Merge remote-tracking branch 'origin/master' into develop

master
QMK Bot 2022-04-13 06:05:08 +00:00
commit baa566d809
6 changed files with 156 additions and 23 deletions

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@ -22,6 +22,8 @@
#define MATRIX_ROWS 4
#define MATRIX_COLS 4
#define MOUSEKEY_MOVE_DELTA 25
/*
* Keyboard Matrix Assignments
*
@ -37,6 +39,9 @@
#define MATRIX_ROW_PINS { D1, D2, D3, D4 }
#define MATRIX_COL_PINS { D5, D6, C2, D0 }
#define ENCODERS_PAD_A { B1, B3 }
#define ENCODERS_PAD_B { B2, B4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
@ -58,28 +63,62 @@
//#define BACKLIGHT_BREATHING
#define RGB_DI_PIN B5
#define DRIVER_LED_TOTAL 20
#ifdef RGB_DI_PIN
# define RGBLED_NUM 20
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGBLIGHT_LIMIT_VAL 255
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
//# define ENABLE_RGB_MATRIX_MULTISPLASH
//# define ENABLE_RGB_MATRIX_SOLID_SPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */

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@ -27,8 +27,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT_ortho_4x4( /* Fn Layer */
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI,
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_SPD, RGB_SPI, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, RESET
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
rgb_matrix_increase_hue();
} else {
rgb_matrix_decrease_hue();
}
}
return false;
}

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@ -0,0 +1,50 @@
/* Copyright 2022 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4( /* Base */
KC_TRNS, KC_DELETE, KC_BACKSPACE, KC_MUTE,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PSLS,
MO(1), KC_P0, KC_PDOT, KC_BTN3
),
[1] = LAYOUT_ortho_4x4( /* Fn Layer */
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI,
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD,
RGB_SPD, RGB_SPI, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, RESET
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code_delay(KC_MS_RIGHT, 10);
} else {
tap_code_delay(KC_MS_LEFT, 10);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code_delay(KC_AUDIO_VOL_UP, 10);
} else {
tap_code_delay(KC_AUDIO_VOL_DOWN, 10);
}
}
return false;
}

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@ -0,0 +1 @@
# The default keymap for Super 16 V2

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@ -14,5 +14,8 @@ CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
ENCODER_ENABLE = yes

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@ -15,3 +15,27 @@
*/
#include "super16v2.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 3, 2, 1, 0 },
{ 7, 6, 5, 4 },
{ 11, 10, 9, 8 },
{ 15, 14, 13, 12 }
}, {
// LED Index to Physical Position
{ 28, 12 }, { 84, 12 }, { 140, 12 }, { 196, 12 },
{ 28, 28 }, { 84, 28 }, { 140, 28 }, { 196, 28 },
{ 28, 44 }, { 84, 44 }, { 140, 44 }, { 196, 44 },
{ 28, 60 }, { 84, 60 }, { 140, 60 }, { 196, 60 },
{ 168, 48 }, { 168, 16 }, { 58, 16 }, { 56, 48 }
}, {
// LED Index to Flag
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4,
2, 2, 2, 2,
} };
#endif