[Keyboard] Cospad refactor (#7957)
* Cospad refactor * Add num lock indicator code * Add led_init_ports() * Revert change to matrix position blanks * Define BACKLIGHT_ON_STATE explicitly, in anticipation of PR6749master
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@ -1,5 +1,5 @@
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/*
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2020
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This program is free software: you can redistribute it and/or modify
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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@ -21,11 +21,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* USB Device descriptor parameter */
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define PRODUCT_ID 0xB1E5
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#define DEVICE_VER 0x0001
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#define DEVICE_VER 0x0001
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#define MANUFACTURER KPREPUBLIC
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#define MANUFACTURER KPrepublic
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#define PRODUCT COSPAD
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#define PRODUCT Cospad
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#define DESCRIPTION QMK keyboard firmware for COSPAD
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#define DESCRIPTION 6x4 numpad with underglow and backlighting
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/* key matrix size */
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_ROWS 6
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@ -40,22 +40,51 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*
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*/
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*/
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7 }
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#define UNUSED_PINS
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define DIODE_DIRECTION COL2ROW
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/* Backlight configuration */
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/*
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#define BACKLIGHT_PIN F7
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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#define BACKLIGHT_LEVELS 1
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*/
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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#define BACKLIGHT_PIN F7
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// #define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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#define BACKLIGHT_ON_STATE 0
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/* Underlight configuration */
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#define RGB_DI_PIN F6
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#define RGB_DI_PIN F6
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#define RGBLED_NUM 4
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 4
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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#define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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#define DEBOUNCE 5
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@ -64,10 +93,89 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#define MATRIX_HAS_GHOST
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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/* defined by default; to change, uncomment and set to the combination you want */
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// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP H
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//#define MAGIC_KEY_HELP_ALT SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER0_ALT GRAVE
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER B
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//#define MAGIC_KEY_BOOTLOADER_ALT ESC
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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/*
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* Feature disable options
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* Feature disable options
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* These options are also useful to firmware size reduction.
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* These options are also useful to firmware size reduction.
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@ -83,8 +191,62 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#endif
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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/*
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* HD44780 LCD Display Configuration
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*/
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/*
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#define LCD_LINES 2 //< number of visible lines of the display
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#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
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#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
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#if LCD_IO_MODE
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#define LCD_PORT PORTB //< port for the LCD lines
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#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
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#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
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#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
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#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
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#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
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#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
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#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
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#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
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#define LCD_RS_PORT LCD_PORT //< port for RS line
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#define LCD_RS_PIN 3 //< pin for RS line
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#define LCD_RW_PORT LCD_PORT //< port for RW line
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#define LCD_RW_PIN 2 //< pin for RW line
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#define LCD_E_PORT LCD_PORT //< port for Enable line
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#define LCD_E_PIN 1 //< pin for Enable line
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#endif
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*/
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/* Bootmagic Lite key configuration */
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_ROW 0
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/* Copyright 2020
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/* Copyright 2019
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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@ -16,18 +15,18 @@
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*/
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*/
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#include "cospad.h"
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#include "cospad.h"
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#ifdef BACKLIGHT_ENABLE
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void keyboard_pre_init_kb(void) {
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led_init_ports();
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void backlight_init_ports(void) {
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keyboard_pre_init_user();
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setPinOutput(F7);
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}
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}
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void backlight_set(uint8_t level) {
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void led_init_ports(void) {
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writePin(F7, !!level);
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setPinOutput(B2);
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}
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}
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void backlight_task(void) {
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bool led_update_kb(led_t led_state) {
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// do nothing - as default implementation of software PWM does not work
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if (led_update_user(led_state)) {
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writePin(B2, !led_state.num_lock);
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}
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return true;
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}
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}
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#endif //BACKLIGHT_ENABLE
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/* Copyright 2020
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/* Copyright 2019
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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@ -14,12 +13,14 @@
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#pragma once
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#pragma once
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#include "quantum.h"
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#include "quantum.h"
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#define ___ KC_NO
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#define ___ KC_NO
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/* This a shortcut to help you visually see your layout.
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/* This is a shortcut to help you visually see your layout.
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*
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*
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* The first section contains all of the arguments representing the physical
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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* layout of the board and position of the keys.
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* represents the switch matrix.
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* represents the switch matrix.
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*/
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*/
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/* COSPAD ortho matrix layout
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/* 6x4 ortholinear layout
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* ,-------------------.
