[Keymap] adding emdarcher's keymap for mf68 and tada68 (#6718)
* adding a custom mf68 keymap * added custom tada68 keymap * readme edit on tada68 map * added mac fast-forward and rewind keybindings to tada68 emdarcher keymap * tada68 keymap documentation and edits * cleanup and edits * typo fix in emdarcher's tada68 keymap * cleaning up emdarcher keymap for tada68 * cleaned up emdarcher keymap for mf68daktil_manuform
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#pragma once
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#define GRAVE_ESC_ALT_OVERRIDE
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#include QMK_KEYBOARD_H
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#define _QWERTY 0
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#define _FN1 1
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#define _FN2 2
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#define X0 LT(_FN2, KC_CAPS)
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#define X1 MO(_FN1)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default layer */
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[_QWERTY] = LAYOUT_68_ansi(
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KC_GESC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_MINS, KC_EQL, KC_BSPC, KC_INS ,KC_PGUP,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_LBRC,KC_RBRC, KC_BSLS, KC_DEL ,KC_PGDN,
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X0 , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT, KC_ENTER,
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KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_RSFT, KC_UP ,
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KC_LCTL ,KC_LALT ,KC_LGUI , KC_SPACE , X1 ,KC_RALT ,KC_RCTL , KC_LEFT,KC_DOWN,KC_RGHT
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),
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/* FN Layer */
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[_FN1] = LAYOUT_68_ansi(
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KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 , KC_BSPC, _______,KC_HOME,
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK,KC_PAUS,_______, _______,KC_END,
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X0 ,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MRWD,KC_MFFD, _______,
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_______ ,_______,KC_MPLY,KC_MSTP,KC_MPRV,KC_MNXT,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______, _______, _______,
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_______ ,_______ ,_______ , _______, _______,_______,_______, _______,_______,_______
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),
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/* CAPS LOCK layer */
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[_FN2] = LAYOUT_68_ansi(
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KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 , KC_BSPC, KC_VOLU,KC_HOME,
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_VOLD,KC_END,
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_______,_______,_______,_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT,_______,_______, _______,
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_______ ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_MUTE,
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_______ ,_______ ,_______ , _______, _______,_______,_______, KC_MPRV,KC_MPLY,KC_MNXT
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)
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};
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void led_set_user(uint8_t usb_led){
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//turn on the Pro Micro's on board LEDs for CAPS LOCK
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if(IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)){
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//set led pins to low
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setPinOutput(B0);
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writePinLow(B0);
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setPinOutput(B5);
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writePinLow(B5);
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} else {
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//set to Hi-Z
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setPinInput(B0);
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writePinLow(B0);
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setPinInput(B5);
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writePinLow(B5);
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}
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}
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# emdarcher's MF68 Layout
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A layout mostly based off the factory layout, but with some modifications. Designed for use in a MAC or Unix environment, and has some VIM inspiration.
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- Utilizes the Pro Micro's on board LED's to show the CAPS LOCK status.
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- Added Caps Lock for an extra FN layer with VIM like control on hjlk keys.
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- Made the ESC key use GESC for functionality for Grave and Tilde with shift or GUI modifiers.
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- Added Print Screen, Scroll Lock, and Pause keys on P,[,] keys to add Mac screen brightness control.
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* On Mac, Scroll Lock is Brightness Down and Pause is Brightness Up, so with this FN+[ = brighness down, FN+] = brightness up
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- Has Mac Fast-forward and Rewind keys mapped for changing media tracks. FN+; = Rewind, FN+' = Fast-forward
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- Moved LGUI to the default MAC Command key position.
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Note: By default, this keymap doesn't utilize the backlighting.
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BACKLIGHT_ENABLE = no
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#pragma once
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#define BACKLIGHT_BREATHING
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#define GRAVE_ESC_ALT_OVERRIDE
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#include QMK_KEYBOARD_H
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#define _BL 0
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#define _FL 1
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#define _CL 2
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#define _ML 3
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#define KC_X0 LT(_CL, KC_CAPS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,----------------------------------------------------------------.
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* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
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* |----------------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
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* |----------------------------------------------------------------|
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* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
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* |----------------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
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* |----------------------------------------------------------------|
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* |Ctrl|Alt |Win | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
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* `----------------------------------------------------------------'
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*/
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[_BL] = LAYOUT_ansi(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL,
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KC_X0, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN,
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KC_LCTL, KC_LALT,KC_LGUI, KC_SPC, KC_RALT,MO(_FL),KC_RCTRL, KC_LEFT,KC_DOWN,KC_RGHT),
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/* Keymap _FL: Function Layer for FN key
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*/
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[_FL] = LAYOUT_ansi(
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KC_GRV, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS ,
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_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_PSCR,KC_SLCK,KC_PAUS, _______,KC_HOME,
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MRWD,KC_MFFD, _______, KC_END,
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_______, _______,BL_BRTG,BL_DEC, BL_TOGG,BL_INC, KC_MPLY,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______, _______, _______,
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_______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
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/* Keymap _CL: Function Layer for Caps Lock key
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* uses VIM like control with hjkl for arrow keys
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*/
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[_CL] = LAYOUT_ansi(
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KC_GRV, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS ,
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK,KC_PAUS, _______,KC_HOME,
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_______,_______,_______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP,KC_RIGHT,_______,_______, _______, KC_END,
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_______, _______,_______,_______,_______,_______,KC_MPLY,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______, _______, _______,
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_______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
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/* Keymap _ML: The Mouse control layer, activated by using both _FL and _CL layers
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* Activates mouse control. Keeps lower layer's control
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*/
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[_ML] = LAYOUT_ansi(
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KC_ESC ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_WH_R, KC_WH_L,KC_WH_U,
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_WH_D,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1, KC_MS_U, KC_BTN2,
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_______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D, KC_MS_R),
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};
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//layer state control
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uint32_t layer_state_set_user(uint32_t state){
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//switch to _ML if both _FL and _CL are activated
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return update_tri_layer_state(state, _FL, _CL, _ML);
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}
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# emdarcher's TADA68 layout
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A layout that adds a few extra features on the function layers. Designed for use in a MAC or Unix environment, and has some VIM inspiration.
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- Added Caps Lock for an extra FN layer with VIM like control on hjlk keys.
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- Added Breathing Backlight Toggle.
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- Made the ESC key use GESC for functionality for Grave and Tilde with shift or GUI modifiers.
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- Added Print Screen, Scroll Lock, and Pause keys on P,[,] keys to add Mac screen brightness control.
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* On Mac, Scroll Lock is Brightness Down and Pause is Brightness Up, so with this FN+[ = brighness down, FN+] = brightness up
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- Has Mac Fast-forward and Rewind keys mapped for changing media tracks. FN+; = Rewind, FN+' = Fast-forward
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- Moved LGUI to the default MAC Command key position.
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- Has a mouse control layer that is activated by pressing both FN and CAPS LOCK
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- FN+X toggles the backlight breathing mode
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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CONSOLE_ENABLE = no # Console for debug(+400)
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