Merge remote-tracking branch 'origin/master' into develop

master
QMK Bot 2022-05-01 18:00:33 +00:00
commit bca6367ba9
10 changed files with 644 additions and 0 deletions

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/*
Copyright 2022 @RoyMeetsWorld
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Keystone Caps
#define PRODUCT Game Roy ADVANCE
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 9
/* key matrix pins */
#define MATRIX_ROW_PINS { F5, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { D4, D0, D1, C6, D7, E6, F4, B2, B6 }
#define MATRIX_ROW_PINS_RIGHT { D7, E6, B4, B5, B6 }
#define MATRIX_COL_PINS_RIGHT { C6, D4, D0, D1, B1, F7, F4, F5, F6 }
#define ENCODERS_PAD_A { B5 }
#define ENCODERS_PAD_B { B4 }
#define ENCODERS_PAD_A_RIGHT { B3 }
#define ENCODERS_PAD_B_RIGHT { B2 }
#define SOFT_SERIAL_PIN D2
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define QMK_KEYS_PER_SCAN 12
#define RGB_DI_PIN C7
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 0
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define ENCODER_RESOLUTION 4
#endif

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/*
Copyright 2022 @RoyMeetsWorld
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gameroyadvance.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (index == 0) {
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
}
return true;
}
#endif

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/*
Copyright 2022 @RoyMeetsWorld
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/**
* The layout macro for ANSI boards, with illustrative grid of a typical assignment.
*
* ESC 1 2 3 4 5 6 7 8 9 0 - + BACK
*
* TAB Q W E R T Y F1 F2 F7 F8 Y U I O P [ ] \
*
* CAPS A S D F G F3 F4 F9 F10 H J K L ; ' Enter
*
* LSHIFT Z X C V B F5 F6 F11F12 B N M , . / RSHIFT
*
* LCTLLGUILALT FN SPC MUTE MUTESPCE RALT FN RGUIRCTL
*
* ENTR ENTR
*
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R07, \
L10, L11, L12, L13, L14, L15, L16, L17, L18, R10, R11, R12, R13, R14, R15, R16, R17, R18, R28, \
L20, L21, L22, L23, L24, L25, L27, L28, R20, R21, R22, R23, R24, R25, R26, R27, R38, \
L30, L31, L32, L33, L34, L35, L37, L38, R30, R31, R32, R33, R34, R35, R36, R37, R46, \
L40, L41, L42, L43, L45, L48, R40, R42, R43, R44, R45, R47, \
L47, R41 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06, KC_NO, KC_NO }, \
{ L10, L11, L12, L13, L14, L15, L16, L17, L18 }, \
{ L20, L21, L22, L23, L24, L25, KC_NO, L27, L28 }, \
{ L30, L31, L32, L33, L34, L35, KC_NO, L37, L38 }, \
{ L40, L41, L42, L43, KC_NO, L45, KC_NO, L47, L48 }, \
{ R00, R01, R02, R03, R04, R05, KC_NO, R07, KC_NO }, \
{ R10, R11, R12, R13, R14, R15, R16, R17, R18 }, \
{ R20, R21, R22, R23, R24, R25, R26, R27, R28 }, \
{ R30, R31, R32, R33, R34, R35, R36, R37, R38 }, \
{ R40, R41, R42, R43, R44, R45, R46, R47, KC_NO } \
}
/**
* The layout macro for split-key boards, with illustrative grid of a typical assignment.
*
* Backspace has two options with three distinct pads:
* - center pad (regular 2u backspace)
* - left pad + right pad (split backspace)
*
* You may wish to set the unused pad(s) to KC_NO or XXXXXX, as they will be ignored.
*
* BACK (R07)
*
* |
*
* ESC 1 2 3 4 5 6 7 8 9 0 - + \ BCK (R06 R08)
*
* TAB Q W E R T Y F1 F2 F7 F8 Y U I O P [ ] \
*
* CAPS A S D F G F3 F4 F9 F10 H J K L ; ' Enter
*
* LSFT \ Z X C V B F5 F6 F11F12 B N M , . / RSHIFTPSC
*
* LCTLLGUILALT FN SPC MUTE MUTESPCE RALT FN RGUIRCTL
*
* ENTR ENTR
*
*/
#define LAYOUT_all( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, R07, R08, \
L10, L11, L12, L13, L14, L15, L16, L17, L18, R10, R11, R12, R13, R14, R15, R16, R17, R18, R28, \
L20, L21, L22, L23, L24, L25, L27, L28, R20, R21, R22, R23, R24, R25, R26, R27, R38, \
L30, L44, L31, L32, L33, L34, L35, L37, L38, R30, R31, R32, R33, R34, R35, R36, R37, R46, R48, \
L40, L41, L42, L43, L45, L48, R40, R42, R43, R44, R45, R47, \
L47, R41 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06, KC_NO, KC_NO }, \
{ L10, L11, L12, L13, L14, L15, L16, L17, L18 }, \
{ L20, L21, L22, L23, L24, L25, KC_NO, L27, L28 }, \
{ L30, L31, L32, L33, L34, L35, KC_NO, L37, L38 }, \
{ L40, L41, L42, L43, L44, L45, KC_NO, L47, L48 }, \
{ R00, R01, R02, R03, R04, R05, R06, R07, R08 }, \
{ R10, R11, R12, R13, R14, R15, R16, R17, R18 }, \
{ R20, R21, R22, R23, R24, R25, R26, R27, R28 }, \
{ R30, R31, R32, R33, R34, R35, R36, R37, R38 }, \
{ R40, R41, R42, R43, R44, R45, R46, R47, R48 } \
}