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* ,-------------------.
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* | 00 | 01 | 02 | 03 |
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* | 00 | 01 | 02 | 03 |
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* |----|----|----|----|
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* |----|----|----|----|
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* | 10 | 11 | 12 | 13 |
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* | 10 | 11 | 12 | 13 |
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* |----|----|----|----|
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* |----|----|----|----|
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* | 20 | 21 | 22 | 23 |
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* | 20 | 21 | 22 | 23 |
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* |----|----|----|----|
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* |----|----|----|----|
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* | 30 | 31 | 32 | 33 |
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* | 30 | 31 | 32 | 33 |
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* |----|----|----|----|
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* |----|----|----|----|
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* | 40 | 41 | 42 | 43 |
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* | 40 | 41 | 42 | 43 |
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* |----|----|----|----|
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* |----|----|----|----|
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* | 50 | 51 | 52 | 53 |
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* | 50 | 51 | 52 | 53 |
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* `-------------------'
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* `-------------------'
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*/
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*/
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#define LAYOUT_ortho_6x4( \
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#define LAYOUT_ortho_6x4( \
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k00, k01, k02, k03, \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k10, k11, k12, k13, \
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k20, k21, k22, k23, \
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k20, k21, k22, k23, \
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k30, k31, k32, k33, \
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k30, k31, k32, k33, \
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k40, k41, k42, k43, \
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k40, k41, k42, k43, \
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k50, k51, k52, k53 \
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k50, k51, k52, k53 \
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) \
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) \
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{ \
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{ \
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{k00, k01, k02, k03}, \
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{ k00, k01, k02, k03 }, \
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{k10, k11, k12, k13}, \
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{ k10, k11, k12, k13 }, \
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{k20, k21, k22, k23}, \
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{ k20, k21, k22, k23 }, \
|
||||||
{k30, k31, k32, k33}, \
|
{ k30, k31, k32, k33 }, \
|
||||||
{k40, k41, k42, k43}, \
|
{ k40, k41, k42, k43 }, \
|
||||||
{k50, k51, k52, k53} \
|
{ k50, k51, k52, k53 } \
|
||||||
}
|
}
|
||||||
|
|
||||||
/* COSPAD gamepad matrix layout
|
/* 6x4 gamepad layout
|
||||||
* ,-------------------.
|
* ,-------------------.
|
||||||
* | 00 | 01 | 02 | 03 |
|
* | 00 | 01 | 02 | 03 |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 10 | 11 | 12 | 13 |
|
* | 10 | 11 | 12 | 13 |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 20 | 21 | 22 | |
|
* | 20 | 21 | 22 | |
|
||||||
* |----|----|----| 23 |
|
* |----|----|----| 23 |
|
||||||
* | 30 | 31 | 32 | |
|
* | 30 | 31 | 32 | |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 40 | 41 | 42 | 43 |
|
* | 40 | 41 | 42 | 43 |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 50 | 51 | 52 | 53 |
|
* | 50 | 51 | 52 | 53 |
|
||||||
* `-------------------'
|
* `-------------------'
|
||||||
*/
|
*/
|
||||||
#define LAYOUT_gamepad_6x4( \
|
#define LAYOUT_gamepad_6x4( \
|
||||||
k00, k01, k02, k03, \
|
k00, k01, k02, k03, \
|
||||||
k10, k11, k12, k13, \
|
k10, k11, k12, k13, \
|
||||||
k20, k21, k22, \
|
k20, k21, k22, \
|
||||||
k30, k31, k32, k23, \
|
k30, k31, k32, k23, \
|
||||||
k40, k41, k42, k43, \
|
k40, k41, k42, k43, \
|
||||||
k50, k51, k52, k53 \
|
k50, k51, k52, k53 \
|
||||||
) \
|
) \
|
||||||
{ \
|
{ \
|
||||||
{k00, k01, k02, k03}, \
|
{ k00, k01, k02, k03 }, \
|
||||||
{k10, k11, k12, k13}, \
|
{ k10, k11, k12, k13 }, \
|
||||||
{k20, k21, k22, k23}, \
|
{ k20, k21, k22, k23 }, \
|
||||||
{k30, k31, k32, ___}, \
|
{ k30, k31, k32, ___ }, \
|
||||||
{k40, k41, k42, k43}, \
|
{ k40, k41, k42, k43 }, \
|
||||||
{k50, k51, k52, k53} \
|
{ k50, k51, k52, k53 } \
|
||||||
}
|
}
|
||||||
|
|
||||||
/* COSPAD numpad matrix layout
|
/* 6x4 numpad layout
|
||||||
* ,-------------------.
