Use two spaces before inline comments
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5a41c06cd7
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bd43df53bd
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@ -6,7 +6,7 @@ static void toggle_numpad(void) {
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bool numpad_on = IS_LAYER_ON(L_NUMPAD);
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bool num_lock_on = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
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if (num_lock_on != numpad_on) {
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tap_code(KC_NLCK); // Toggle Num Lock to match layer state
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tap_code(KC_NLCK); // Toggle Num Lock to match layer state
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}
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}
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#endif
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@ -45,7 +45,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case FN_FNLK:
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if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
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fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
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fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
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}
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return true;
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#endif
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@ -3,15 +3,15 @@
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#include "quantum.h"
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typedef struct {
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uint16_t h;
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uint8_t s;
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uint8_t v;
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uint16_t h; // 0–360
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uint8_t s; // 0–255
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uint8_t v; // 0–255
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} hsv_t;
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typedef struct {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t r; // 0–255
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uint8_t g; // 0–255
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uint8_t b; // 0–255
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} rgb_t;
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extern const hsv_t GODSPEED_BLUE;
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@ -30,7 +30,7 @@ void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) {
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}
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struct {
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bool fn_on; // Layer state when tap dance started
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bool fn_on; // Layer state when tap dance started
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bool started;
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} td_fn_rctrl_data;
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