Add GHS.RAR keyboard (#9561)

Co-authored-by: Ryan <fauxpark@gmail.com>
daktil_manuform
Ramon Imbao 2020-06-29 00:12:35 +08:00 committed by GitHub
parent 32a47e7af4
commit a8904d47b7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 1053 additions and 0 deletions

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/*
Copyright 2020 Gone Hacking Studio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x0645
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0001
#define MANUFACTURER Gone Hacking Studio
#define PRODUCT GHS.RAR
#define DESCRIPTION A 75 % keyboard
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 8
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B7, C6, B6, B5, B4, D7, D6, D4, D5, D3, D2 }
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7, D1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN D0
#ifdef RGB_DI_PIN
#define RGBLED_NUM 17
#define RGBLIGHT_ANIMATIONS
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "GHS.RAR",
"url": "https://gonehacking.studio/",
"maintainer": "Gone Hacking Studio",
"width": 16.5,
"height": 6.75,
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{"x": 8.5, "y": 2.5},
{"x": 9.5, "y": 2.5},
{"x": 10.5, "y": 2.5},
{"x": 11.5, "y": 2.5},
{"x": 12.5, "y": 2.5},
{"x": 13.5, "y": 2.5, "w": 1.5},
{"x": 15.5, "y": 2.5},
{"x": 0, "y": 3.5, "w": 1.75},
{"x": 1.75, "y": 3.5},
{"x": 2.75, "y": 3.5},
{"x": 3.75, "y": 3.5},
{"x": 4.75, "y": 3.5},
{"x": 5.75, "y": 3.5},
{"x": 6.75, "y": 3.5},
{"x": 7.75, "y": 3.5},
{"x": 8.75, "y": 3.5},
{"x": 9.75, "y": 3.5},
{"x": 10.75, "y": 3.5},
{"x": 11.75, "y": 3.5},
{"x": 12.75, "y": 3.5, "w": 2.25},
{"x": 15.5, "y": 3.5},
{"x": 0, "y": 4.5, "w": 1.25},
{"x": 1.25, "y": 4.5},
{"x": 2.25, "y": 4.5},
{"x": 3.25, "y": 4.5},
{"x": 4.25, "y": 4.5},
{"x": 5.25, "y": 4.5},
{"x": 6.25, "y": 4.5},
{"x": 7.25, "y": 4.5},
{"x": 8.25, "y": 4.5},
{"x": 9.25, "y": 4.5},
{"x": 10.25, "y": 4.5},
{"x": 11.25, "y": 4.5},
{"x": 12.25, "y": 4.5, "w": 1.75},
{"x": 14.25, "y": 4.75},
{"x": 15.5, "y": 4.5},
{"x": 0, "y": 5.5, "w": 1.25},
{"x": 1.25, "y": 5.5, "w": 1.25},
{"x": 2.5, "y": 5.5, "w": 1.25},
{"x": 3.75, "y": 5.5, "w": 6.25},
{"x": 10, "y": 5.5},
{"x": 11, "y": 5.5},
{"x": 12, "y": 5.5},
{"x": 13.25, "y": 5.75},
{"x": 14.25, "y": 5.75},
{"x": 15.25, "y": 5.75}
]
}
}
}

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/* Copyright 2020 Gone Hacking Studio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT,
),
[_FN] = LAYOUT_ansi(
RGB_TOG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_VAI, RGB_HUD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, RGB_MOD, RGB_VAD, RGB_RMOD,
)
};

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/* Copyright 2020 Gone Hacking Studio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_iso(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT,
),
[_FN] = LAYOUT_iso(
RGB_TOG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_VAI, RGB_HUD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, RGB_MOD, RGB_VAD, RGB_RMOD,
)
};

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/* Copyright 2020 Gone Hacking Studio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[0] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_NO, KC_LEFT, KC_DOWN, KC_RGHT,
),
[1] = LAYOUT_all(
RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_HUD,
_______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_VAD, RGB_RMOD,
),
[2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
),
[3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
)
};

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VIA_ENABLE = yes

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/* Copyright 2020 Gone Hacking Studio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rar.h"

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/* Copyright 2020 Gone Hacking Studio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define XXX KC_NO
#define LAYOUT_ansi( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka1, ka3, ka5, ka6, kb6, ka7, kb7 \
) \
{ \
{ k00, k01, k02, k03, k04, XXX, k06, k07 }, \
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \
{ XXX, k91, k92, k93, k94, k95, XXX, k97 }, \
{ ka0, ka1, XXX, ka3, XXX, ka5, ka6, ka7 }, \
{ kb0, XXX, XXX, XXX, XXX, XXX, kb6, kb7 }, \
}
#define LAYOUT_ansi_wkl( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka3, ka5, ka6, kb6, ka7, kb7 \
) \
{ \
{ k00, k01, k02, k03, k04, XXX, k06, k07 }, \
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \
{ XXX, k91, k92, k93, k94, k95, XXX, k97 }, \
{ ka0, XXX, XXX, ka3, XXX, ka5, ka6, ka7 }, \
{ kb0, XXX, XXX, XXX, XXX, XXX, kb6, kb7 }, \
}
#define LAYOUT_iso( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka1, ka3, ka5, ka6, kb6, ka7, kb7 \
) \
{ \
{ k00, k01, k02, k03, k04, XXX, k06, k07 }, \
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \
{ k90, k91, k92, k93, k94, k95, XXX, k97 }, \
{ ka0, ka1, XXX, ka3, XXX, ka5, ka6, ka7 }, \
{ kb0, XXX, XXX, XXX, XXX, XXX, kb6, kb7 }, \
}
#define LAYOUT_iso_wkl( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka3, ka5, ka6, kb6, ka7, kb7 \
) \
{ \
{ k00, k01, k02, k03, k04, XXX, k06, k07 }, \
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \
{ k90, k91, k92, k93, k94, k95, XXX, k97 }, \
{ ka0, XXX, XXX, ka3, XXX, ka5, ka6, ka7 }, \
{ kb0, XXX, XXX, XXX, XXX, XXX, kb6, kb7 }, \
}
#define LAYOUT_all( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k27, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka1, ka3, ka5, kb5, ka6, kb6, ka7, kb7 \
) \
{ \
{ k00, k01, k02, k03, k04, XXX, k06, k07 }, \
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27 }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \
{ k90, k91, k92, k93, k94, k95, XXX, k97 }, \
{ ka0, ka1, XXX, ka3, XXX, ka5, ka6, ka7 }, \
{ kb0, XXX, XXX, XXX, XXX, kb5, kb6, kb7 }, \
}

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# GHS.RAR
![GHS.RAR](https://i.imgur.com/5n893ul.jpg)
A seamless screwless 75% keyboard.
* Keyboard Maintainer: [Ramon Imbao](https://github.com/ramonimbao)
* Hardware Supported: ATmega32u4
* Hardware Availability: [Gone Hacking Studio](https://gonehacking.studio)
Make example for this keyboard (after setting up your build environment):
make ghs/rar:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches