[Keyboard] Add Jot50 handwired board (#5431)
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Jotix
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#define PRODUCT Jot50
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#define DESCRIPTION A 5x12 compact ortholinear keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 12
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/* pro_micro pin-out */
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#define MATRIX_ROW_PINS { D7, E6, B4, B6, B2 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, D3, D2, D1, D0, D4, C6 }
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#define UNUSED_PINS
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/* leds */
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#define BACKLIGHT_LEVELS 3
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#define BACKLIGHT_PIN B5
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#define BACKLIGHT_BREATHING
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#define BREATHING_PERIOD 5
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#include "jot50.h"
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void matrix_init_kb(void) {
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matrix_init_user();
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}
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#pragma once
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#include "quantum.h"
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#define LAYOUT_ortho_5x12( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, \
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k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
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{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b }, \
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{ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b } \
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}
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 3
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enum planck_keycodes {
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BACKLIT = SAFE_RANGE
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};
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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/* Funct
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | caps | F11 | F12 | | | | | - | = | [ | ] | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | vol- | mute | vol+ | | | | | | | | \ |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | prev | play | next | | | | | | | | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | | | | | | | | home | pgdn | pgup | end |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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*/
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#define _FUNCT LAYOUT_ortho_5x12 (\
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\
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KC_CAPS, KC_F11, KC_F12, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,\
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_______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, KC_BSLS,\
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_______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, _______,\
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END\
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)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | bspc |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | ` | Q | W | E | R | T | Y | U | I | O | P | del |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | tab | A | S | D | F | G | H | J | K | L | ; | ' |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | lctrl | lgui | lalt | ralt | lower | space | space | raise | left | down | up | right |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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*/
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[_QWERTY] = LAYOUT_ortho_5x12 (
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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[_LOWER] = _FUNCT,
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[_RAISE] = _FUNCT,
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[_ADJUST] = LAYOUT_ortho_5x12 (
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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void matrix_init_user(void) {
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}
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# Jotanck
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![Jotanck]
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A compact 50% (12x5) ortholinear keyboard kit inspired in the Preonic made by jotix.
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Keyboard Maintainer: [jotix](https://github.com/jotix)
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Hardware Supported: Arduino Pro Micro
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### Arduino Pro Micro Pinout
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| Rows | 0 | 1 | 2 | 3 | 4 |
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|-------------|----|----|----|----|----|
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| Arduino pin | 6 | 7 | 8 | 10 | 16 |
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| QMK pin | D7 | E6 | B4 | B6 | B2 |
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| Columns | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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|-------------|----|----|----|----|----|----|-----|-----|----|----|----|----|
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| Arduino pin | A3 | A2 | A1 | A0 | 15 | 14 | TX0 | RXI | 2 | 3 | 4 | 5 |
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| QMK pin | F4 | F5 | F6 | F7 | B1 | B3 | D3 | D2 | D1 | D0 | D4 | C6 |
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| | Backlight |
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|-------------|-----------|
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| Arduino pin | 9 |
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| QMK pin | B5 |
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### Compiling the Firmware
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Make example for this keyboard (after setting up your build environment):
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make handwired/jot50:default
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### The Defaukt Keymap
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![Default Keymap](https://i.imgur.com/4WTmcSN.jpg)
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Bootloader
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# This definition is optional, and if your keyboard supports multiple bootloaders of
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# different sizes, comment this out, and the correct address will be loaded
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# automatically (+60). See bootloader.mk for all options.
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BOOTLOADER = caterina
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
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API_SYSEX_ENABLE = no
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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LAYOUTS = ortho_5x12
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