|
* ,-------------------.
|
||||||
* | 00 | 01 | 02 | 03 |
|
* | 00 | 01 | 02 | 03 |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 10 | 11 | 12 | 13 |
|
* | 10 | 11 | 12 | 13 |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 20 | 21 | 22 | |
|
* | 20 | 21 | 22 | |
|
||||||
* |----|----|----| 23 |
|
* |----|----|----| 23 |
|
||||||
* | 30 | 31 | 32 | |
|
* | 30 | 31 | 32 | |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 40 | 41 | 42 | |
|
* | 40 | 41 | 42 | |
|
||||||
* |----|----|----| 43 |
|
* |----|----|----| 43 |
|
||||||
* | 50 | 52 | |
|
* | 50 | 52 | |
|
||||||
* `-------------------'
|
* `-------------------'
|
||||||
*/
|
*/
|
||||||
#define LAYOUT_numpad_6x4( \
|
#define LAYOUT_numpad_6x4( \
|
||||||
k00, k01, k02, k03, \
|
k00, k01, k02, k03, \
|
||||||
k10, k11, k12, k13, \
|
k10, k11, k12, k13, \
|
||||||
k20, k21, k22, \
|
k20, k21, k22, \
|
||||||
k30, k31, k32, k23, \
|
k30, k31, k32, k23, \
|
||||||
k40, k41, k42, \
|
k40, k41, k42, \
|
||||||
k50, k52, k43 \
|
k50, k52, k43 \
|
||||||
) \
|
) \
|
||||||
{ \
|
{ \
|
||||||
{k00, k01, k02, k03}, \
|
{ k00, k01, k02, k03 }, \
|
||||||
{k10, k11, k12, k13}, \
|
{ k10, k11, k12, k13 }, \
|
||||||
{k20, k21, k22, k23}, \
|
{ k20, k21, k22, k23 }, \
|
||||||
{k30, k31, k32, ___}, \
|
{ k30, k31, k32, ___ }, \
|
||||||
{k40, k41, k42, k43}, \
|
{ k40, k41, k42, k43 }, \
|
||||||
{k50, ___, k52, ___} \
|
{ k50, ___, k52, ___ } \
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add backwards compatibility for existing keymaps
|
// Add backwards compatibility for existing keymaps
|
||||||
|
|
|
@ -1,95 +1,107 @@
|
||||||
{
|
{
|
||||||
"keyboard_name": "Cospad",
|
"keyboard_name": "Cospad",
|
||||||
"keyboard_folder": "cospad",
|
"url": "",
|
||||||
"url": "",
|
"maintainer": "qmk",
|
||||||
"maintainer": "qmk",
|
"width": 4,
|
||||||
"width": 4,
|
"height": 6,
|
||||||
"height": 6,
|
"layouts": {
|
||||||
"layouts": {
|
"LAYOUT_numpad_6x4": {
|
||||||
"LAYOUT_numpad_6x4": {
|
"key_count": 21,
|
||||||
"key_count": 21,
|
"layout": [
|
||||||
"layout": [
|
{"x":0, "y":0},
|
||||||
{"label":"Esc", "x":0, "y":0},
|
{"x":1, "y":0},
|
||||||
{"label":"Tab", "x":1, "y":0},
|
{"x":2, "y":0},
|
||||||
{"label":"Fn", "x":2, "y":0},
|
{"x":3, "y":0},
|
||||||
{"label":"Back", "x":3, "y":0},
|
|
||||||
{"label":"Num Lock", "x":0, "y":1},
|
|
||||||
{"label":"/", "x":1, "y":1},
|
|
||||||
{"label":"*", "x":2, "y":1},
|
|
||||||
{"label":"-", "x":3, "y":1},
|
|
||||||
{"label":"7", "x":0, "y":2},
|
|
||||||
{"label":"8", "x":1, "y":2},
|
|
||||||
{"label":"9", "x":2, "y":2},
|
|
||||||
{"label":"4", "x":0, "y":3},
|
|
||||||
{"label":"5", "x":1, "y":3},
|
|
||||||
{"label":"6", "x":2, "y":3},
|
|
||||||
{"label":"+", "x":3, "y":2, "h":2},
|
|
||||||
{"label":"1", "x":0, "y":4},
|
|
||||||
{"label":"2", "x":1, "y":4},
|
|
||||||
{"label":"3", "x":2, "y":4},
|
|
||||||
{"label":"0", "x":0, "y":5, "w":2},
|
|
||||||
{"label":".", "x":2, "y":5},
|
|
||||||