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{
"keyboard_name": "Game Roy ADVANCE",
"maintainer": "@RoyMeetsWorld",
"url": "https://keystonecaps.store/?product=game-roy-advance-game-pad-group-buy-preorder",
"layouts": {
"LAYOUT": {
"layout": [
{ "x": 1, "y": 0 },
{ "x": 2, "y": 0 },
{ "x": 3, "y": 0 },
{ "x": 4, "y": 0 },
{ "x": 5, "y": 0 },
{ "x": 6, "y": 0 },
{ "x": 7, "y": 0 },
{ "x": 13.75, "y": 0 },
{ "x": 14.75, "y": 0 },
{ "x": 15.75, "y": 0 },
{ "x": 16.75, "y": 0 },
{ "x": 17.75, "y": 0 },
{ "x": 18.75, "y": 0 },
{ "x": 19.75, "y": 0, "w": 2 },
{ "x": 0.5, "y": 1, "w": 1.5 },
{ "x": 2, "y": 1 },
{ "x": 3, "y": 1 },
{ "x": 4, "y": 1 },
{ "x": 5, "y": 1 },
{ "x": 6, "y": 1 },
{ "x": 7, "y": 1 },
{ "x": 8.25, "y": 1 },
{ "x": 9.25, "y": 1 },
{ "x": 11, "y": 1 },
{ "x": 12, "y": 1 },
{ "x": 13.75, "y": 1 },
{ "x": 14.75, "y": 1 },
{ "x": 15.75, "y": 1 },
{ "x": 16.75, "y": 1 },
{ "x": 17.75, "y": 1 },
{ "x": 18.75, "y": 1 },
{ "x": 19.75, "y": 1 },
{ "x": 20.75, "y": 1, "w": 1.5 },
{ "x": 0.5, "y": 2, "w": 1.75 },
{ "x": 2.25, "y": 2 },
{ "x": 3.25, "y": 2 },
{ "x": 4.25, "y": 2 },
{ "x": 5.25, "y": 2 },
{ "x": 6.25, "y": 2 },
{ "x": 8.25, "y": 2 },
{ "x": 9.25, "y": 2 },
{ "x": 11, "y": 2 },
{ "x": 12, "y": 2 },
{ "x": 14, "y": 2 },
{ "x": 15, "y": 2 },
{ "x": 16, "y": 2 },
{ "x": 17, "y": 2 },
{ "x": 18, "y": 2 },
{ "x": 19, "y": 2 },
{ "x": 20, "y": 2, "w": 2.25 },
{ "x": 0.5, "y": 3, "w": 2.25 },
{ "x": 2.75, "y": 3 },
{ "x": 3.75, "y": 3 },
{ "x": 4.75, "y": 3 },
{ "x": 5.75, "y": 3 },
{ "x": 6.75, "y": 3 },
{ "x": 8.25, "y": 3 },
{ "x": 9.25, "y": 3 },
{ "x": 11, "y": 3 },
{ "x": 12, "y": 3 },
{ "x": 13.5, "y": 3 },
{ "x": 14.5, "y": 3 },
{ "x": 15.5, "y": 3 },
{ "x": 16.5, "y": 3 },
{ "x": 17.5, "y": 3 },
{ "x": 18.5, "y": 3 },
{ "x": 19.5, "y": 3, "w": 2.75 },
{ "x": 1, "y": 4, "w": 1.25 },
{ "x": 2.25, "y": 4, "w": 1.25 },
{ "x": 3.5, "y": 4, "w": 1.25 },
{ "x": 4.75, "y": 4, "w": 1.25 },
{ "x": 7, "y": 4, "h": 1.5 },
{ "x": 8, "y": 4 },
{ "x": 12.25, "y": 4 },
{ "x": 13.25, "y": 4, "h": 1.5 },
{ "x": 16.75, "y": 4, "w": 1.25 },
{ "x": 18, "y": 4, "w": 1.25 },
{ "x": 19.25, "y": 4, "w": 1.25 },
{ "x": 20.5, "y": 4, "w": 1.25 },
