[Keyboard] Add Devil68 Pro (#15820)
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x7516
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#define PRODUCT_ID 0x6001
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#define DEVICE_VER 0x0001
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#define MANUFACTURER HorrorTroll
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#define PRODUCT Devil68 Pro
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 16
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B7, B3, B2, F6, F7 }
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#define MATRIX_COL_PINS { B1, B0, B5, B6, C6, C7, E2, D0, D1, D2, D3, D5, D4, D6, D7, B4 }
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#define BOOTMAGIC_LITE_ROW 3
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#define BOOTMAGIC_LITE_COLUMN 6
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Forcing to use NKRO instead 6KRO */
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#define FORCE_NKRO
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/* Change USB Polling Rate to 1000hz and a larger keys per scan for elite gaming */
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#define USB_POLLING_INTERVAL_MS 1
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#define QMK_KEYS_PER_SCAN 12
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#ifdef RGB_MATRIX_ENABLE
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#define DRIVER_LED_TOTAL 86
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#define RGB_MATRIX_KEYPRESSES
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/* RGB Matrix config */
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#define RGB_DI_PIN E6
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/* RGB Matrix effect */
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "devil68_pro.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, NO_LED, 13, 14 },
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{ 15, NO_LED, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 },
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{ 30, NO_LED, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, NO_LED, 43 },
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{ NO_LED, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, NO_LED, 55, 56, 57 },
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{ 58, 59, NO_LED, 60, NO_LED, NO_LED, 61, NO_LED, NO_LED, NO_LED, 64, 62, 63, 65, 66, 67 }
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}, {
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// Key matrix (0 -> 67)
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{0 , 0}, {15 , 0}, {30 , 0}, {45 , 0}, {60 , 0}, {75 , 0}, {90 , 0}, {105, 0}, {120, 0}, {135, 0}, {150, 0}, {165, 0}, {180, 0}, {202, 0}, {224, 0},
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{3 , 16}, {21 , 16}, {36 , 16}, {51 , 16}, {66 , 16}, {81 , 16}, {96 , 16}, {111, 16}, {126, 16}, {141, 16}, {156, 16}, {171, 16}, {186, 16}, {205, 16}, {224, 16},
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{5 , 32}, {25 , 32}, {40 , 32}, {55 , 32}, {70 , 32}, {85 , 32}, {100, 32}, {115, 32}, {130, 32}, {145, 32}, {160, 32}, {175, 32}, {200, 32}, {224, 32},
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{8 , 48}, {31 , 48}, {46 , 48}, {61 , 48}, {76 , 48}, {91 , 48}, {106, 48}, {121, 48}, {136, 48}, {151, 48}, {166, 48}, {188, 48}, {210, 48}, {224, 48},
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{2 , 64}, {19 , 64}, {36 , 64}, {96 , 64}, {149, 64}, {164, 64}, {179, 64}, {194, 64}, {209, 64}, {224, 64},
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// Underglow (68 -> 85)
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{210, 60}, {186, 12}, {158, 12}, {130, 12}, {101, 12}, {71 , 12}, {39 , 12}, {13 , 12}, {13 , 35},
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{13 , 12}, {39 , 12}, {71 , 12}, {101, 12}, {130, 12}, {158, 12}, {186, 12}, {210, 12}, {210, 35},
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}, {
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// Key matrix (0 -> 67)
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1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4,
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1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4,
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1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 4,
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1, 1, 1, 4, 1, 1, 1, 4, 4, 4,
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// Underglow (68 -> 85)
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2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2
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} };
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#endif
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define XXX KC_NO
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/* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0A │0B │0C │0E │0F │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │10 │12 │13 │14 │15 │16 │17 │18 │19 │1A │1B │1C │1D │1E │1F │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │20 │22 │23 │24 │25 │26 │27 │28 │29 │2A │2B │2C │2D │2F │
