Merge remote-tracking branch 'origin/master' into develop
commit
adf32da655
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@ -40,25 +40,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_COLEMAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_DVORAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_LOWER] = LAYOUT_ortho_4x12(
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KC_TILD, _______, _______, _______, _______, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
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@ -86,9 +86,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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[_FN1] = LAYOUT_ortho_4x12(
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KC_MENU, _______, KC_PGUP, KC_UP, KC_PGDN, KC_INS, _______, _______, KC_UP, _______, KC_PSCR, _______,
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KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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KC_MENU, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______,
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KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
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_______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
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),
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@ -97,32 +97,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
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KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
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XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
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),
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// Extended layer for weapon switching
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// Extended numeric layer for FPS weapon switching and StarCraft group control
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[_DPADNUM] = LAYOUT_ortho_4x12(
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XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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_______, _______, _______, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX,
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KC_LCTL, _______, KC_8, KC_9, KC_0, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_SLSH,
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KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,
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_______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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)
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};
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#ifdef AUDIO_ENABLE
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float plover_song[][2] = SONG(PLOVER_SOUND);
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
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// Borrowing audio from unused audio
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// Caps Lock on and off sound too similar
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float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
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float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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float dpad_song_on[][2] = SONG(ROCK_A_BYE_BABY);
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float dpad_song_off[][2] = SONG(MAJOR_SOUND);
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// Custom songs for DPAD layer status
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float dpad_song_on[][2] = {
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HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4),
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QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4),
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QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4)
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};
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float dpad_song_off[][2] = {
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ED_NOTE(_C6), ED_NOTE(_C6),
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ED_NOTE(_C6), ED_NOTE(_C6),
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W__NOTE(_REST), QD_NOTE(_GS5),
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QD_NOTE(_AS5), Q__NOTE(_C6),
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Q__NOTE(_AS5), Q__NOTE(_C6)
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};
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#endif
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#ifndef BACKLIGHT_ENABLE
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@ -151,7 +158,6 @@ layer_state_t layer_state_set_user(layer_state_t state) {
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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@ -219,7 +225,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return false;
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break;
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// Play audio upon switching Caps Lock and custom layers
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case KC_CAPS:
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@ -236,7 +241,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case DP_ON:
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if (record->event.pressed) {
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} else { // only actived upon key release
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#ifdef AUDIO_ENABLE
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PLAY_SONG(dpad_song_on);
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@ -4,9 +4,12 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen
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## Features:
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* Successor to *juno*.
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* Numpad-like cluster for numerics.
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* ESDF and IJKL arrow cluster from SpaceFn.
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* ESDF and IJKL arrow cluster from SpaceFn for navigation.
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* CtrlTab for even more HHKB-ness.
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* Huge amount of omissions of the redundant keys.
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* Audio indicator for Caps Lock.
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* Huge amount of omissions of redundant keys.
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* minimalism (not really).
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* DPAD layer for gaming with inverted T-shaped direction keys.
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* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
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Refined since Oct 2019
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