{ "x": 8, "y": 5, "h": 1.5 },
{ "x": 12.25, "y": 5, "h": 1.5 }
] },
"LAYOUT_all": {
"layout": [
{ "x": 1, "y": 0 },
{ "x": 2, "y": 0 },
{ "x": 3, "y": 0 },
{ "x": 4, "y": 0 },
{ "x": 5, "y": 0 },
{ "x": 6, "y": 0 },
{ "x": 7, "y": 0 },
{ "x": 13.75, "y": 0 },
{ "x": 14.75, "y": 0 },
{ "x": 15.75, "y": 0 },
{ "x": 16.75, "y": 0 },
{ "x": 17.75, "y": 0 },
{ "x": 18.75, "y": 0 },
{ "x": 19.75, "y": 0 },
{ "x": 22.75, "y": 0, "w": 2 },
{ "x": 20.75, "y": 0 },
{ "x": 0.5, "y": 1, "w": 1.5 },
{ "x": 2, "y": 1 },
{ "x": 3, "y": 1 },
{ "x": 4, "y": 1 },
{ "x": 5, "y": 1 },
{ "x": 6, "y": 1 },
{ "x": 7, "y": 1 },
{ "x": 8.25, "y": 1 },
{ "x": 9.25, "y": 1 },
{ "x": 11, "y": 1 },
{ "x": 12, "y": 1 },
{ "x": 13.75, "y": 1 },
{ "x": 14.75, "y": 1 },
{ "x": 15.75, "y": 1 },
{ "x": 16.75, "y": 1 },
{ "x": 17.75, "y": 1 },
{ "x": 18.75, "y": 1 },
{ "x": 19.75, "y": 1 },
{ "x": 20.75, "y": 1, "w": 1.5 },
{ "x": 0.5, "y": 2, "w": 1.75 },
{ "x": 2.25, "y": 2 },
{ "x": 3.25, "y": 2 },
{ "x": 4.25, "y": 2 },
{ "x": 5.25, "y": 2 },
{ "x": 6.25, "y": 2 },
{ "x": 8.25, "y": 2 },
{ "x": 9.25, "y": 2 },
{ "x": 11, "y": 2 },
{ "x": 12, "y": 2 },
{ "x": 14, "y": 2 },
{ "x": 15, "y": 2 },
{ "x": 16, "y": 2 },
{ "x": 17, "y": 2 },
{ "x": 18, "y": 2 },
{ "x": 19, "y": 2 },
{ "x": 20, "y": 2, "w": 2.25 },
{ "x": 0.5, "y": 3, "w": 1.75 },
{ "x": 1.75, "y": 3 },
{ "x": 2.75, "y": 3 },
{ "x": 3.75, "y": 3 },
{ "x": 4.75, "y": 3 },
{ "x": 5.75, "y": 3 },
{ "x": 6.75, "y": 3 },
{ "x": 8.25, "y": 3 },
{ "x": 9.25, "y": 3 },
{ "x": 11, "y": 3 },
{ "x": 12, "y": 3 },
{ "x": 13.5, "y": 3 },
{ "x": 14.5, "y": 3 },
{ "x": 15.5, "y": 3 },
{ "x": 16.5, "y": 3 },
{ "x": 17.5, "y": 3 },
{ "x": 18.5, "y": 3 },
{ "x": 19.5, "y": 3, "w": 1.75 },
{ "x": 21.25, "y": 3 },
{ "x": 1, "y": 4, "w": 1.25 },
{ "x": 2.25, "y": 4, "w": 1.25 },
{ "x": 3.5, "y": 4, "w": 1.25 },
{ "x": 4.75, "y": 4, "w": 1.25 },
{ "x": 7, "y": 4, "h": 1.5 },
{ "x": 8, "y": 4 },
{ "x": 12.25, "y": 4 },
{ "x": 13.25, "y": 4, "h": 1.5 },
{ "x": 16.75, "y": 4, "w": 1.25 },
{ "x": 18, "y": 4, "w": 1.25 },
{ "x": 19.25, "y": 4, "w": 1.25 },
{ "x": 20.5, "y": 4, "w": 1.25 },
{ "x": 8, "y": 5, "h": 1.5 },
{ "x": 12.25, "y": 5, "h": 1.5 }
]
}
}
}