{"label":"Enter", "x":3, "y":4, "h":2}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
"LAYOUT_gamepad_6x4": {
|
{"x":0, "y":1},
|
||||||
"key_count": 23,
|
{"x":1, "y":1},
|
||||||
"layout": [
|
{"x":2, "y":1},
|
||||||
{"label":"k00", "x":0, "y":0},
|
{"x":3, "y":1},
|
||||||
{"label":"k01", "x":1, "y":0},
|
|
||||||
{"label":"k02", "x":2, "y":0},
|
|
||||||
{"label":"k03", "x":3, "y":0},
|
|
||||||
{"label":"k10", "x":0, "y":1},
|
|
||||||
{"label":"k11", "x":1, "y":1},
|
|
||||||
{"label":"k12", "x":2, "y":1},
|
|
||||||
{"label":"k13", "x":3, "y":1},
|
|
||||||
{"label":"k20", "x":0, "y":2},
|
|
||||||
{"label":"k21", "x":1, "y":2},
|
|
||||||
{"label":"k22", "x":2, "y":2},
|
|
||||||
{"label":"k30", "x":0, "y":3},
|
|
||||||
{"label":"k31", "x":1, "y":3},
|
|
||||||
{"label":"k32", "x":2, "y":3},
|
|
||||||
{"label":"k23", "x":3, "y":2, "h":2},
|
|
||||||
{"label":"k40", "x":0, "y":4},
|
|
||||||
{"label":"k41", "x":1, "y":4},
|
|
||||||
{"label":"k42", "x":2, "y":4},
|
|
||||||
{"label":"k43", "x":3, "y":4},
|
|
||||||
{"label":"k50", "x":0, "y":5},
|
|
||||||
{"label":"k51", "x":1, "y":5},
|
|
||||||
{"label":"k52", "x":2, "y":5},
|
|
||||||
{"label":"k53", "x":3, "y":5}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
"LAYOUT_ortho_6x4": {
|
{"x":0, "y":2},
|
||||||
"key_count": 24,
|
{"x":1, "y":2},
|
||||||
"layout": [
|
{"x":2, "y":2},
|
||||||
{"label":"k00", "x":0, "y":0},
|
|
||||||
{"label":"k01", "x":1, "y":0},
|
{"x":0, "y":3},
|
||||||
{"label":"k02", "x":2, "y":0},
|
{"x":1, "y":3},
|
||||||
{"label":"k03", "x":3, "y":0},
|
{"x":2, "y":3},
|
||||||
{"label":"k10", "x":0, "y":1},
|
{"x":3, "y":2, "h":2},
|
||||||
{"label":"k11", "x":1, "y":1},
|
|
||||||
{"label":"k12", "x":2, "y":1},
|
{"x":0, "y":4},
|
||||||
{"label":"k13", "x":3, "y":1},
|
{"x":1, "y":4},
|
||||||
{"label":"k20", "x":0, "y":2},
|
{"x":2, "y":4},
|
||||||
{"label":"k21", "x":1, "y":2},
|
|
||||||
{"label":"k22", "x":2, "y":2},
|
{"x":0, "y":5, "w":2},
|
||||||
{"label":"k23", "x":3, "y":2},
|
{"x":2, "y":5},
|
||||||
{"label":"k30", "x":0, "y":3},
|
{"x":3, "y":4, "h":2}
|
||||||
{"label":"k31", "x":1, "y":3},
|
]
|
||||||
{"label":"k32", "x":2, "y":3},
|
},
|
||||||
{"label":"k33", "x":3, "y":3},
|
"LAYOUT_gamepad_6x4": {
|
||||||
{"label":"k40", "x":0, "y":4},
|
"key_count": 23,
|
||||||
{"label":"k41", "x":1, "y":4},
|
"layout": [
|
||||||
{"label":"k42", "x":2, "y":4},
|
{"x":0, "y":0},
|
||||||
{"label":"k43", "x":3, "y":4},
|
{"x":1, "y":0},
|
||||||
{"label":"k50", "x":0, "y":5},
|
{"x":2, "y":0},
|
||||||
{"label":"k51", "x":1, "y":5},
|
{"x":3, "y":0},
|
||||||
{"label":"k52", "x":2, "y":5},
|
|
||||||
{"label":"k53", "x":3, "y":5}
|
{"x":0, "y":1},
|
||||||
]
|
{"x":1, "y":1},
|
||||||
|
{"x":2, "y":1},
|
||||||
|
{"x":3, "y":1},
|
||||||
|
|
||||||
|
{"x":0, "y":2},
|
||||||
|
{"x":1, "y":2},
|
||||||
|
{"x":2, "y":2},
|
||||||
|
|
||||||
|
{"x":0, "y":3},
|
||||||
|
{"x":1, "y":3},
|
||||||
|
{"x":2, "y":3},
|
||||||
|
{"x":3, "y":2, "h":2},
|