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │31 │32 │33 │34 │35 │36 │37 │38 │39 │3A │3B │3D │3E │3F │
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
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* │40 │41 │43 │46 │4A │4B │4C │4D │4E │4F │
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* └────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
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*/
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#define LAYOUT_65_ansi( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, K0F, \
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K10, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, \
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K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2F, \
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K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3E, K3F, \
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K40, K41, K43, K46, K4A, K4B, K4C, K4D, K4E, K4F \
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) { \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, XXX, K0E, K0F }, \
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{ K10, XXX, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F }, \
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{ K20, XXX, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, XXX, K2F }, \
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{ XXX, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, XXX, K3D, K3E, K3F }, \
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{ K40, K41, XXX, K43, XXX, XXX, K46, XXX, XXX, XXX, K4A, K4B, K4C, K4D, K4E, K4F } \
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}
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{
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"keyboard_name": "Devil68 Pro",
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"url": "",
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"maintainer": "HorrorTroll",
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"layouts": {
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"LAYOUT_65_ansi": {
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"layout": [
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{"label":"Esc", "x":0, "y":0},
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{"label":"1!", "x":1, "y":0},
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{"label":"2@", "x":2, "y":0},
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{"label":"3#", "x":3, "y":0},
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{"label":"4$", "x":4, "y":0},
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{"label":"5%", "x":5, "y":0},
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{"label":"6^", "x":6, "y":0},
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{"label":"7&", "x":7, "y":0},
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{"label":"8*", "x":8, "y":0},
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{"label":"9(", "x":9, "y":0},
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{"label":"0)", "x":10, "y":0},
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{"label":"-_", "x":11, "y":0},
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{"label":"=+", "x":12, "y":0},
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{"label":"Backspace", "x":13, "y":0, "w":2},
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{"label":"`~", "x":15, "y":0},
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{"label":"Tab", "x":0, "y":1, "w":1.5},
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{"label":"Q", "x":1.5, "y":1},
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{"label":"W", "x":2.5, "y":1},
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{"label":"E", "x":3.5, "y":1},
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{"label":"R", "x":4.5, "y":1},
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{"label":"T", "x":5.5, "y":1},
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{"label":"Y", "x":6.5, "y":1},
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{"label":"U", "x":7.5, "y":1},
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{"label":"I", "x":8.5, "y":1},
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{"label":"O", "x":9.5, "y":1},
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{"label":"P", "x":10.5, "y":1},
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{"label":"[{", "x":11.5, "y":1},
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{"label":"]}", "x":12.5, "y":1},
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{"label":"\\|", "x":13.5, "y":1, "w":1.5},
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{"label":"Delete", "x":15, "y":1},
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{"label":"Caps Lock", "x":0, "y":2, "w":1.75},
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{"label":"A", "x":1.75, "y":2},
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{"label":"S", "x":2.75, "y":2},
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{"label":"D", "x":3.75, "y":2},
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{"label":"F", "x":4.75, "y":2},
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{"label":"G", "x":5.75, "y":2},
