Keymap: update to budi's tv44 (#3587)
* update to budi's tv44 * update august - budi's tv44daktil_thumb_popravljen
parent
34d01f0a7f
commit
a9b6ebcd89
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@ -1,7 +1,4 @@
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#include "tv44.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "timer.h"
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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@ -12,17 +9,14 @@ extern keymap_config_t keymap_config;
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#define _DV 0
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#define _NM 1
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#define _NV 2
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#define _G1 3
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#define _G2 4
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#define _FN 5
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#define _MN 3
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#define _FN 4
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// Requires KC_TRNS/_______ for the trigger key in the destination layer
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#define NM_SP LT(_NM, KC_SPC)
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#define NV_SP LT(_NV, KC_SPC)
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// Custom macros
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#define LC_ESC LCTL_T(KC_ESC) // Tap for Esc, Hold for L-CTRL
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#define RC_ENT RCTL_T(KC_ENT) // Tap for Enter, Hold for R-CTRL
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#define MN_EN LT(_MN, KC_ENT)
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#define FN_EX LT(_FN, KC_ESC)
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// Curly braces have their own keys. These are defined to make them not mess up
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// the grid in layer 2.
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@ -41,10 +35,61 @@ extern keymap_config_t keymap_config;
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#define HYP8 HYPR(KC_8)
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#define HYP9 HYPR(KC_9)
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// MEH
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#define MEH0 MEH(KC_0)
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#define MEH1 MEH(KC_1)
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#define MEH2 MEH(KC_2)
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#define MEH3 MEH(KC_3)
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#define MEH4 MEH(KC_4)
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#define MEH5 MEH(KC_5)
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#define MEH6 MEH(KC_6)
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#define MEH7 MEH(KC_7)
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#define MEH8 MEH(KC_8)
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#define MEH9 MEH(KC_9)
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// CAG
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#define CAG0 LCAG(KC_0)
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#define CAG1 LCAG(KC_1)
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#define CAG2 LCAG(KC_2)
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#define CAG3 LCAG(KC_3)
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#define CAG4 LCAG(KC_4)
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#define CAG5 LCAG(KC_5)
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#define CAG6 LCAG(KC_6)
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#define CAG7 LCAG(KC_7)
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#define CAG8 LCAG(KC_8)
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#define CAG9 LCAG(KC_9)
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// ALTS
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#define ALT0 LALT(KC_0)
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#define ALT1 LALT(KC_1)
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#define ALT2 LALT(KC_2)
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#define ALT3 LALT(KC_3)
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#define ALT4 LALT(KC_4)
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#define ALT5 LALT(KC_5)
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#define ALT6 LALT(KC_6)
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#define ALT7 LALT(KC_7)
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#define ALT8 LALT(KC_8)
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#define ALT9 LALT(KC_9)
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#define ALTX LALT(KC_GRV)
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#define ALTL LALT(KC_LEFT)
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#define ALTR LALT(KC_RIGHT)
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#define ALTESC LALT(KC_ESC)
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#define ALTEQL LALT(KC_EQL)
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#define ALTMIN LALT(KC_MINS)
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// BACK AND FORWARD
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#define XBACK LGUI(LALT(KC_LEFT))
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#define XFFWD LGUI(LALT(KC_RIGHT))
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define xxxxxxx KC_NO
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enum custom_keycodes {
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PLACEHOLDER = SAFE_RANGE, // can always be here
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SWTCH
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -52,18 +97,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | TAB | ' | , | . | P | Y | F | G | C | R | L | BACKSPACE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | A | O | E | U | I | D | H | T | N | S | ENTER |