||||||
|
|
||||||
|
{"x":0, "y":4},
|
||||||
|
{"x":1, "y":4},
|
||||||
|
{"x":2, "y":4},
|
||||||
|
{"x":3, "y":4},
|
||||||
|
|
||||||
|
{"x":0, "y":5},
|
||||||
|
{"x":1, "y":5},
|
||||||
|
{"x":2, "y":5},
|
||||||
|
{"x":3, "y":5}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"LAYOUT_ortho_6x4": {
|
||||||
|
"key_count": 24,
|
||||||
|
"layout": [
|
||||||
|
{"x":0, "y":0},
|
||||||
|
{"x":1, "y":0},
|
||||||
|
{"x":2, "y":0},
|
||||||
|
{"x":3, "y":0},
|
||||||
|
|
||||||
|
{"x":0, "y":1},
|
||||||
|
{"x":1, "y":1},
|
||||||
|
{"x":2, "y":1},
|
||||||
|
{"x":3, "y":1},
|
||||||
|
|
||||||
|
{"x":0, "y":2},
|
||||||
|
{"x":1, "y":2},
|
||||||
|
{"x":2, "y":2},
|
||||||
|
{"x":3, "y":2},
|
||||||
|
|
||||||
|
{"x":0, "y":3},
|
||||||
|
{"x":1, "y":3},
|
||||||
|
{"x":2, "y":3},
|
||||||
|
{"x":3, "y":3},
|
||||||
|
|
||||||
|
{"x":0, "y":4},
|
||||||
|
{"x":1, "y":4},
|
||||||
|
{"x":2, "y":4},
|
||||||
|
{"x":3, "y":4},
|
||||||
|
|
||||||
|
{"x":0, "y":5},
|
||||||
|
{"x":1, "y":5},
|
||||||
|
{"x":2, "y":5},
|
||||||
|
{"x":3, "y":5}
|
||||||
|
]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,60 +1,57 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Defines names for use in layer keycodes and the keymap
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
enum layer_names {
|
||||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
_BL,
|
||||||
// entirely and just use numbers.
|
_FL
|
||||||
enum layers {
|
|
||||||
_BL = 0,
|
|
||||||
_FL
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
/* Keymap _BL: (Base Layer) Default Layer
|
/* Keymap _BL: (Base Layer) Default Layer
|
||||||
* ,-------------------.
|
* ,-------------------.
|
||||||
* |Esc |TAB | FN | BS |
|
* |Esc |TAB | FN | BS |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | NL | / | * | - |
|
* | NL | / | * | - |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 7 | 8 | 9 | |
|
* | 7 | 8 | 9 | |
|
||||||
* |----|----|----| + |
|
* |----|----|----| + |
|
||||||
* | 4 | 5 | 6 | |
|
* | 4 | 5 | 6 | |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* | 1 | 2 | 3 | |
|
* | 1 | 2 | 3 | |
|
||||||
* |----|----|----| En |
|
* |----|----|----| En |
|
||||||
* | 0 | . | |
|
* | 0 | . | |
|
||||||
* `-------------------'
|
* `-------------------'
|
||||||
*/
|
*/
|
||||||
[_BL] = LAYOUT_numpad_6x4(
|
[_BL] = LAYOUT_numpad_6x4(
|
||||||
KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
|
KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
|
||||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
|
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
||||||
KC_P7, KC_P8, KC_P9, \
|
KC_P7, KC_P8, KC_P9,
|
||||||
KC_P4, KC_P5, KC_P6, KC_PPLS, \
|
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||||
KC_P1, KC_P2, KC_P3, \
|
KC_P1, KC_P2, KC_P3,
|
||||||
KC_P0, KC_PDOT, KC_PENT
|
KC_P0, KC_PDOT, KC_PENT
|
||||||
),
|
),
|
||||||
|
|
||||||
/* Keymap _FL: Function Layer
|
/* Keymap _FL: Function Layer
|
||||||
* ,-------------------.
|
* ,-------------------.
|
||||||
* |RGBT| | | |
|
* |RGBT| | | |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* |RGBM|RGBP|BTOG| |
|
* |RGBM|RGBP|BTOG| |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* |HUD |HUI |BON | |
|
* |HUD |HUI |BON | |
|
||||||
* |----|----|----| |
|
* |----|----|----| |
|
||||||
* |SAD |SAI |BOFF| |
|
* |SAD |SAI |BOFF| |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* |VAD |VAS |BSTP| |
|
* |VAD |VAS |BSTP| |
|
||||||
* |----|----|----| |
|
* |----|----|----| |
|
||||||
* | |RST | |
|
* | |RST | |
|
||||||
* `-------------------'
|
* `-------------------'
|
||||||
*/
|
*/
|
||||||
[_FL] = LAYOUT_numpad_6x4(
|
[_FL] = LAYOUT_numpad_6x4(
|
||||||
RGB_TOG, _______, _______, _______, \
|
RGB_TOG, _______, _______, _______,
|
||||||
RGB_MOD, RGB_M_P, BL_TOGG, _______, \
|
RGB_MOD, RGB_M_P, BL_TOGG, _______,
|
||||||
RGB_HUD, RGB_HUI, BL_ON, \
|
RGB_HUD, RGB_HUI, BL_ON,
|
||||||
RGB_SAD, RGB_SAI, BL_OFF, _______, \
|
RGB_SAD, RGB_SAI, BL_OFF, _______,
|
||||||
RGB_VAD, RGB_VAI, BL_STEP, \
|
RGB_VAD, RGB_VAI, BL_STEP,
|
||||||
_______, RESET, _______
|
_______, RESET, _______
|
||||||
),
|
)
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,18 +1,15 @@
|
||||||
COSPAD
|
# Cospad
|
||||||
===
|
|
||||||
|
|
||||||
A DIY Keypad Kit sold by KPRepublic, runs TKG natively.
|
A DIY keypad kit sold by KPRepublic, runs TKG natively.
|
||||||
|
|
||||||
Keyboard Maintainer: QMK Community
|
* Keyboard Maintainer: QMK Community
|
||||||
Hardware Supported: COSPAD
|
* Hardware Supported: Cospad PCB
|
||||||
Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
|
* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
|
||||||
|
|
||||||
Only supports on and off for the backlight leds, as they are not connected to a PWM pin.
|
|
||||||
|
|
||||||
Supported Layouts:
|
Supported Layouts:
|
||||||
|
|
||||||
![Numpad Layout of COSPAD](https://i.imgur.com/t03lXJ4.png)
|
![Numpad layouts](https://i.imgur.com/t03lXJ4.png)
|
||||||
![Ortholinear Layout of COSPAD](https://i.imgur.com/mliUcCc.png)
|
![Ortholinear layouts](https://i.imgur.com/mliUcCc.png)
|
||||||
|
|
||||||
Make example for this keyboard (after setting up your build environment):
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
|
|
|
@ -12,23 +12,23 @@ MCU = atmega32u4
|
||||||
BOOTLOADER = atmel-dfu
|
BOOTLOADER = atmel-dfu
|
||||||
|
|
||||||
# Build Options
|
# Build Options
|
||||||
# comment out to disable the options.
|
# change yes to no to disable
|
||||||
#
|
#
|
||||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
|
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
MOUSEKEY_ENABLE = no # Mouse keys
|
||||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||||
BACKLIGHT_CUSTOM_DRIVER = yes
|
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||||
RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)
|
MIDI_ENABLE = no # MIDI support
|
||||||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
|
|
||||||
UNICODE_ENABLE = no # Unicode
|
|
||||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
AUDIO_ENABLE = no # Audio output on port C6
|
AUDIO_ENABLE = no # Audio output on port C6
|
||||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
|
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
|
||||||
|
|
||||||
|
|
||||||
LAYOUTS = numpad_6x4 ortho_6x4
|
LAYOUTS = numpad_6x4 ortho_6x4
|
||||||
|
|
Loading…
Reference in New Issue