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{"label":"H", "x":6.75, "y":2},
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{"label":"J", "x":7.75, "y":2},
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{"label":"K", "x":8.75, "y":2},
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{"label":"L", "x":9.75, "y":2},
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{"label":";:", "x":10.75, "y":2},
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{"label":"'\"", "x":11.75, "y":2},
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{"label":"Enter", "x":12.75, "y":2, "w":2.25},
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{"label":"PgUp", "x":15, "y":2},
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{"label":"Shift", "x":0, "y":3, "w":2.25},
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{"label":"Z", "x":2.25, "y":3},
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{"label":"X", "x":3.25, "y":3},
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{"label":"C", "x":4.25, "y":3},
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{"label":"V", "x":5.25, "y":3},
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{"label":"B", "x":6.25, "y":3},
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{"label":"N", "x":7.25, "y":3},
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{"label":"M", "x":8.25, "y":3},
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{"label":",<", "x":9.25, "y":3},
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{"label":".>", "x":10.25, "y":3},
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{"label":"/?", "x":11.25, "y":3},
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{"label":"Shift", "x":12.25, "y":3, "w":1.75},
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{"label":"\u2191", "x":14, "y":3},
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{"label":"PgDn", "x":15, "y":3},
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{"label":"Ctrl", "x":0, "y":4, "w":1.25},
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{"label":"Win", "x":1.25, "y":4, "w":1.25},
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{"label":"Alt", "x":2.5, "y":4, "w":1.25},
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{"label":"Space", "x":3.75, "y":4, "w":6.25},
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{"label":"Alt", "x":10, "y":4},
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{"label":"Fn", "x":11, "y":4},
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{"label":"Ctrl", "x":12, "y":4},
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{"label":"\u2190", "x":13, "y":4},
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{"label":"\u2193", "x":14, "y":4},
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{"label":"\u2192", "x":15, "y":4}
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]
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}
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}
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}
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include <math.h>
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#include <lib/lib8tion/lib8tion.h>
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE = 0,
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_FN = 1
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};
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enum user_rgb_mode {
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RGB_MODE_ALL,
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RGB_MODE_KEYLIGHT,
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RGB_MODE_UNDERGLOW,
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||||
RGB_MODE_NONE,
|
||||
};
|
||||
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
uint8_t rgb_mode :8;
|
||||
};
|
||||
} user_config_t;
|
||||
|
||||
user_config_t user_config;
|
||||
|
||||
// enum layer_keycodes { };
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/*
|
||||
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
│Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Bakspc│ ` │
|
||||
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
│ Tab │ q │ w │ e │ r │ t │ y │ u │ i │ o │ p │ [ │ ] │ \ │Del│
|
||||
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
│ Caps │ a │ s │ d │ f │ g │ h │ j │ k │ l │ ; │ ' │ Enter │PgU│
|
||||
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
│ LShift │ z │ x │ c │ v │ b │ n │ m │ , │ . │ / │ RSft │ ↑ │PgD│
|
||||
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
|
||||
│LCrl│GUI │LAlt│ Space │RAt│Fn │RCl│ ← │ ↓ │ → │
|
||||
└────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
|
||||
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
│ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ │ ~ │
|
||||
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
│ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ { │ } │ | │ │
|
||||
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
│ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ : │ " │ │ │
|
||||
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
│ LShift │ Z │ X │ C │ V │ B │ N │ M │ < │ > │ ? │ RSft │ │ │
|
||||
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
|
||||
│ │ │ │ │ │ │ │ │ │ │
|
||||
└────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