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2018 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_SERIAL
#define EE_HANDS

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/*
Copyright 2022 @RoyMeetsWorld
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_F1, KC_F2, KC_F7, KC_F8, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_F9, KC_F10, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_F11, KC_F12, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, MO(_FN), KC_SPC, KC_MUTE, KC_MUTE, KC_SPC, KC_RALT, MO(_FN), KC_RGUI, KC_RCTL,
KC_ENT, KC_ENT
),
[_FN] = LAYOUT(
KC_TILD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL,
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS
)
};

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2018 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_SERIAL
#define EE_HANDS

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/*
Copyright 2022 @RoyMeetsWorld
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_F1, KC_F2, KC_F7, KC_F8, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_F9, KC_F10, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_F11, KC_F12, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_PSCR,
KC_LCTL, KC_LGUI, KC_LALT, MO(_FN), KC_SPC, KC_MUTE, KC_MUTE, KC_SPC, KC_RALT, MO(_FN), KC_RGUI, KC_RCTL,
KC_ENT, KC_ENT
),
[_FN] = LAYOUT_all(
KC_TILD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL,
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS
)
};

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# Game Roy ADVANCE
![Game Roy ADVANCE](https://i.imgur.com/N6RI4fUh.jpg)
![GRALAYOUTS](https://i.imgur.com/lHjTRQK.png)
A one-handed, expandable game pad designed to take your pc gaming to the next level. Designed by [Keystone Caps](https://keystonecaps.store).
* Keyboard Maintainer: [RoyMeetsWorld](https://github.com/ROYMEETSWORLD)
* Hardware Supported: Game Roy ADVANCE
* Hardware Availability: [keystonecaps.store](https://keystonecaps.store)
Make example for this keyboard (after setting up your build environment):
make keystonecaps/gameroyadvance:default
Flashing example for this keyboard:
make keystonecaps/gameroyadvance:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` (FN + Escape by default)
Special thanks to @tpstevens for all of his hard work in creating these firmware files from the mess that I had made.

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina # For Pro Micro
# BOOTLOADER = qmk-dfu # For Elite-C
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
SPLIT_KEYBOARD = yes