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* | LCTL | A | O | E | U | I | D | H | T | N | S | MN/ENTER |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSHFT | ; | Q | J | K | X | B | M | W | V | Z | RSHFT |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | MO FN | GUI | ALT | NM / SPACE | NV / SPACE | RALT | / | \ | ESC |
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* | FN EX | GUI | ALT | NM / SPACE | NV / SPACE | RALT | - | = | ESC |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_DV] = LAYOUT_arrow(
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_ENT,
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KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, MN_EN,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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MO(_FN), KC_LGUI, KC_LALT, NM_SP, NV_SP, KC_RALT, KC_SLSH, KC_BSLS, KC_ESC
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FN_EX, KC_LGUI, KC_LALT, NM_SP, NV_SP, KC_RALT, KC_MINS, KC_EQL, KC_ESC
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),
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@ -72,27 +117,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DELETE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | ! | @ | [ | { | ( | ) | } | ] | ? | | | ENTER |
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* | LCTL | ! | @ | [ | { | ( | ) | } | ] | | | ? | ENTER |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | ` | ~ | # | $ | % | ^ | & | * | _ | = | + |
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* | LSFT | ` | ~ | # | $ | % | ^ | & | * | _ | + | = |
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* | LSFT | ` | ~ | # | $ | % | ^ | & | * | _ | + | / |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | | GUI | LALT |-----TRNS-----| SPACE | RALT | - | = | \ |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | | GUI | LALT |-----TRNS-----| SPACE | RALT | / | \ | - |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_NM] = LAYOUT_arrow(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, KC_EXLM, KC_AT, KC_LBRC, L_CURB, KC_LPRN, KC_RPRN, R_CURB, KC_RBRC, KC_QUES, KC_PIPE, _______,
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_______, KC_GRV, KC_TILD, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_EQL, KC_PLUS,
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_______, _______, _______, _______, _______, _______, KC_SLSH, KC_BSLS, KC_MINS
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_______, KC_EXLM, KC_AT, KC_LBRC, L_CURB, KC_LPRN, KC_RPRN, R_CURB, KC_RBRC, KC_PIPE, KC_QUES, _______,
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_______, KC_GRV, KC_TILD, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_PLUS, KC_SLSH,
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_______, _______, _______, _______, KC_SPC, _______, KC_MINS, KC_EQL, KC_BSLS
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),
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/* NAVIGATION
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | ESC | MWU | MWL | MU | MWR | | | HOME | UP | END | PGUP | DELETE |
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* | ESC | MWU | MWL | MU | MWR | MPRV | MNXT | HOME | UP | END | PGUP | DELETE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | MWD | ML | MD | MR | | | LEFT | DOWN | RIGHT| PGDN | MB2 |
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* | LCTL | MWD | ML | MD | MR | MRWD | MFFD | LEFT | DOWN | RIGHT| PGDN | MB2 |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | HYP1 | HYP2 | HYP3 | HYP4 | HYP5 | HYP6 | HYP7 | HYP8 | HYP9 | HYP0 | VOLUP |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_NV] = LAYOUT_arrow(
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KC_ESC, KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, xxxxxxx, xxxxxxx, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_DEL,
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_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, xxxxxxx, xxxxxxx, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_BTN2,
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KC_ESC, KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, KC_MPRV, KC_MNXT, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_DEL,
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_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_MRWD, KC_MFFD, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_BTN2,
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_______, HYP1, HYP2, HYP3, HYP4, HYP5, HYP6, HYP7, HYP8, HYP9, HYP0, KC_VOLU,
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_______, _______, _______, KC_BTN1, _______, KC_MUTE, KC_MPLY, KC_MSTP, KC_VOLD
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),
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/* GAME 1
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/* MODIFIED NUMBERS
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | TAB | ' | , | . | P | Y | F | G | C | R | L | BACKSPACE |
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* | ALTESC | CAG1 | CAG2 | CAG3 | CAG4 | CAG5 | CAG6 | CAG7 | CAG8 | CAG9 | CAG0 | SWTCH |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | A | O | E | U | I | D | H | T | N | S | ENTER |
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* | ALT ` | ALT1 | ALT2 | ALT3 | ALT4 | ALT5 | ALT6 | ALT7 | ALT8 | ALT9 | ALT0 |----TRNS---|
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | ; | Q | J | K | X | B | M | W | V | Z | RSFT |
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* | ALT = | MEH1 | MEH2 | MEH3 | MEH4 | MEH5 | MEH6 | MEH7 | MEH8 | MEH9 | MEH0 | |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | - | = | LALT | MO G2 | SPACE | RALT | | | MO FN |
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* | ALT - | | XBACK | ALT LEFT | ALT RIGHT | XFFWD | | | |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_G1] = LAYOUT_arrow(