|
||||
*/
|
||||
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
|
||||
[_BASE] = LAYOUT_65_ansi(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
|
||||
/*
|
||||
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
│ │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Rst│
|
||||
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
│ │ │ ↑ │ │ │ │ │ │Ins│ │PSc│ │ │ Hui │Mod│
|
||||
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
│ │ ← │ ↓ │ → │ │ │ │ │ │Tog│ │ │ │Hom│
|
||||
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
│ │ │ │Cal│ │ │ │Mut│VoD│VoU│ │ │Vai│End│
|
||||
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
|
||||
│ │ │ │ │ │ │App│Spd│Vad│Spi│
|
||||
└────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
|
||||
*/
|
||||
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
|
||||
[_FN] = LAYOUT_65_ansi(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RESET,
|
||||
_______, _______, KC_UP, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, _______, _______, RGB_HUI, RGB_MOD,
|
||||
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, KC_HOME,
|
||||
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, RGB_VAI, KC_END,
|
||||
_______, _______, _______, _______, _______, _______, KC_APP, RGB_SPD, RGB_VAD, RGB_SPI
|
||||
),
|
||||
};
|
||||
|
||||
void keyboard_post_init_kb(void) {
|
||||
user_config.raw = eeconfig_read_user();
|
||||
switch (user_config.rgb_mode) {
|
||||
case RGB_MODE_ALL:
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
break;
|
||||
case RGB_MODE_KEYLIGHT:
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
break;
|
||||
case RGB_MODE_UNDERGLOW:
|
||||
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
break;
|
||||
case RGB_MODE_NONE:
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case RGB_TOG:
|
||||
if (record->event.pressed) {
|
||||
switch (rgb_matrix_get_flags()) {
|
||||
case LED_FLAG_ALL: {
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
user_config.rgb_mode = RGB_MODE_KEYLIGHT;
|
||||
}
|
||||
break;
|
||||
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
|
||||
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
user_config.rgb_mode = RGB_MODE_UNDERGLOW;
|
||||
}
|
||||
break;
|
||||
case (LED_FLAG_UNDERGLOW): {
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
user_config.rgb_mode = RGB_MODE_NONE;
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
user_config.rgb_mode = RGB_MODE_ALL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
eeconfig_update_user(user_config.raw);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
HSV hsv = rgb_matrix_config.hsv;
|
||||
uint8_t time = scale16by8(g_rgb_timer, qadd8(32, 1));
|
||||
hsv.h = time;
|
||||
RGB rgb = hsv_to_rgb(hsv);
|
||||
|
||||
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(30, rgb.r, rgb.g, rgb.b);
|
||||
}
|
||||
} else {
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(30, rgb.r, rgb.g, rgb.b);
|
||||
} else {
|
||||
rgb_matrix_set_color(30, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
# Default Layout
|
||||
|
||||
Keymap is default 68 qwerty, 65% layout
|
|
@ -0,0 +1,23 @@
|
|||
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 2
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
#define VIA_QMK_RGBLIGHT_ENABLE
|
||||
#endif
|
|
@ -0,0 +1,187 @@
|
|||
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <lib/lib8tion/lib8tion.h>
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
|
||||
enum layer_names {
|
||||
_BASE = 0,
|
||||
_FN = 1
|
||||
};
|
||||
|
||||
enum user_rgb_mode {
|
||||
RGB_MODE_ALL,
|
||||
RGB_MODE_KEYLIGHT,
|
||||
RGB_MODE_UNDERGLOW,
|
||||
RGB_MODE_NONE,
|
||||
};
|
||||
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
uint8_t rgb_mode :8;
|
||||
};
|
||||
} user_config_t;
|
||||
|
||||
user_config_t user_config;
|
||||
|
||||
// enum layer_keycodes { };
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/*
|
||||
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
│Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Bakspc│ ` │
|
||||
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
│ Tab │ q │ w │ e │ r │ t │ y │ u │ i │ o │ p │ [ │ ] │ \ │Del│
|
||||
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
│ Caps │ a │ s │ d │ f │ g │ h │ j │ k │ l │ ; │ ' │ Enter │PgU│
|
||||
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
│ LShift │ z │ x │ c │ v │ b │ n │ m │ , │ . │ / │ RSft │ ↑ │PgD│
|
||||
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
|
||||
│LCrl│GUI │LAlt│ Space │RAt│Fn │RCl│ ← │ ↓ │ → │
|
||||
└────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
|
||||
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
│ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ │ ~ │
|
||||
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
│ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ { │ } │ | │ │
|
||||
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
│ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ : │ " │ │ │
|
||||
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
│ LShift │ Z │ X │ C │ V │ B │ N │ M │ < │ > │ ? │ RSft │ │ │
|
||||
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
|
||||
│ │ │ │ │ │ │ │ │ │ │
|
||||
└────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
|
||||
*/
|
