Keymap: jennetters iris keymap (#3488)

* jennetters iris keymap, re-write for improved readability.

* Update rules/config/keymap to follow correct makefile structure
daktil_thumb_popravljen
J.net 2018-07-26 17:30:47 -04:00 committed by Drashna Jaelre
parent e0d467dbab
commit b6c5c4cf52
4 changed files with 259 additions and 0 deletions

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/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 150
/* Try to prevent sticky keys */
#define PREVENT_STUCK_MODIFIERS
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
YUNO,
SHRG,
NOVY,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_YUNO YUNO
#define KC_SHRG SHRG
#define KC_NOVY NOVY
#define KC_RST RESET
#define KC_BL_S BL_STEP
//Tap Dance Declartaions
enum {
ESC_GR = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
// ,----+----+----+----+----+----. ,----+----+----+----+----+----.
// | ESC| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | TAB| Q | W | E | R | T | | Y | U | I | O | P | BSP|
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | CAP| A | S | D | F | G | | H | J | K | L | ; | ' |
// |----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
// | SFT| Z | X | C | V | B | SPC| | SPC| N | M | , | . | / | ENT|
// `----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
// \ GUI| ALT| CTL / \RASE\ CTL | SFT /
// `----+----+----' `----+----+----'
TD(ESC_GR), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_SPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
KC_LGUI, KC_LALT, KC_LCTL, KC_RASE, KC_RCTL, KC_RSFT
),
[_LOWER] = LAYOUT_kc(
// ,----+----+----+----+----+----. ,----+----+----+----+----+----.
// | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | DEL|
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | | | | | | | | | | | | |PIPE|
// |----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
// | \ | | | | | [ | ( | | ) | ] | | | | - | |
// `----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
// \ | | DEL / \ DEL\ | /
// `----+----+----' `----+----+----'
TILD, EXLM, AT, HASH, DLR, PERC, CIRC, AMPR, ASTR, LPRN, RPRN, DEL, \
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, , \
, , , , , , , , , , ,PIPE, \
BL_S, , , , , LCBR, LPRN, RPRN, RCBR, , , , MINS, , \
, , DEL, DEL, ,
),
[_RAISE] = LAYOUT_kc(
// ,----+----+----+----+----+----. ,----+----+----+----+----+----.
// | | F1 | F2 | | | | | | | | [ | ] | = |
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | | | UP | | | | | | | | { | } | DEL|
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | | LT | DN | RT | | | |SHRG| | | |PIPE| |
// |----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
// | | | | | | | | | | | | | | \ | |
// `----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
// \ | | / \ \ | /
// `----+----+----' `----+----+----'
, F1, F2, , , , , , , LBRC, RBRC, EQL, \
, , UP, , , , YUNO, NOVY, , LCBR, RCBR, DEL, \
, LEFT, DOWN, RIGHT, , , SHRG, , , , PIPE, , \
, , , , , , , , , , , , BSLS, , \
, , , , ,
),
[_ADJUST] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
_______, _______, _______, _______, _______, _______
// `--------+--------+--------' `--------+--------+--------'
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_ESC);
} else if (state->count == 2) {
register_code (KC_GRV);
} else {
register_code (KC_LSFT);
register_code (KC_GRV);
}
}
void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_ESC);
} else if (state->count == 2) {
unregister_code (KC_GRV);
} else {
unregister_code (KC_LSFT);
unregister_code (KC_GRV);
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for ESC, twice for `, thrice for ~
[ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset)
// Other declarations would go here, separated by commas, if you have them
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
case SHRG:
if (record->event.pressed) {
SEND_STRING("¯\\_(ツ)_/¯"); // I dunno.
return false;
}
/* Ignore for now - special characters not working with macros
}
case NOVY:
if (record->event.pressed) {
SEND_STRING("ლ(ಠ_ಠლ)"); // YUNO?!
return false;
}
*/
}
return true;
}

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## jennetters iris keymap
This keymap is based on the Iris default by [Bakingpy/nooges](https://github.com/nooges) without much deviation.
* The QERTY layer remains largely the same with repositioning of the control key for ease of use.
* L/RBRC, L/RCBR, and PIPE added to raise layer.
* Arrow keys moved to wasd on raise layer.
* Grave Escape added to maintain usage of ESC/~/` with top left key.
See keymap.c for full details.

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TAP_DANCE_ENABLE = yes