slave_matrix)) != 0) {
memcpy(&matrix[thatHand], slave_matrix, sizeof(slave_matrix));
changed = true;
}
}
matrix_scan_quantum();
} else {
transport_slave(matrix + thatHand, matrix + thisHand);
matrix_slave_scan_kb();
} }
return changed;
}
uint8_t matrix_scan(void) {
bool local_changed = false;
matrix_row_t current_matrix[ROWS_PER_HAND];
for (size_t row_idx = 0; row_idx < ROWS_PER_HAND; row_idx++) {
/* Drive row pin low. */
ATOMIC_BLOCK_FORCEON { writePinLow(row_pins[row_idx]); }
matrix_output_select_delay();
/* Read all columns in one go, aka port scanning. */
uint16_t porta = palReadPort(GPIOA);
uint16_t portb = palReadPort(GPIOB);
/* Order of pins on the mun is: A0, B11, B0, B10, B12, B2, A8
Pin is active low, therefore we have to invert the result. */
matrix_row_t cols = ~(((porta & (0x1 << 0)) >> 0) // A0 (0)
| ((portb & (0x1 << 11)) >> 10) // B11 (1)
| ((portb & (0x1 << 0)) << 2) // B0 (2)
| ((portb & (0x1 << 10)) >> 7) // B10 (3)
| ((portb & (0x1 << 12)) >> 8) // B12 (4)
| ((portb & (0x1 << 2)) << 3) // B2 (5)
| ((porta & (0x1 << 8)) >> 2)); // A8 (6)
/* Reverse the order of columns for left hand as the board is flipped. */
// if (isLeftHand) {
// #if defined(__arm__)
// /* rbit assembly reverses bit order of 32bit registers. */
// uint32_t temp = cols;
// __asm__("rbit %0, %1" : "=r"(temp) : "r"(temp));
// cols = temp >> 24;
// #else
// /* RISC-V bit manipulation extension not present. Use bit-hack.
// https://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith32Bits */
// cols = (matrix_row_t)(((cols * 0x0802LU & 0x22110LU) | (cols * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16);
// #endif
// }
current_matrix[row_idx] = cols;
/* Drive row pin high again. */
ATOMIC_BLOCK_FORCEON { writePinHigh(row_pins[row_idx]); }
matrix_output_unselect_delay(row_idx, row_pins[row_idx] != 0);
}
if (memcmp(raw_matrix, current_matrix, sizeof(current_matrix)) != 0) {
memcpy(raw_matrix, current_matrix, sizeof(current_matrix));
local_changed = true;
}
debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, local_changed);
bool remote_changed = matrix_post_scan();
return (uint8_t)(local_changed || remote_changed);
} }
#endif

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@ -11,32 +11,11 @@
#include_next <mcuconf.h> #include_next <mcuconf.h>
#undef STM32_DAC_USE_DAC1_CH1
#define STM32_DAC_USE_DAC1_CH1 TRUE
#undef STM32_DAC_USE_DAC1_CH2
#define STM32_DAC_USE_DAC1_CH2 TRUE
#undef STM32_GPT_USE_TIM6
#define STM32_GPT_USE_TIM6 TRUE
#undef STM32_GPT_USE_TIM7
#define STM32_GPT_USE_TIM7 TRUE
#undef STM32_GPT_USE_TIM8
#define STM32_GPT_USE_TIM8 TRUE
#undef STM32_GPT_USE_TIM15
#define STM32_GPT_USE_TIM15 TRUE
#undef STM32_I2C_USE_I2C1 #undef STM32_I2C_USE_I2C1
#define STM32_I2C_USE_I2C1 TRUE #define STM32_I2C_USE_I2C1 TRUE
#undef STM32_PWM_USE_TIM3 #undef STM32_PWM_USE_TIM3
#define STM32_PWM_USE_TIM3 TRUE #define STM32_PWM_USE_TIM3 TRUE
#undef STM32_PWM_USE_TIM4
#define STM32_PWM_USE_TIM4 TRUE
#undef STM32_SERIAL_USE_USART1 #undef STM32_SERIAL_USE_USART1
#define STM32_SERIAL_USE_USART1 TRUE #define STM32_SERIAL_USE_USART1 TRUE