||||
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
|
||||
[_BASE] = LAYOUT_65_ansi(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
|
||||
/*
|
||||
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
│ │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Rst│
|
||||
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
│ │ │ ↑ │ │ │ │ │ │Ins│ │PSc│ │ │ Hui │Mod│
|
||||
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
│ │ ← │ ↓ │ → │ │ │ │ │ │Tog│ │ │ │Hom│
|
||||
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
│ │ │ │Cal│ │ │ │Mut│VoD│VoU│ │ │Vai│End│
|
||||
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
|
||||
│ │ │ │ │ │ │App│Spd│Vad│Spi│
|
||||
└────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
|
||||
*/
|
||||
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
|
||||
[_FN] = LAYOUT_65_ansi(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RESET,
|
||||
_______, _______, KC_UP, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, _______, _______, RGB_HUI, RGB_MOD,
|
||||
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, KC_HOME,
|
||||
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, RGB_VAI, KC_END,
|
||||
_______, _______, _______, _______, _______, _______, KC_APP, RGB_SPD, RGB_VAD, RGB_SPI
|
||||
),
|
||||
};
|
||||
|
||||
void keyboard_post_init_kb(void) {
|
||||
user_config.raw = eeconfig_read_user();
|
||||
switch (user_config.rgb_mode) {
|
||||
case RGB_MODE_ALL:
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
break;
|
||||
case RGB_MODE_KEYLIGHT:
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
break;
|
||||
case RGB_MODE_UNDERGLOW:
|
||||
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
break;
|
||||
case RGB_MODE_NONE:
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case RGB_TOG:
|
||||
if (record->event.pressed) {
|
||||
switch (rgb_matrix_get_flags()) {
|
||||
case LED_FLAG_ALL: {
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
user_config.rgb_mode = RGB_MODE_KEYLIGHT;
|
||||
}
|
||||
break;
|
||||
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
|
||||
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
user_config.rgb_mode = RGB_MODE_UNDERGLOW;
|
||||
}
|
||||
break;
|
||||
case (LED_FLAG_UNDERGLOW): {
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
user_config.rgb_mode = RGB_MODE_NONE;
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
user_config.rgb_mode = RGB_MODE_ALL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
eeconfig_update_user(user_config.raw);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
HSV hsv = rgb_matrix_config.hsv;
|
||||
uint8_t time = scale16by8(g_rgb_timer, qadd8(32, 1));
|
||||
hsv.h = time;
|
||||
RGB rgb = hsv_to_rgb(hsv);
|
||||
|
||||
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(30, rgb.r, rgb.g, rgb.b);
|
||||
}
|
||||
} else {
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(30, rgb.r, rgb.g, rgb.b);
|
||||
} else {
|
||||
rgb_matrix_set_color(30, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
# Default Layout with VIA
|
||||
|
||||
Keymap is default 68 qwerty, 65% layout
|
|
@ -0,0 +1,2 @@
|
|||
VIA_ENABLE = yes
|
||||
LTO_ENABLE = yes
|
|
@ -0,0 +1,24 @@
|
|||
# Devil68 Pro
|
||||
|
||||
Support Atmega32u4 keyboard.
|
||||
|
||||
* Keyboard Maintainer: [HorrorTroll](https://github.com/HorrorTroll)
|
||||
* Hardware Supported: Atmega32u4
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make horrortroll/chinese_pcb/devil68_pro:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make horrortroll/chinese_pcb/devil68_pro:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the key at (3,6) in the matrix (B key) and plug in the keyboard
|
||||
* **Reset by wire**: Using a wire, 1 head to GND hole and other one to Reset pin on MCU
|
||||
* **Keycode in layout**: Press the key mapped to RESET if it is available
|
|
@ -0,0 +1,22 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
|
||||
# RGB Matrix enabled
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
|
@ -0,0 +1,13 @@
|
|||
# A folder for some Chinese PCB without source code
|
||||
|
||||
This is a folder for collection code of Chinese PCB, where they only sold one-time limited on Taobao and no source code or contact info of Maker. Everything was re-write by using multimeter and sometimes with ISP/ICP flashing!
|
||||
|
||||
## List for the reason why these keyboard in here:
|
||||
<details>
|
||||
<summary>Click to expand!</summary>
|
||||
|
||||
| Keyboard name | MCU | Layout | LED | OLED | Other | Reason |
|
||||
| ------------- | ----------- | ------------- | ---- | ---- | ----- | ---------------------------------------------------- |
|
||||
| Devil68 Pro | Atmega32U4 | 68 Keys (65%) | RGB | No | No | Lost contact info of Maker on Taobao, no source code |
|
||||
| | | | | | | |
|
||||
</details>
|
|
@ -0,0 +1,11 @@
|
|||
# Welcome to my keyboard folder
|
||||
|
||||
In here, you can find:
|
||||
- Chinese PCB that doesn't have source code (lost contact of Maker, can't found on Taobao, ... etc)
|
||||
- My keyboard (ETA on future)
|
||||
|
||||
## Contact me if you have any problem
|
||||
|
||||
**Discord:** HorrorTroll#0975
|
||||
**Facebook:** https://www.facebook.com/PhamChonChe.Duc/
|
||||
**Email:** sonicvipduc@gmail.com
|
Loading…
Reference in New Issue