Minidox familiarized layout (#3236)

* Create z.txt

* Add files via upload

* Delete config.h

* Delete keymap.c

* Delete rules.mk

* Delete z.txt

* Create x.txt

* Add files via upload

* Delete x.txt

* fixing suggested issues
daktil_thumb_popravljen
Skyler Lewis 2018-06-27 12:06:29 -06:00 committed by Drashna Jaelre
parent 14c2209427
commit a8089d7e4b
3 changed files with 203 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2018 Skyler Lewis
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define USE_SERIAL
#define EE_HANDS
/* ws2812 RGB LED */
#define RGB_DI_PIN D7
#define RGBLIGHT_TIMER
#define RGBLED_NUM 8 // Number of LEDs
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define PREVENT_STUCK_MODIFIERS
#endif

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// Note: this is a modification of that_canadian's config, albeit heavily modified.
// this layout turns your left thumb cluster into something more familiar.
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
*
* ,----------------------------------. ,----------------------------------.
* | Q | W | E | R | T | | Y | U | I | O | P |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | S | D | F | G | | H | J | K | L | ; |
* |------+------+------+------+------| |------+------+------+------+------|
* | Z | X | C | V | B | | N | M | , | . | / |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,------,-------------.
* | Shift/Esc | GUI/Tab| | | RAISE| LOWER |
* `-------------|BSpace| |Space |------+------.
* | | | |
* `------' `------'
*/
[_QWERTY] = LAYOUT( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
SFT_T(KC_ESC), GUI_T(KC_TAB), KC_BSPC, KC_SPC, RAISE, LOWER \
),
/* Raise
*
* ,----------------------------------. ,----------------------------------.
* | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
* |------+------+------+------+------| |------+------+------+------+------|
* | Tab | VOLU | VOLD | PLAY | MFFD | | MUTE | - | = | [ | ] |
* |------+------+------+------+------| |------+------+------+------+------|
* | Ctrl| ` | GUI | Alt | MRWD | | | | | \ | ' |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,------,-------------.
* | CTRL | BSPC | | | | | |
* `-------------| Enter| | |------+------.
* | | | |
* `------' `------'
*/
[_RAISE] = LAYOUT( \
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, \
KC_TAB, KC_VOLD, KC_VOLU, KC_MPLY, KC_MFFD, KC_MUTE, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, \
_______, KC_GRV, KC_LGUI, KC_LALT, KC_MRWD, _______, _______, _______, KC_BSLS, KC_QUOT, \
KC_LCTRL, KC_BSPC, KC_ENT, _______, _______, _______ \
),
/* Lower
*
* ,----------------------------------. ,----------------------------------.
* | ! | @ | # | $ | % | | ^ | & | * | ( | ) |
* |------+------+------+------+------| |------+------+------+------+------|
* | Esc | VOLU | VOLD | PLAY | MFFD | | MUTE | _ | + | { | } |
* |------+------+------+------+------| |------+------+------+------+------|
* | Caps| ~ | | | MRWD | | | | | | | " |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,------,-------------.
* | RAISE | DEL | | | | | |
* `-------------| | | Enter|------+------.
* | | | |
* `------' `------'
*/
[_LOWER] = LAYOUT( \
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, \
KC_ESC, KC_VOLD, KC_VOLU, KC_MPLY, KC_MFFD, KC_MUTE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, \
KC_CAPS, KC_TILD, _______, _______, KC_MRWD, _______, _______, _______, KC_PIPE, KC_DQT, \
RAISE, KC_DEL, _______, KC_ENT, _______, _______ \
),
/* Adjust (Lower + Raise)
*
* ,----------------------------------. ,----------------------------------.
* | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | Up | F9 | F10 |
* |------+------+------+------+------| |------+------+------+------+------|
* | F11 | F12 | |RGBSAI|RGBSAD| | | Left | Down |Right |caltde|
* |------+------+------+------+------| |------+------+------+------+------|
* | Reset|RGBTOG|RGBMOD|RGBHUI|RGBHUD| |RGBVAI|RGBVAD| F8 |Taskmg| |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,------,-------------.
* | | LOWER| | | | RAISE| |
* `-------------| | | |------+------.
* | | | |
* `------' `------'
*/
[_ADJUST] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_UP, KC_F9, KC_F10, \
KC_F11, KC_F12, RGB_RMOD, RGB_SAI, RGB_SAD, _______, KC_LEFT, KC_DOWN, KC_RGHT, CALTDEL, \
RESET, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_VAI, RGB_VAD, KC_F8, TSKMGR, _______, \
_______, _______, _______, _______, _______, _______ \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
EXTRAKEY_ENABLE = yes