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@ -23,11 +23,3 @@ void housekeeping_task_kb(void) {
touch_encoder_update(TOUCH_ENCODER_SYNC); touch_encoder_update(TOUCH_ENCODER_SYNC);
rgb_menu_update(RGB_MENU_SYNC); rgb_menu_update(RGB_MENU_SYNC);
} }
#if defined(BUSY_WAIT)
void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
for (int32_t i = 0; i < BUSY_WAIT_INSTRUCTIONS; i++) {
__asm__ volatile("nop" ::: "memory");
}
}
#endif

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@ -1,13 +0,0 @@
{
"keyboard": "rgbkb/mun/rev1",
"keymap": "default",
"commit": "xxxxxxxxxxxxxxxxxxxxx",
"layout": "LAYOUT",
"layers": [
["KC_GESC","KC_1","KC_2","KC_3","KC_4","KC_5","KC_MINS","KC_EQL","KC_6","KC_7","KC_8","KC_9","KC_0","KC_BSPC","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_LBRC","KC_RBRC","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_BSLS","LT(3,KC_CAPS)","KC_A","KC_S","KC_D","KC_F","KC_G","KC_LPRN","KC_RPRN","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_LSFT","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_LCBR","KC_RCBR","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_SFTENT","KC_LCTL","KC_LGUI","KC_LALT","RGB_TOG","MO(4)","KC_SPC","KC_BSPC","KC_ENT","KC_SPC","KC_LEFT","KC_DOWN","KC_UP","KC_RGHT","KC_RCTL","KC_VOLU","KC_VOLD","KC_VOLU","KC_VOLD","KC_PGUP","KC_PGDN","KC_PGUP","KC_PGDN","KC_VOLD","KC_VOLU","KC_MRWD","KC_MPLY","KC_MFFD","RGB_HUI","RGB_HUD","RGB_RMOD","RGB_TOG","RGB_MOD"],
["KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_Q","KC_W","KC_F","KC_P","KC_G","KC_TRNS","KC_TRNS","KC_J","KC_L","KC_U","KC_Y","KC_SCLN","KC_TRNS","KC_TRNS","KC_A","KC_R","KC_S","KC_T","KC_D","KC_TRNS","KC_TRNS","KC_H","KC_N","KC_E","KC_I","KC_O","KC_TRNS","KC_TRNS","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_TRNS","KC_TRNS","KC_K","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS"],
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["KC_TRNS","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F11","KC_F12","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_TRNS","KC_TRNS","KC_HOME","KC_UP","KC_END","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_HOME","KC_UP","KC_END","KC_PSCR","KC_PGUP","KC_TRNS","KC_LEFT","KC_DOWN","KC_RGHT","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_LEFT","KC_DOWN","KC_RGHT","KC_INS","KC_PGDN","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","ANY(TCH_TOG)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_MPLY","KC_MNXT","KC_MUTE","KC_VOLD","KC_VOLU","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS"],
["KC_TRNS","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F11","KC_F12","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_P7","KC_P8","KC_P9","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_P4","KC_P5","KC_P6","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_P1","KC_P2","KC_P3","KC_TRNS","DF(2)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_P0","KC_PDOT","KC_NLCK","DF(0)","DF(1)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS"]
]
}

View File

@ -40,7 +40,7 @@ OPT = 3
OPT_DEFS += -DOLED_FONT_H=\"../common/glcdfont.c\" OPT_DEFS += -DOLED_FONT_H=\"../common/glcdfont.c\"
OPT_DEFS += -Ikeyboards/rgbkb/common OPT_DEFS += -Ikeyboards/rgbkb/common
CUSTOM_MATRIX = yes # matrix optimisations
SRC += matrix.c matrix_common.c SRC += matrix.c
DEFAULT_FOLDER = rgbkb/mun/rev1 DEFAULT_FOLDER = rgbkb/mun/rev1