Add On/Off keycodes

master
Drashna Jaelre 2018-06-01 13:29:52 -07:00 committed by skullydazed
parent cfb1b353ee
commit a0309db983
4 changed files with 23 additions and 12 deletions

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@ -119,14 +119,16 @@ You can completely disable Music Mode as well. This is useful, if you're pressed
#define NO_MUSIC_MODE
## Faux Click
## Audio Click
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
* `CK_TOGG` - Toggles the status (will play sound if enabled)
* `CK_RST` - Resets the frequency to the default state
* `CK_UP` - Increases the frequency of the clicks
* `CK_DOWN` - Decreases the frequency of the clicks
* `CK_ON` - Turns on Audio Click (plays sound)
* `CK_OFF` - Turns off Audio Click (doesn't play sound)
* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
@ -142,7 +144,7 @@ You can configure the default, min and max frequencies, the stepping and built i
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |

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@ -56,17 +56,17 @@ void clicky_freq_reset(void) {
clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
}
void clicky_freq_toggle(void) {
void clicky_toggle(void) {
audio_config.clicky_enable ^= 1;
eeconfig_update_audio(audio_config.raw);
}
void clicky_freq_on(void) {
void clicky_on(void) {
audio_config.clicky_enable = 1;
eeconfig_update_audio(audio_config.raw);
}
void clicky_freq_off(void) {
void clicky_off(void) {
audio_config.clicky_enable = 0;
eeconfig_update_audio(audio_config.raw);
}
@ -76,7 +76,10 @@ bool is_clicky_on(void) {
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_freq_toggle(); }
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }

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@ -7,9 +7,10 @@ bool process_clicky(uint16_t keycode, keyrecord_t *record);
void clicky_freq_up(void);
void clicky_freq_down(void);
void clicky_freq_reset(void);
void clicky_freq_toggle(void);
void clicky_freq_on(void);
void clicky_freq_off(void);
void clicky_toggle(void);
void clicky_on(void);
void clicky_off(void);
bool is_clicky_on(void);

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@ -139,10 +139,13 @@ enum quantum_keycodes {
// Faux clicky as part of main audio feature
CLICKY_TOGGLE,
CLICKY_ENABLE,
CLICKY_DISABLE,
CLICKY_UP,
CLICKY_DOWN,
CLICKY_RESET,
#ifdef FAUXCLICKY_ENABLE
// Faux clicky
FC_ON,
@ -571,6 +574,8 @@ enum quantum_keycodes {
#define CK_RST CLICKY_RESET
#define CK_UP CLICKY_UP
#define CK_DOWN CLICKY_DOWN
#define CK_ON CLICKY_ENABLE
#define CK_OFF CLICKY_DISABLE
#define RGB_MOD RGB_MODE_FORWARD
#define RGB_SMOD RGB_MODE_FORWARD