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_ENT,
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_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_MINS, KC_EQL, _______, MO(_G2), KC_SPC, KC_RALT, xxxxxxx, xxxxxxx, MO(_FN)
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),
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/* GAME 2
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | F1 | F2 | F3 | F4 | F5 | DELETE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | 6 | 7 | 8 | 9 | 0 | F6 | F7 | F8 | F9 | F10 | ENTER |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | ` | / | [ | ] | \ | F11 | F12 | F13 | F14 | F15 | RSFT |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | MB 3 | MB 4 | LALT |----TRNS------| SPACE | MB5 | | | MO FN |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_G2] = LAYOUT_arrow(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_DEL,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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_______, KC_GRV, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______,
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KC_BTN3, KC_BTN4, _______, _______, _______, KC_BTN5, xxxxxxx, xxxxxxx, _______
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[_MN] = LAYOUT_arrow(
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ALTESC, CAG1, CAG2, CAG3, CAG4, CAG5, CAG6, CAG7, CAG8, CAG9, CAG0, SWTCH,
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ALTX, ALT1, ALT2, ALT3, ALT4, ALT5, ALT6, ALT7, ALT8, ALT9, ALT0, _______,
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ALTEQL, MEH1, MEH2, MEH3, MEH4, MEH5, MEH6, MEH7, MEH8, MEH9, MEH0, xxxxxxx,
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ALTMIN, xxxxxxx, XBACK, ALTL, ALTR, XFFWD, xxxxxxx, xxxxxxx, xxxxxxx
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),
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@ -154,21 +180,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | _DV | _G1 | | | | | | | | | |
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* | LSFT | | | | | | | | | | | |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* |---TRNS---| CAPS | LALT | | | RALT | | RESET |--TRNS-|
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* |---TRNS---| CAPS | LALT | | SWTCH | RALT | | RESET |--TRNS-|
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_FN] = LAYOUT_arrow(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
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_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, xxxxxxx,
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_______, TO(_DV), TO(_G1), xxxxxxx, xxxxxxx, xxxxxxx, KC_PWR, KC_SLEP, KC_WAKE, xxxxxxx, xxxxxxx, xxxxxxx,
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_______, KC_CAPS, _______, xxxxxxx, xxxxxxx, KC_RALT, xxxxxxx, RESET, _______
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_______, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC_PWR, KC_SLEP, KC_WAKE, xxxxxxx, xxxxxxx, xxxxxxx,
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_______, KC_CAPS, _______, xxxxxxx, SWTCH, KC_RALT, xxxxxxx, RESET, _______
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)
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/* Transparent
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/* Transparent placeholder for more layers
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | | | | | | | | | | | | |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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@ -185,12 +211,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// _______, _______, _______, _______, _______, _______, _______, _______, _______
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// )
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch (keycode) {
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case SWTCH:
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SEND_STRING(SS_DOWN(X_LGUI));
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SEND_STRING(SS_DOWN(X_LSHIFT));
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SEND_STRING(SS_TAP(X_ENTER));
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SEND_STRING(SS_UP(X_LSHIFT));
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SEND_STRING(SS_UP(X_LGUI));
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return false;
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}
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}
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return true;
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}
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@ -1,8 +1,17 @@
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# Budi's TV44 Arrow layout
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- Dvorak main layer
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- Somewhat easy bracket access for devs, vim-friendly :)
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- Somewhat easy bracket access for easy devs, happy :)
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- Dedicated gaming layers cuz u don't wanna mess with apm
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- Mainly for windows, but with translated alt/cmd on os, it's good to go
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ASCII graphics shamelessly stolen from tong92's layout :)
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Updates August 2018:
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- Escape both ways
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- Only include QMK_KEYBOARD_H
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Updates July 2018:
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- I guess I don't play games that much anymore
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- SUGDW modifiers
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- Somehow LALT(LSFT(KC_RET)) does not register correctly on my mac
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