adds documentation for reset button and adds one to the default keymap
parent
4010360912
commit
b28fb29898
|
@ -4,11 +4,20 @@
|
||||||
|
|
||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
[0] = KEYMAP_60( /* Base */
|
[0] = KEYMAP_60( /* Base */
|
||||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC,\
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, \
|
||||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS,\
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
|
||||||
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NO, KC_ENT, \
|
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NO, KC_ENT, \
|
||||||
KC_LSFT,KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_NO, \
|
KC_LSFT,KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_NO, \
|
||||||
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,MO(1), KC_RCTL),
|
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,MO(1), KC_RCTL \
|
||||||
|
),
|
||||||
|
|
||||||
|
[1] = KEYMAP_60( /* System layer to have access to RESET button */
|
||||||
|
RESET, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
|
||||||
|
__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
|
||||||
|
__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
|
||||||
|
__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
|
||||||
|
__x__, __x__, __x__, __x__, __x__, __x__, KC_TRNS, __x__ \
|
||||||
|
),
|
||||||
};
|
};
|
||||||
|
|
||||||
const uint16_t PROGMEM fn_actions[] = {
|
const uint16_t PROGMEM fn_actions[] = {
|
||||||
|
|
|
@ -23,11 +23,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
* `-----------------------------------------------------------'
|
* `-----------------------------------------------------------'
|
||||||
*/
|
*/
|
||||||
[BASE_LAYER] = KEYMAP_60(
|
[BASE_LAYER] = KEYMAP_60(
|
||||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
|
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
|
||||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
|
||||||
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, __x__, KC_ENT, \
|
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, __x__, KC_ENT, \
|
||||||
KC_LSFT, __x__, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, __x__, \
|
KC_LSFT, __x__, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, __x__, \
|
||||||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(3), KC_RCTL \
|
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(2), KC_RCTL \
|
||||||
),
|
),
|
||||||
|
|
||||||
/* Layer 1: Function Layer
|
/* Layer 1: Function Layer
|
||||||
|
@ -73,6 +73,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
|
|
||||||
const uint16_t PROGMEM fn_actions[] = {
|
enum function_id {
|
||||||
|
ESC_GRV, // Makes Esc behave like `~ when pressed with the left GUI modifier. This is the "switch between windows of the same application" key combination in macOS
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const uint16_t PROGMEM fn_actions[] = {
|
||||||
|
[0] = ACTION_FUNCTION(ESC_GRV),
|
||||||
|
};
|
||||||
|
|
||||||
|
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||||
|
static uint8_t esc_grv_mask;
|
||||||
|
switch (id) {
|
||||||
|
case ESC_GRV:
|
||||||
|
esc_grv_mask = get_mods() & MOD_BIT(KC_LGUI);
|
||||||
|
if (record->event.pressed) {
|
||||||
|
if (esc_grv_mask) {
|
||||||
|
add_key(KC_GRV);
|
||||||
|
send_keyboard_report();
|
||||||
|
} else {
|
||||||
|
add_key(KC_ESC);
|
||||||
|
send_keyboard_report();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (esc_grv_mask) {
|
||||||
|
del_key(KC_GRV);
|
||||||
|
send_keyboard_report();
|
||||||
|
} else {
|
||||||
|
del_key(KC_ESC);
|
||||||
|
send_keyboard_report();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -11,6 +11,10 @@ It is possible to change the bootloader of the GON NerD with an ISP programmer.
|
||||||
_After changing the bootloader on your GON NerD PCB you will not be able to go back to the original firmware and the official configuration software will
|
_After changing the bootloader on your GON NerD PCB you will not be able to go back to the original firmware and the official configuration software will
|
||||||
not work anymore. You will lose your warranty and official support from GON!_
|
not work anymore. You will lose your warranty and official support from GON!_
|
||||||
|
|
||||||
|
## Reset button
|
||||||
|
|
||||||
|
To run the `make dfu` command to flash keymaps onto the board, you need to put the board into DFU mode. As the GON NerD PCBs do not have a reset button on the board to put it into DFU mode, be sure to include a `RESET` button on your keymap. Otherwise you'll have to unscrew your keyboard from the case and short the GND and RST pins.
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
Download or clone the whole firmware and navigate to the keyboards/gonnerd folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
Download or clone the whole firmware and navigate to the keyboards/gonnerd folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||||
|
|
Loading…
Reference in New Issue